Play as a Band of Yautja Predators, suddenly put on the backfoot as they are drawn into a hunt with some of the most dangerous creatures they've ever encountered.
Description:
The fearsome predators of the Warp Dancer clan of Yautja have been dragged into a rescue mission. Not of another predator, but of some stolen gear. Humans have found an ancient Yautja industrial complex, and have taken some of the equipment. The only problem, is that the defense systems have awakened, ancient and primal monsters that even the most skilled Yautja struggle to defeat. And now, there’s a pack of them roaming free.
Play as a Band of Yautja Predators, suddenly put on the backfoot as they are drawn into a hunt with some of the most dangerous creatures they've ever encountered.
Description:
The fearsome predators of the Warp Dancer clan of Yautja have been dragged into a rescue mission. Not of another predator, but of some stolen gear. Humans have found an ancient Yautja industrial complex, and have taken some of the equipment. The only problem, is that the defense systems have awakened, ancient and primal monsters that even the most skilled Yautja struggle to defeat. And now, there’s a pack of them roaming free.
An adventure for pregenerated characters with a mix of derring-do, investigation, and role-playing, by Reynolds C. Jones.
Description:
The Magocracy of Purdun suffered greatly on the Day of the Dead. The Blue Council was utterly decimated, and the Yellow Council-- composed of functionaries, scholars, teachers, and bureaucrats-- had to rise to the occasion. Now the demons have been driven far away and the nation itself is safe enough, but its long time mainland colonies? Not so much. You, as young members of the Yellow Council, have to enter the ruins of the former port city of Softwaves and find the thief who took the Singing Stone from the royal palace. One way or another, you must get it back.
An adventure for pregenerated characters with a mix of derring-do, investigation, and role-playing, by Reynolds C. Jones.
Description:
The Magocracy of Purdun suffered greatly on the Day of the Dead. The Blue Council was utterly decimated, and the Yellow Council-- composed of functionaries, scholars, teachers, and bureaucrats-- had to rise to the occasion. Now the demons have been driven far away and the nation itself is safe enough, but its long time mainland colonies? Not so much. You, as young members of the Yellow Council, have to enter the ruins of the former port city of Softwaves and find the thief who took the Singing Stone from the royal palace. One way or another, you must get it back.
A djinn lies trapped in a book. It asks for your aid in releasing it after being bound by a wizard, in exchange for a very powerful reward. Will you free it or will you keep it bound to serve you?
Description:
Join your party in this high action adventure from the 2021 Candlekeep Mysteries book for 5e. Play as a level 10 adventurer and solve the predicament of the djinn, Gazre-Azam. Your journey will lead you to mountainous regions of the Sword Coast in search of the wizard who bound Gazre-Azam, along the way fighting hungry monsters, restless undead, callous elementals, and possibly a dragon. Will you be able to find the wizard and convince them to release the djinn? This adventure is the second of three Candlekeep sessions, if your character survived the first adventure, then you can bring them back for this one. It is not necessary to have played in the other adventure, as each story is completely independent of each other. Sensitive materials in this adventure include themes of: graphic violence, forced servitude, and drowning.
“Hoards & Hazards” The Lair Safety Compliance Codex
Summary:
Kobolds chosen by the Dragon "Red Death" are anointed as Kobold Union Dragon Auditors! Review other Dragon Lairs & Rob the Ugly Human Cities! For fans of “The Hobbit,” "Gremlins," & "The Labyrinth.”
Description:
This game will feature dangerous low-level play and pre-built characters!
*I'm a Bombastic, Lore-Master GM Focused on Player-Driven Games and Improvisation*
• “He has a very special talent of navigating player decisions while keeping the group on track to their goals. His focus on individual character growth is something unrivaled...” – Autumn.
• “He's got a great sense of humor, treats everyone fairly, and is always respectful. He's also incredibly patient with beginners, always willing to kindly explain rules and the finer points of the game.” – Dextronomous.
• “…Sam makes it easy to understand. The gameplay is always fun and interesting! – Grace.
