Far north, an uncommonly warm winter finds white orcs carrying unexplained treasures. Perhaps the snowmelt has uncovered more than the few trinkets the orcs have found! Time to strap on the snowshoes!
Description:
The frigid northern winter has settled in over Lake Adesh in the northern land of Jorakk. The locals of Varmorr have been abuzz with talks of such a mild winter. So mild that icicles have been seen this year. Something only the elders of the community can remember ever seeing before during mid-winter. Many walk around in little more than tunics. Rumors have come down the Lower Byth river from Norr-Bharr of strange activity among the white orcs of Torakk. Normally carrying little more than flint and stone, the most recent skirmishes with the orcs have found metal trinkets, silver and gold rings, and occasionally more ornate jewelry. Unseasonably warm weather and unexplained treasure? Sounds like an opportune time to make the trip far north to Lake Jorakk that youve always wanted to do. This is a Level 6 adventure. Pre-gens will be provided, or bring your own character of similar level.
Far north, an uncommonly warm winter finds white orcs carrying unexplained treasures. Perhaps the snowmelt has uncovered more than the few trinkets the orcs have found! Time to strap on the snowshoes!
Description:
The frigid northern winter has settled in over Lake Adesh in the northern land of Jorakk. The locals of Varmorr have been abuzz with talks of such a mild winter. So mild that icicles have been seen this year. Something only the elders of the community can remember ever seeing before during mid-winter. Many walk around in little more than tunics. Rumors have come down the Lower Byth river from Norr-Bharr of strange activity among the white orcs of Torakk. Normally carrying little more than flint and stone, the most recent skirmishes with the orcs have found metal trinkets, silver and gold rings, and occasionally more ornate jewelry. Unseasonably warm weather and unexplained treasure? Sounds like an opportune time to make the trip far north to Lake Jorakk that youve always wanted to do. This is a Level 6 adventure. Pre-gens will be provided, or bring your own character of similar level.
Far north, an uncommonly warm winter finds white orcs carrying unexplained treasures. Perhaps the snowmelt has uncovered more than the few trinkets the orcs have found! Time to strap on the snowshoes!
Description:
The frigid northern winter has settled in over Lake Adesh in the northern land of Jorakk. The locals of Varmorr have been abuzz with talks of such a mild winter. So mild that icicles have been seen this year. Something only the elders of the community can remember ever seeing before during mid-winter. Many walk around in little more than tunics. Rumors have come down the Lower Byth river from Norr-Bharr of strange activity among the white orcs of Torakk. Normally carrying little more than flint and stone, the most recent skirmishes with the orcs have found metal trinkets, silver and gold rings, and occasionally more ornate jewelry. Unseasonably warm weather and unexplained treasure? Sounds like an opportune time to make the trip far north to Lake Jorakk that youve always wanted to do. This is a Level 6 adventure. Pre-gens will be provided, or bring your own character of similar level.
Join the hunt for a lost magic horn. Brave the snowy mountains to the final resting spot of the great Fhokki Warlord. This high level adventure involves exploration, problem solving and some hacking.
Description:
An ancient force stirs. Conflict and war are on the rise. Prophets and cultists are around every corner proclaiming one calamity or another. For hundreds of years a secretive organization has tracked these events, waiting for the right time to strike. The time to pull on the strings of fate has come. Now, four groups of adventurers, some willingly, some unknowing, have each set out on individual quests to discover the source of these disruptions and develope a plan to restore peace to the land. This is one of those groups and one of those quests! From an ancient dwarven stronghold to clouded mountaintops and in between, your level of success will have lasting consequences, as it will affect events going forward. This is one of four "To Hunt A Dragon" adventures. Each is a self contained story and can be played individually and/or in any order. Level 16 pre-gens will be provided.
Join the hunt for a lost magic horn. Brave the snowy mountains to the final resting spot of the great Fhokki Warlord. This high level adventure involves exploration, problem solving and some hacking.
Description:
An ancient force stirs. Conflict and war are on the rise. Prophets and cultists are around every corner proclaiming one calamity or another. For hundreds of years a secretive organization has tracked these events, waiting for the right time to strike. The time to pull on the strings of fate has come. Now, four groups of adventurers, some willingly, some unknowing, have each set out on individual quests to discover the source of these disruptions and develope a plan to restore peace to the land. This is one of those groups and one of those quests! From an ancient dwarven stronghold to clouded mountaintops and in between, your level of success will have lasting consequences, as it will affect events going forward. This is one of four "To Hunt A Dragon" adventures. Each is a self contained story and can be played individually and/or in any order. Level 16 pre-gens will be provided.
