It is 1988, and you are a Technocratic Progenitor field team stationed in a Hollow Earth biosphere containing living prehistoric organisms.
Description:
The year is 1988, and the Technocracy’s Hollow Earth dinosaur preserve code named Jurassic Park is supposed to be one of the safest research environments ever created. Built on cutting-edge biotechnology, automation, and a network of redundant systems, it is a triumph of Enlightened Science over nature itself. The Cray supercomputer has just declared Condition Red. Something inside the park has gone terribly wrong. You are the field Technocrats trapped inside, fighting to secure priceless samples and escape before science’s greatest achievement becomes one of its deadliest mistakes.
Content Warning: This is a Mage: The Ascension game set in the World of Darkness and includes horror, moral collapse, and supernatural science gone wrong. It is intended for mature audiences.
It is 1988, and you are a Technocratic Progenitor field team stationed in a Hollow Earth biosphere containing living prehistoric organisms.
Description:
The year is 1988, and the Technocracy’s Hollow Earth dinosaur preserve code named Jurassic Park is supposed to be one of the safest research environments ever created. Built on cutting-edge biotechnology, automation, and a network of redundant systems, it is a triumph of Enlightened Science over nature itself. The Cray supercomputer has just declared Condition Red. Something inside the park has gone terribly wrong. You are the field Technocrats trapped inside, fighting to secure priceless samples and escape before science’s greatest achievement becomes one of its deadliest mistakes.
Content Warning: This is a Mage: The Ascension game set in the World of Darkness and includes horror, moral collapse, and supernatural science gone wrong. It is intended for mature audiences.
You awaken with no memory of who you areonly the creeping dread that something is wrong and the certainty that the strangers beside you are your only allies. The truth lurks just beyond your reach.
Description:
The only clues to your stolen memories lie in the remnants of a world that no longer feels real.
You wake in the dead of night with no memory of who you are, where youve been, or what you were fighting for. Yet something inside you knowsthis isnt the first time. The people around you are strangers, yet the feeling of kinship is undeniable. Something binds you together, something terrible.
You are not alone.
A relentless presence lurks just beyond perception, hunting you, unraveling you. Whispers at the edges of your mind hint at a truth too dreadful to comprehend. The world twists and shifts as reality itself conspires against you, forcing you to question what is real and what is merely the echo of a life slipping through your fingers.
Time is running out. If you do not uncover the mystery before the first light of dawn, your memoriesand your very selfwill be lost forever.
You awaken with no memory of who you areonly the creeping dread that something is wrong and the certainty that the strangers beside you are your only allies. The truth lurks just beyond your reach.
Description:
The only clues to your stolen memories lie in the remnants of a world that no longer feels real.
You wake in the dead of night with no memory of who you are, where youve been, or what you were fighting for. Yet something inside you knowsthis isnt the first time. The people around you are strangers, yet the feeling of kinship is undeniable. Something binds you together, something terrible.
You are not alone.
A relentless presence lurks just beyond perception, hunting you, unraveling you. Whispers at the edges of your mind hint at a truth too dreadful to comprehend. The world twists and shifts as reality itself conspires against you, forcing you to question what is real and what is merely the echo of a life slipping through your fingers.
Time is running out. If you do not uncover the mystery before the first light of dawn, your memoriesand your very selfwill be lost forever.
Step into the neon-soaked world of Nameless Echoes. Players will navigate the collapsing reality of New Avalon, confront the enigmatic aboard the ghost ship Kronovore, and face existential dilemmas.
Description:
Embark on a surreal journey in "Nameless Echoes," a three-part Epic! Over consecutive days, players will:
Day 1: Investigate reality glitches in New Avalon, uncovering the Nameless' influence.
Day 2: Navigate the ghost ship Kronovore in the Digital Web, confronting the enigmatic AI Digi-8.
Day 3: Face existential dilemmas, determining the fate of reality and their identities.
While participation in all sessions enriches the narrative experience, each session is designed to stand alone, allowing players to join any part without prior involvement. This immersive experience blends magick and technology, challenging players to question the nature of existence. Designed for intermediate to advanced players, it offers a deep narrative exploration within the World of Darkness.
Step into the neon-soaked world of Nameless Echoes. Players will navigate the collapsing reality of New Avalon, confront the enigmatic aboard the ghost ship Kronovore, and face existential dilemmas.
Description:
Embark on a surreal journey in "Nameless Echoes," a three-part Epic! Over consecutive days, players will:
Day 1: Investigate reality glitches in New Avalon, uncovering the Nameless' influence.
Day 2: Navigate the ghost ship Kronovore in the Digital Web, confronting the enigmatic AI Digi-8.
Day 3: Face existential dilemmas, determining the fate of reality and their identities.
While participation in all sessions enriches the narrative experience, each session is designed to stand alone, allowing players to join any part without prior involvement. This immersive experience blends magick and technology, challenging players to question the nature of existence. Designed for intermediate to advanced players, it offers a deep narrative exploration within the World of Darkness.
Gathered and vetted, a group of tradition mages infiltrate a Union construct. Complete your mission or survive, you may not get both.
Description:
This game has a small strike team infiltrate a Technocratic Stormhold. A blacksite below Times Square, location of the infamous Room 101s. The construct is controlled by the New World Order. The location is high profile and easily reinforceable. Each member of the heist has their own reason for joining, and brings their own enormous skill and resources. The characters will be premade with a brief background and goals written in. Rotes, wonders, merits will have their own write ups. Will accept limited requests if emailed prior to con early enough. This is a higher power game, with plenty of options for each character to exploit. It's mage, and this game is looking for creative players that are willing to bend the rules like their mages bend reality.
The characters have been asked to track down a group of fugitive willworkers who've committed crimes both magickal and mundate. Who will they choose to bring in and who will they let go free?
Description:
Short Blurb: The characters have been asked to track down a group of fugitive willworkers who've committed crimes both magickal and mundate. Who will they choose to bring in and who will they let go free?
The characters have been asked to track down a group of fugitive willworkers who've committed crimes both magickal and mundate. Who will they choose to bring in and who will they let go free?
Description:
Short Blurb: The characters have been asked to track down a group of fugitive willworkers who've committed crimes both magickal and mundate. Who will they choose to bring in and who will they let go free?