Safety: We will establish interests, tone, settings, and expectations, including lines and veils.
“Hoards & Hazards” The Lair Safety Compliance Codex
Summary:
Kobolds chosen by the Dragon "Red Death" are anointed as Kobold Union Dragon Auditors! Review other Dragon Lairs & Rob the Ugly Human Cities! For fans of “The Hobbit,” "Gremlins," & "The Labyrinth.”
Description:
This game will feature dangerous low-level play and pre-built characters!
*I'm a Bombastic, Lore-Master GM Focused on Player-Driven Games and Improvisation*
• “He has a very special talent of navigating player decisions while keeping the group on track to their goals. His focus on individual character growth is something unrivaled...” – Autumn.
• “He's got a great sense of humor, treats everyone fairly, and is always respectful. He's also incredibly patient with beginners, always willing to kindly explain rules and the finer points of the game.” – Dextronomous.
• “…Sam makes it easy to understand. The gameplay is always fun and interesting! – Grace.
Safety: We will establish interests, tone, settings, and expectations, including lines and veils.
“Hoards & Hazards” The Lair Safety Compliance Codex
Summary:
Kobolds chosen by the Dragon "Red Death" are anointed as Kobold Union Dragon Auditors! Review other Dragon Lairs & Rob the Ugly Human Cities! For fans of “The Hobbit,” "Gremlins," & "The Labyrinth.”
Description:
This game will feature dangerous low-level play and pre-built characters!
*I'm a Bombastic, Lore-Master GM Focused on Player-Driven Games and Improvisation*
• “He has a very special talent of navigating player decisions while keeping the group on track to their goals. His focus on individual character growth is something unrivaled...” – Autumn.
• “He's got a great sense of humor, treats everyone fairly, and is always respectful. He's also incredibly patient with beginners, always willing to kindly explain rules and the finer points of the game.” – Dextronomous.
• “…Sam makes it easy to understand. The gameplay is always fun and interesting! – Grace.
Safety: We will establish interests, tone, settings, and expectations, including lines and veils.
“Hoards & Hazards” The Lair Safety Compliance Codex
Summary:
Kobolds chosen by the Dragon "Red Death" are anointed as Kobold Union Dragon Auditors! Review other Dragon Lairs & Rob the Ugly Human Cities! For fans of “The Hobbit,” "Gremlins," & "The Labyrinth.”
Description:
This game will feature dangerous low-level play and pre-built characters!
*I'm a Bombastic, Lore-Master GM Focused on Player-Driven Games and Improvisation*
• “He has a very special talent of navigating player decisions while keeping the group on track to their goals. His focus on individual character growth is something unrivaled...” – Autumn.
• “He's got a great sense of humor, treats everyone fairly, and is always respectful. He's also incredibly patient with beginners, always willing to kindly explain rules and the finer points of the game.” – Dextronomous.
• “…Sam makes it easy to understand. The gameplay is always fun and interesting! – Grace.
Safety: We will establish interests, tone, settings, and expectations, including lines and veils.
“Hoards & Hazards” The Lair Safety Compliance Codex
Summary:
Kobolds chosen by the Dragon "Red Death" are anointed as Kobold Union Dragon Auditors! Review other Dragon Lairs & Rob the Ugly Human Cities! For fans of “The Hobbit,” "Gremlins," & "The Labyrinth.”
Description:
This game will feature dangerous low-level play and pre-built characters!
*I'm a Bombastic, Lore-Master GM Focused on Player-Driven Games and Improvisation*
• “He has a very special talent of navigating player decisions while keeping the group on track to their goals. His focus on individual character growth is something unrivaled...” – Autumn.
• “He's got a great sense of humor, treats everyone fairly, and is always respectful. He's also incredibly patient with beginners, always willing to kindly explain rules and the finer points of the game.” – Dextronomous.
• “…Sam makes it easy to understand. The gameplay is always fun and interesting! – Grace.
Safety: We will establish interests, tone, settings, and expectations, including lines and veils.