Give into peer pressure, learn to play GURPS, all of the cool kids are doing it. GURPS, allows you to create characters, not stereotypes. We’ll go over the game mechanics and character creation. Next play a multi-genera adventure where you can’t go home again, because home never existed. In “We’ve Lost Homeline†players have to figure out who screwed up the Multiverse and prevented your home timeline from existing.
A group of wayward brothers have all returned home to tend to their dying mother. When the local sheriff makes a move on the family farm, the brothers must band together to prove their claim. A classic western in the style of John Wayne.
Dungeon Fantasy - Going to where the creatures live, Going into their holes, and taking their stuff. Sometimes you just want to kill things - and now GURPS Dungeon Fantasy takes you to where you can. No grit and angst here - It's a somewhat lighthearted take on all your favorite dungeoneering tropes.
Dungeon Fantasy - Going to where the creatures live, Going into their holes, and taking their stuff. Sometimes you just want to kill things - and now GURPS Dungeon Fantasy takes you to where you can. No grit and angst here - It's a somewhat lighthearted take on all your favorite dungeoneering tropes.
The TARDIS has mysteriously stopped on some unknown planet. The Doctor, feeling a familiar presence, steps out and vanishes. As you open the door, you hear the sounds of what was once called a calliope on Earth. Use your wits or perish while trying to find the Doctor and get home.
The TARDIS has mysteriously stopped on some unknown planet. The Doctor, feeling a familiar presence, steps out and vanishes. As you open the door, you hear the sounds of what was once called a calliope on Earth. Use your wits or perish while trying to find the Doctor and get home.
The TARDIS has mysteriously stopped on some unknown planet. The Doctor, feeling a familiar presence, steps out and vanishes. As you open the door, you hear the sounds of what was once called a calliope on Earth. Use your wits or perish while trying to find the Doctor and get home.
For those of you who weren't here last year, Alorshiz is the spirit of a Babylonian King that possessed our Scouts in Warehouse 23. Charlie has contacted the troop. It seems that it's Alorshiz's 5000th birthday, and he really wants to go out on the town with somebody. In fact just about ANY body will do. Find out if the troop will get the 50-miler pub crawl patch or earn the law-enforcement merit badge (from the inside).
Ah, the wonders of train travel - 21 hours of pleasant travel to wilds of New Mexico. You get peace, quiet, somebody summoning something in the baggage car, comfort and the opportunity to save the world. By the way, is it true that the engineer has a dead man's pedal? Oh and the conductor has HAD IT with these #@!#-ing Scouts on this #@!#-ing train.