The LaPierre family arrived in Lewiston in 1896 and with them havoc. Townsfolk started vanishishing; demons roamed. We ran them out 50 years ago. So why is everything happening all over again?
Description:
A mysterious French-Canadian family known as the LaPierres arrived arrived in 1896, and shortly thereafter, several prominent townsfolk started vanishing under strange circumstances. Whispers from the old-timers say that the Lapierre family had come to Lewiston to escape something darker and that their ancestors practiced ancient rituals to control spirits or demons. But there have been no LaPierre's in Lewiston for generations -- right?
The LaPierre family arrived in Lewiston in 1896 and with them havoc. Townsfolk started vanishishing; demons roamed. We ran them out 50 years ago. So why is everything happening all over again?
Description:
A mysterious French-Canadian family known as the LaPierres arrived arrived in 1896, and shortly thereafter, several prominent townsfolk started vanishing under strange circumstances. Whispers from the old-timers say that the Lapierre family had come to Lewiston to escape something darker and that their ancestors practiced ancient rituals to control spirits or demons. But there have been no LaPierre's in Lewiston for generations -- right?
Fresh off your last adventure, it's not uncommon for you to have a down period after the thrill of a successful hunt. But this time seems different, and it isn't just you...
Description:
A malaise has fallen over Ellejoy and you're starting to think it isn't just your typical hangover after solving the most recent tough adventure. Someone, or something, doesn't want you snooping around town when larger plots are afoot. How do you know this? A spider told you, of course, but is that just another web to entangle you? At the entry point to the Appalachian trail, you will need to tread careful to unravel the gossamer threads that bind you.
Normal people don't go looking for trouble, but you aren't normal. Can you survive hunting the things that are far more accustomed to hunting you?
Description:
Normal people don't go looking for trouble, but you aren't normal. Nor is any of the other players sitting around you. Go looking for trouble and find it in semi-customizable experience that differs with each playthrough and each group of friends. Can you survive hunting the things that are far more accustomed to hunting you?
Through rage and lethargy, you have battled back the mounting threat at Ellejoy. You are still here despite the odds, but will you be equal to the final threat now released from Penitentiary Mountain?
Description:
The events of past weeks have been but a prelude. The endgame was to free the otherworldly being long trapped by wards on Penitentiary Mountain, wards that were here before the first people arrived on the continent. Making matters worst, magical factions from around the world have gathered to try and harness the power that has been unleashed -- groups and individuals who do not particularly care about the devastating effects this power could wreak on our world or reality as we know it. Can you stop it? Almost surely not.
Love Buffy the Vampire Slayer, Supernatural, or Ash vs. The Evil Dead? Then you'll feel right at home in this world of Monsters, Hunters, & Victims! Come play and see which you'll turn out to be!