A shadowy menace threatens fog-shrouded Freedom City. Only the motley band of heroes known as the League of Freedom can oppose the villains. Join for some Victorian/Gaslight era superhero fun!
Description:
A new menace, Father Midnight and his Back Alley Boys, has emerged from the fog-shrouded streets to seize control of the criminal underworld. Yet the villainous mastermind seeks more: he intends to enact a ritual plunging Freedom City into eternal darkness to fulfill a pact with his Shadow Realm masters. The only hope lies with the League of Freedom. A motley collection of scientists, sorcerers, and explorers, they possess the fortitude to challenge this rising tide. As the shadows deepen, the League finds themselves racing against the clock. Can they stop Father Midnight before the witching hour, or will the city be lost to the abyss? This game evokes the heroic spirit of Victorian/Gaslight fiction fused with high-stakes superhero action!
Batman receives a challenge in the classified ads! But in 1941, no vigilante should fight alone.
Description:
Having recently helped Gotham’s finest in the case of the Chemical Syndicate, there’s no way that Green Arrow, Black Canary, Blue Beetle, Liberty Belle or Wildcat will let Batman face this challenge alone – whether he likes it or not!
Superman, Wonder Woman, Aquaman, Flash and the Hawks work to unravel the hidden arms race in the sultry summer of 1941.
Description:
Last issue our heroes worked to get a death sentence commuted on an innocent woman, which led to a cabin in the woods and a sinister cabal with ties to Washington. Superman, Wonder Woman, Aquaman, Flash and the Hawks work to unravel the hidden arms race in the sultry summer of 1941.
Several tiny bats, dosed up on super serum, must use their newfound psychic powers to escape their cage, slip past security, and free themselves from the lab of Dr. Krim!
Description:
Super science has run amok at Krimtech. All manner of experimentation is underway, hidden from the government's prying eyes deep underground. Like many great discoveries before, Dr. Krim has accidentally stumbled onto a super serum that grants those who drink it amazing psychic powers while making himself a more potent energy drink that's easier on his gut. Drunk on serum, their minds expanded, the bats realize they're powerful enough to break free from their captivity! Our heroes must pull a psychic bat prison escape and navigate the super science laboratory, of Krimtech. Dodge & parry gun toting body guards and robot defense droids on their way to freedom in the outside world!
You, along with some other vigilantes. are recruited to the enigmatic Witness to investigate a rash of underworld killings.
Description:
Welcome to the rain soaked streets of Ferroburg, tucked away in the dark away from the shining beacons of Freedom City and Emerald City. Mean Streets of Ferroburg uses character options found in the Vigilante's Handbook, and is a M&M 3rd edition game.
You, along with some other vigilantes. are recruited to the enigmatic Witness to investigate a rash of underworld killings.
Description:
Welcome to the rain soaked streets of Ferroburg, tucked away in the dark away from the shining beacons of Freedom City and Emerald City. Mean Streets of Ferroburg uses character options found in the Vigilante's Handbook, and is a M&M 3rd edition game.
You, along with some other vigilantes. are recruited to the enigmatic Witness to investigate a rash of underworld killings.
Description:
Welcome to the rain soaked streets of Ferroburg, tucked away in the dark away from the shining beacons of Freedom City and Emerald City. Mean Streets of Ferroburg uses character options found in the Vigilante's Handbook, and is a M&M 3rd edition game.
When the Hellions contact the New Mutants asking for rescue from a dangerous situation without letting Magneto or the White Queen know, they need to sneak out to counter a dangerous threat.
Description:
Takes place during the classic New Mutants 80s comic run. Character sheets provided. Rules will be taught. Medium rules complexity. Requires a d20, and all other materials will be provided. Familiarity with the source material is encouraged but not required.
When the Hellions contact the New Mutants asking for rescue from a dangerous situation without letting Magneto or the White Queen know, they need to sneak out to counter a dangerous threat.
Description:
Takes place during the classic New Mutants 80s comic run. Character sheets provided. Rules will be taught. Medium rules complexity. Requires a d20, and all other materials will be provided. Familiarity with the source material is encouraged but not required.
Odd things are happening in the alien city of Starhaven! Step into the shoes of a band of alien misfits and see just how weird life on Europa can get!
Description:
This adventure will use the sub setting of Earth Prime, and focus on the Europan city of Starhaven. Formed by alien refugees fleeing a myriad of cosmic threats, Starhaven is fractious at the best of times. When strange technologies and hostile alien life forms are just a way of life, your band of oddballs and misfits are right at home! But when circumstances align that force these characters to work together, you just know things are going to get even uglier than usual. Pre-generated characters will be provided.