Join the hunt for a lost magic horn. Brave the snowy mountains to the final resting spot of the great Fhokki Warlord. This high level adventure involves exploration, problem solving and some hacking.
Description:
An ancient force stirs. Conflict and war are on the rise. Prophets and cultists are around every corner proclaiming one calamity or another. For hundreds of years a secretive organization has tracked these events, waiting for the right time to strike. The time to pull on the strings of fate has come. Now, four groups of adventurers, some willingly, some unknowing, have each set out on individual quests to discover the source of these disruptions and develope a plan to restore peace to the land. This is one of those groups and one of those quests! From an ancient dwarven stronghold to clouded mountaintops and in between, your level of success will have lasting consequences, as it will affect events going forward. This is one of four "To Hunt A Dragon" adventures. Each is a self contained story and can be played individually and/or in any order. Level 16 pre-gens will be provided.
Bandit attacks and disappearing soldiers have driven the Baroness to call for help. One of her most trusted knights has returned a babbling wreck, ranting of an evil priest, fire, and destruction.
Description:
An ancient force stirs. Conflict and war are on the rise. Prophets and cultists are around every corner proclaiming one calamity or another. For hundreds of years a secretive organization has tracked these events, waiting for the right time to strike. The time to pull on the strings of fate has come. Now, four groups of adventurers, some willingly, some unknowing, have each set out on individual quests to discover the source of these disruptions and develope a plan to restore peace to the land. This is one of those groups and one of those quests! From an ancient dwarven stronghold to clouded mountaintops and in between, your level of success will have lasting consequences, as it will affect events going forward. This is one of four "To Hunt A Dragon" adventures. Each is a self contained story and can be played individually and/or in any order. Level 7 pre-gens will be provided.
Bandit attacks and disappearing soldiers have driven the Baroness to call for help. One of her most trusted knights has returned a babbling wreck, ranting of an evil priest, fire, and destruction.
Description:
An ancient force stirs. Conflict and war are on the rise. Prophets and cultists are around every corner proclaiming one calamity or another. For hundreds of years a secretive organization has tracked these events, waiting for the right time to strike. The time to pull on the strings of fate has come. Now, four groups of adventurers, some willingly, some unknowing, have each set out on individual quests to discover the source of these disruptions and develope a plan to restore peace to the land. This is one of those groups and one of those quests! From an ancient dwarven stronghold to clouded mountaintops and in between, your level of success will have lasting consequences, as it will affect events going forward. This is one of four "To Hunt A Dragon" adventures. Each is a self contained story and can be played individually and/or in any order. Level 7 pre-gens will be provided.
Bandit attacks and disappearing soldiers have driven the Baroness to call for help. One of her most trusted knights has returned a babbling wreck, ranting of an evil priest, fire, and destruction.
Description:
An ancient force stirs. Conflict and war are on the rise. Prophets and cultists are around every corner proclaiming one calamity or another. For hundreds of years a secretive organization has tracked these events, waiting for the right time to strike. The time to pull on the strings of fate has come. Now, four groups of adventurers, some willingly, some unknowing, have each set out on individual quests to discover the source of these disruptions and develope a plan to restore peace to the land. This is one of those groups and one of those quests! From an ancient dwarven stronghold to clouded mountaintops and in between, your level of success will have lasting consequences, as it will affect events going forward. This is one of four "To Hunt A Dragon" adventures. Each is a self contained story and can be played individually and/or in any order. Level 7 pre-gens will be provided.
A peasants plea to save his child from a festering wound leads you on a search for the cure that spirals into a tale woven with mystery and horror.
Description:
Hidden among icy mountains, a village is tormented by an ancient and hateful horror. And yet an unlikely chance of hope blooms within a child suffering from an infectious wound. Tasked with finding her a cure, you travel dark paths and expose wicked truths mired by a carrion gods desire. Will truth and forgiveness blanket this poor town, or will ignorance and violence condemn the innocent? Legacy of the Lost: The Young is an introductory adventure set in the Kingdoms of Kalamar that is suitable for mature audiences due to elements or horror and scenes that are potentially frightening, stressful, psychologically disturbing, and too violent to younger players.