Arcane Knights - The Master Is Dead: To Begin With
Summary:
Magic fades as tech grows, but some wylde intrudes, you have to stop it. Few can use magic, you must find and train each replacement. Now the Master is dead. Cellphone one hand, magic from the other.
Description:
In a world where creatures of the night prowl and gloom creeps into the corners of life and mind, the normal human is prey. For there are other worlds that impinge on our light and safety. It is only by the will and fight of a few brave, worthy souls that 'normal' is an option at all. The modern protectors exist in both places, with car keys, flashlights and cell phones in one hand when those work, but with swords and wands in the other for the times and places they do not. These people fight the long battle, while finding, educating and training their own replacements, for who else will if they do not? These modern knights are needed most in the broken edges of the landscape, where the cell towers don't reach, where cops shouldn't go, only steel and aspen and knowledge of the weird can prevail. Modern day in a world of capes, battling the mystical threats. Today, the Master is dead.
Arcane Knights - The Master Is Dead: To Begin With
Summary:
Magic fades as tech grows, but some wylde intrudes, you have to stop it. Few can use magic, you must find and train each replacement. Now the Master is dead. Cellphone one hand, magic from the other.
Description:
In a world where creatures of the night prowl and gloom creeps into the corners of life and mind, the normal human is prey. For there are other worlds that impinge on our light and safety. It is only by the will and fight of a few brave, worthy souls that 'normal' is an option at all. The modern protectors exist in both places, with car keys, flashlights and cell phones in one hand when those work, but with swords and wands in the other for the times and places they do not. These people fight the long battle, while finding, educating and training their own replacements, for who else will if they do not? These modern knights are needed most in the broken edges of the landscape, where the cell towers don't reach, where cops shouldn't go, only steel and aspen and knowledge of the weird can prevail. Modern day in a world of capes, battling the mystical threats. Today, the Master is dead.
Not a shoot 'em up, but a true horror experience. This is a game of theatrical improvisation. Rules not really used, more of a guide line. Descriptive Combat.
Not a shoot 'em up, but a true horror experience. This is a game of theatrical improvisation. Rules not really used, more of a guide line. Descriptive Combat.
Not a shoot 'em up, but a true horror experience. This is a game of theatrical improvisation. Rules not really used, more of a guide line. Descriptive Combat.
A space opera comedy of monumental proportions. Is the galaxy at stake? Is time itself at risk? Is the universe on the brink of war? Nah, but that would be cool wouldn't it?
The Killbillies find themselves in the Himalayas, perhaps to uncover the hidden origin of all cryptids on Earth! But first they must face the granddaddy of all cryptids: the abominable snowman!
Description:
Now members of a super-secret, worldwide organization, the members of The Beverly Killbillies Extermination Service find themselves high in the forbidden Himalayas, perhaps to uncover the long-hidden origin of all cryptids on Earth! But first they must face the granddaddy of all cryptids: the abominable snowman. Roleplaying, redneckery, and hillbilly accents stressed in this final episode of the Killbillies story!
The Killbillies find themselves in the Himalayas, perhaps to uncover the hidden origin of all cryptids on Earth! But first they must face the granddaddy of all cryptids: the abominable snowman!
Description:
Now members of a super-secret, worldwide organization, the members of The Beverly Killbillies Extermination Service find themselves high in the forbidden Himalayas, perhaps to uncover the long-hidden origin of all cryptids on Earth! But first they must face the granddaddy of all cryptids: the abominable snowman. Roleplaying, redneckery, and hillbilly accents stressed in this final episode of the Killbillies story!