Build a devious dungeon for an opponent to explore, while running one that has been built for you. You have to pass the final test to get into the Adventurers Guild.
Description:
A two-player game for ages 10 and up that plays in about 35 minutes. Players begin with a set of walls, traps, treasures, and monsters, then use them to create a challenging catacomb for their opponent to explore while at the same time attempting to navigate their opponent's dungeon using guile, deduction, and a little bit of luck.
Build a devious dungeon for an opponent to explore, while running one that has been built for you. You have to pass the final test to get into the Adventurers Guild.
Description:
A two-player game for ages 10 and up that plays in about 35 minutes. Players begin with a set of walls, traps, treasures, and monsters, then use them to create a challenging catacomb for their opponent to explore while at the same time attempting to navigate their opponent's dungeon using guile, deduction, and a little bit of luck.
Build a devious dungeon for an opponent to explore, while running one that has been built for you. You have to pass the final test to get into the Adventurers Guild.
Description:
A two-player game for ages 10 and up that plays in about 35 minutes. Players begin with a set of walls, traps, treasures, and monsters, then use them to create a challenging catacomb for their opponent to explore while at the same time attempting to navigate their opponent's dungeon using guile, deduction, and a little bit of luck.
Build a devious dungeon for an opponent to explore, while running one that has been built for you. You have to pass the final test to get into the Adventurers Guild.
Description:
A two-player game for ages 10 and up that plays in about 35 minutes. Players begin with a set of walls, traps, treasures, and monsters, then use them to create a challenging catacomb for their opponent to explore while at the same time attempting to navigate their opponent's dungeon using guile, deduction, and a little bit of luck.
Build a devious dungeon for an opponent to explore, while running one that has been built for you. You have to pass the final test to get into the Adventurers Guild.
Description:
A two-player game for ages 10 and up that plays in about 35 minutes. Players begin with a set of walls, traps, treasures, and monsters, then use them to create a challenging catacomb for their opponent to explore while at the same time attempting to navigate their opponent's dungeon using guile, deduction, and a little bit of luck.
Build a devious dungeon for an opponent to explore, while running one that has been built for you. You have to pass the final test to get into the Adventurers Guild.
Description:
A two-player game for ages 10 and up that plays in about 35 minutes. Players begin with a set of walls, traps, treasures, and monsters, then use them to create a challenging catacomb for their opponent to explore while at the same time attempting to navigate their opponent's dungeon using guile, deduction, and a little bit of luck.
Build a devious dungeon for an opponent to explore, while running one that has been built for you. You have to pass the final test to get into the Adventurers Guild.
Description:
A two-player game for ages 10 and up that plays in about 35 minutes. Players begin with a set of walls, traps, treasures, and monsters, then use them to create a challenging catacomb for their opponent to explore while at the same time attempting to navigate their opponent's dungeon using guile, deduction, and a little bit of luck.
Build a devious dungeon for an opponent to explore, while running one that has been built for you. You have to pass the final test to get into the Adventurers Guild.
Description:
A two-player game for ages 10 and up that plays in about 35 minutes. Players begin with a set of walls, traps, treasures, and monsters, then use them to create a challenging catacomb for their opponent to explore while at the same time attempting to navigate their opponent's dungeon using guile, deduction, and a little bit of luck.
Build a devious dungeon for an opponent to explore, while running one that has been built for you. You have to pass the final test to get into the Adventurers Guild.
Description:
A two-player game for ages 10 and up that plays in about 35 minutes. Players begin with a set of walls, traps, treasures, and monsters, then use them to create a challenging catacomb for their opponent to explore while at the same time attempting to navigate their opponent's dungeon using guile, deduction, and a little bit of luck.
Build a devious dungeon for an opponent to explore, while running one that has been built for you. You have to pass the final test to get into the Adventurers Guild.
Description:
A two-player game for ages 10 and up that plays in about 35 minutes. Players begin with a set of walls, traps, treasures, and monsters, then use them to create a challenging catacomb for their opponent to explore while at the same time attempting to navigate their opponent's dungeon using guile, deduction, and a little bit of luck.