Based on one of the Feywild Domain of Delight, with a good mix of combat and roleplaying. Perfect for new players that want to learn.
Description:
Dwindle is a domain of loss and loneliness: a vast desert realm where memory and mirage are one and the same. On the eve of a much-anticipated dinner, an elderly resident of Dwindle, Forough Khanom, awakes to find her vegetable garden trampled. To save her dinner, the characters must brave the dunes of the departed in search of ingredients from the Sabzi Knoll.
Rules will be taught during the game. Pre-generated characters will be provided during the session.
You came to Prondadol for coin, not curses - but the Myrewood's mist swallowed the missing. Now you hunt through shifting woods, knowing something beneath the boughs hunts you back.
Description:
This is a 3-part, 3rd-level adventure trilogy packed with exploration, rich roleplay, meaningful character moments, and dynamic combat. You’ll experience the full 12-hour story with the same group of players and a hand-picked, top-tier GM guiding you through all three sessions.
This listing is for Part 1 of 3. Registration for this session secures your seat in Parts 2 and 3. Players may not join later installments without participating in the first session, as the campaign is designed to be experienced as a complete trilogy.
You came to Prondadol for coin, not curses - but the Myrewood's mist swallowed the missing. Now you hunt through shifting woods, knowing something beneath the boughs hunts you back.
Description:
This is a 3-part, 3rd-level adventure trilogy packed with exploration, rich roleplay, meaningful character moments, and dynamic combat. You’ll experience the full 12-hour story with the same group of players and a hand-picked, top-tier GM guiding you through all three sessions.
Registration for the first session secures your seat in Parts 2 and 3. Players may not join later installments without participating in the first session, as the campaign is designed to be experienced as a complete trilogy.
You came to Prondadol for coin, not curses - but the Myrewood's mist swallowed the missing. Now you hunt through shifting woods, knowing something beneath the boughs hunts you back.
Description:
This is a 3-part, 3rd-level adventure trilogy packed with exploration, rich roleplay, meaningful character moments, and dynamic combat. You’ll experience the full 12-hour story with the same group of players and a hand-picked, top-tier GM guiding you through all three sessions.
Registration for the first session secures your seat in Parts 2 and 3. Players may not join later installments without participating in the first session, as the campaign is designed to be experienced as a complete trilogy.
Venice, 1521 CE. The City of Masks is awash with Carnevale, and the adventurers are hired to find a missing Murano glassmaker before the government does, and uncover a plot with dire ramifications.
Description:
The secrets of the glassmaking industry on the island of Murano are jealously guarded: there is no leaving the island without government permission, and anyone who is discovered selling secrets to a competing kingdom will be quickly silenced. Despite the danger of breaking Venice's rules, a prominent glassmaker is missing: and what he is working on could shake the fragile balance of power in the Mediterranean, or perhaps even shatter reality itself. The adventurers are hired to find him and, if necessary, end him. However, jobs are rarely this cut and dry, and knowing who to trust in the City of Masks can be perilous.
This adventure for 5th level characters takes place in the Historica Arcanum universe, where real history meets dark fantasy. The setting is the Republic of Venice in the early 16th century CE. Pre-generated characters will be provided.
Venice, 1521 CE. The City of Masks is awash with Carnevale, and the adventurers are hired to find a missing Murano glassmaker before the government does, and uncover a plot with dire ramifications.
Description:
The secrets of the glassmaking industry on the island of Murano are jealously guarded: there is no leaving the island without government permission, and anyone who is discovered selling secrets to a competing kingdom will be quickly silenced. Despite the danger of breaking Venice's rules, a prominent glassmaker is missing: and what he is working on could shake the fragile balance of power in the Mediterranean, or perhaps even shatter reality itself. The adventurers are hired to find him and, if necessary, end him. However, jobs are rarely this cut and dry, and knowing who to trust in the City of Masks can be perilous.
This adventure for 5th level characters takes place in the Historica Arcanum universe, where real history meets dark fantasy. The setting is the Republic of Venice in the early 16th century CE. Pre-generated characters will be provided.
Venice, 1521 CE. The City of Masks is awash with Carnevale, and the adventurers are hired to find a missing Murano glassmaker before the government does, and uncover a plot with dire ramifications.
Description:
The secrets of the glassmaking industry on the island of Murano are jealously guarded: there is no leaving the island without government permission, and anyone who is discovered selling secrets to a competing kingdom will be quickly silenced. Despite the danger of breaking Venice's rules, a prominent glassmaker is missing: and what he is working on could shake the fragile balance of power in the Mediterranean, or perhaps even shatter reality itself. The adventurers are hired to find him and, if necessary, end him. However, jobs are rarely this cut and dry, and knowing who to trust in the City of Masks can be perilous.
This adventure for 5th level characters takes place in the Historica Arcanum universe, where real history meets dark fantasy. The setting is the Republic of Venice in the early 16th century CE. Pre-generated characters will be provided.
Venice, 1521 CE. The City of Masks is awash with Carnevale, and the adventurers are hired to find a missing Murano glassmaker before the government does, and uncover a plot with dire ramifications.
Description:
The secrets of the glassmaking industry on the island of Murano are jealously guarded: there is no leaving the island without government permission, and anyone who is discovered selling secrets to a competing kingdom will be quickly silenced. Despite the danger of breaking Venice's rules, a prominent glassmaker is missing: and what he is working on could shake the fragile balance of power in the Mediterranean, or perhaps even shatter reality itself. The adventurers are hired to find him and, if necessary, end him. However, jobs are rarely this cut and dry, and knowing who to trust in the City of Masks can be perilous.
This adventure for 5th level characters takes place in the Historica Arcanum universe, where real history meets dark fantasy. The setting is the Republic of Venice in the early 16th century CE. Pre-generated characters will be provided.
Venice, 1521 CE. The City of Masks is awash with Carnevale, and the adventurers are hired to find a missing Murano glassmaker before the government does, and uncover a plot with dire ramifications.
Description:
The secrets of the glassmaking industry on the island of Murano are jealously guarded: there is no leaving the island without government permission, and anyone who is discovered selling secrets to a competing kingdom will be quickly silenced. Despite the danger of breaking Venice's rules, a prominent glassmaker is missing: and what he is working on could shake the fragile balance of power in the Mediterranean, or perhaps even shatter reality itself. The adventurers are hired to find him and, if necessary, end him. However, jobs are rarely this cut and dry, and knowing who to trust in the City of Masks can be perilous.
This adventure for 5th level characters takes place in the Historica Arcanum universe, where real history meets dark fantasy. The setting is the Republic of Venice in the early 16th century CE. Pre-generated characters will be provided.
Venice, 1521 CE. The City of Masks is awash with Carnevale, and the adventurers are hired to find a missing Murano glassmaker before the government does, and uncover a plot with dire ramifications.
Description:
The secrets of the glassmaking industry on the island of Murano are jealously guarded: there is no leaving the island without government permission, and anyone who is discovered selling secrets to a competing kingdom will be quickly silenced. Despite the danger of breaking Venice's rules, a prominent glassmaker is missing: and what he is working on could shake the fragile balance of power in the Mediterranean, or perhaps even shatter reality itself. The adventurers are hired to find him and, if necessary, end him. However, jobs are rarely this cut and dry, and knowing who to trust in the City of Masks can be perilous.
This adventure for 5th level characters takes place in the Historica Arcanum universe, where real history meets dark fantasy. The setting is the Republic of Venice in the early 16th century CE. Pre-generated characters will be provided.