GreyHawk, Green Dragon Inn, Dining with your fellow adventurers, a portal opens & the adventure of a lifetime begins. 40-year Veteran DM, Award-winning set up. Amazing Prizes.
Description:
Exiting the portal, a strange being, unlike anything seen before, enters. As you and your party try to understand what the creature is saying, one thing is certainly clear: it is desperate for help, and the pain in its eyes shocks your soul.
You are able to understand something about a captured civilization, a Dragon King, and a terrible inferno realm known as Tarzarus, and the request for you to return with it back there. As your party members debate what to do, you realize an entire civilization is at stake, and there is nothing to debate. You draw your sword and say, Lets go! Confident, powerful, and determined. You like your chances, but can anyone survive the Raging infernos of Tarzarus.
6th-level Characters will be provided. Really nice gifts and prizes for all.
Ultimate D&D Experience.
Based on the Graphic Novel series
Chivalrous Arts: The Raging Infernos of Tarzarus
GreyHawk, Green Dragon Inn, Dining with your fellow adventurers, a portal opens & the adventure of a lifetime begins. 40-year Veteran DM, Award-winning set up. Amazing Prizes.
Description:
Exiting the portal, a strange being, unlike anything seen before, enters. As you and your party try to understand what the creature is saying, one thing is certainly clear: it is desperate for help, and the pain in its eyes shocks your soul.
You are able to understand something about a captured civilization, a Dragon King, and a terrible inferno realm known as Tarzarus, and the request for you to return with it back there. As your party members debate what to do, you realize an entire civilization is at stake, and there is nothing to debate. You draw your sword and say, Lets go! Confident, powerful, and determined. You like your chances, but can anyone survive the Raging infernos of Tarzarus.
6th-level Characters will be provided. Really nice gifts and prizes for all.
Ultimate D&D Experience.
Based on the Graphic Novel series
Chivalrous Arts: The Raging Infernos of Tarzarus
In a light and fantastical world inspired by Ghibli and Legend of Zelda, you'll be tasked to track down a missing member of the Postal Knights when his brother asks for your aid.
Description:
D&D 5E Oneshot that takes place in the land of Obojima, a land inspired by things like Ghibli Films and Legend of Zelda, so very light and fantastical. A world full of potions and witches. On this adventure you'll be tracking down a missing postal knight who has gone missing when his brother asks for your help.
There is some combat, as well as some roleplay opportunities.
Character Sheets will be provided, however feel free to adjust any personality details.
In a light and fantastical world inspired by Ghibli, You have just saved a a woman and dog, only to now be surrounded in a living forest called the Crawling Canopy. Something sinister is following.
Description:
D&D 5E Oneshot that takes place in the land of Obojima, a land inspired by things like Ghibli Films and Legend of Zelda, so very light and fantastical. A world full of potions and witches. On this adventure you'll be escaping from the crawling canopy, escaping a beast that stalks your every move. There is some combat, as well as some roleplay opportunities.
Character Sheets will be provided, however feel free to adjust any personality details.
Delve into our dungeon to test your mettle against traps, puzzles, and monsters but beware, death is an immediate disqualification for entry into the guild!
Description:
Congratulations! You and your adventuring party have been selected for the final assessment for entry into the world-famous Adventurer's Guild! A 3-4 hour dungeon delve as an admissions test to join the Adventurer's Guild.
Delve into our dungeon to test your mettle against traps, puzzles, and monsters but beware, death is an immediate disqualification for entry into the guild!
Description:
Congratulations! You and your adventuring party have been selected for the final assessment for entry into the world-famous Adventurer's Guild! A 3-4 hour dungeon delve as an admissions test to join the Adventurer's Guild.
Delve into our dungeon to test your mettle against traps, puzzles, and monsters but beware, death is an immediate disqualification for entry into the guild!
Description:
Congratulations! You and your adventuring party have been selected for the final assessment for entry into the world-famous Adventurer's Guild! A 3-4 hour dungeon delve as an admissions test to join the Adventurer's Guild.
Fight through waves of Hobgoblin enemies! Claim magical items from bosses you kill! Get to the castle alive!
Description:
You are tasked in breaking through a hobgoblin Siege on Dheli Dro Castle and are bringing a spell brook of immense power to the forces that are trapped within that will turn the tide of this war! Choose from a selection of progenerated characters and assemble a team, you must work together to defeat waves of Hobgoblins that stand in your path and reach the castle before succumbing to your wounds. Hobgoblin bosses are harder to defeat but will drop treasures and trinkets that could prove essential to your survival and success! For Glory! For Blood! For Victory!
The city-state of Elphos issues a desperate plea for brave souls who can rescue the Dawn, the living embodiment of their goddess Aurora. Can you return her to Elphos in time for the Spring Equinox?
Description:
The city-state of Elphos has been blessed by their patron goddess, Aurora. Each Spring Equinox is celebrated by the Dawn, the living embodiment of their goddess and spiritual leader of the city. The Dawn has been abducted, and the city fears losing the blessings of Aurora if her rites are not held. You have been asked to take on the task, whether that means battling centaurs, weaving magic against sorcery, or journeying across the River Styx itself to bring home the Dawn.
The city-state of Elphos issues a desperate plea for brave souls who can rescue the Dawn, the living embodiment of their goddess Aurora. Can you return her to Elphos in time for the Spring Equinox?
Description:
The city-state of Elphos has been blessed by their patron goddess, Aurora. Each Spring Equinox is celebrated by the Dawn, the living embodiment of their goddess and spiritual leader of the city. The Dawn has been abducted, and the city fears losing the blessings of Aurora if her rites are not held. You have been asked to take on the task, whether that means battling centaurs, weaving magic against sorcery, or journeying across the River Styx itself to bring home the Dawn.