Celebrate the Season of Magic and participate in a short adventure showcasing material from the upcoming release! Premade level 3 characters featuring new options are provided.
Description:
Celebrate the Season of Magic and participate in a short adventure showcasing material from the upcoming release! Premade level 3 characters featuring new options are provided. Played on a digital table using D&D Beyond.
A dwarven expedition enters a ruined mountain realm, confronting ancient dangers and hard truths while attempting to reclaim a long-lost homeland.
Description:
You are a dwarf of the old blood, descended from clans that once ruled a mountain kingdom of stone, fire, and unmatched craft. Karak Zul was not merely a home, but the heart of your people’s identity, carved by generations of labor, oath, and tradition. Its fall came not by conquest, but by catastrophe, when a reckless act deep within the mines tore open a gate to something dark and hostile. The kingdom was shattered, and its survivors were dragged into slavery in the Plane of Fire.
You have escaped that fate. Now, standing once more upon the Material Plane, you return to the Zul Mountains to face whatever has claimed your ancestral halls. Ruin, ancient defenses, and lingering corruption await, but the mountain still bears your clan’s marks. Level 10 pregenerated characters are provided, using the 2014 5e rules, as you decide whether Karak Zul can truly be reclaimed.
A dwarven expedition enters a ruined mountain realm, confronting ancient dangers and hard truths while attempting to reclaim a long-lost homeland.
Description:
You are a dwarf of the old blood, descended from clans that once ruled a mountain kingdom of stone, fire, and unmatched craft. Karak Zul was not merely a home, but the heart of your people’s identity, carved by generations of labor, oath, and tradition. Its fall came not by conquest, but by catastrophe, when a reckless act deep within the mines tore open a gate to something dark and hostile. The kingdom was shattered, and its survivors were dragged into slavery in the Plane of Fire.
You have escaped that fate. Now, standing once more upon the Material Plane, you return to the Zul Mountains to face whatever has claimed your ancestral halls. Ruin, ancient defenses, and lingering corruption await, but the mountain still bears your clan’s marks. Level 10 pregenerated characters are provided, using the 2014 5e rules, as you decide whether Karak Zul can truly be reclaimed.
Ash and Iron Chapter 3: Stone Reclaimed, Stone Damned
Summary:
A dwarven expedition enters a ruined mountain realm, confronting ancient dangers and hard truths while attempting to reclaim a long-lost homeland.
Description:
You are a dwarf of the old blood, descended from clans that once ruled a mountain kingdom of stone, fire, and unmatched craft. Karak Zul was not merely a home, but the heart of your people’s identity, carved by generations of labor, oath, and tradition. Its fall came not by conquest, but by catastrophe, when a reckless act deep within the mines tore open a gate to something dark and hostile. The kingdom was shattered, and its survivors were dragged into slavery in the Plane of Fire.
You have escaped that fate. Now, standing once more upon the Material Plane, you return to the Zul Mountains to face whatever has claimed your ancestral halls. Ruin, ancient defenses, and lingering corruption await, but the mountain still bears your clan’s marks. Level 10 pregenerated characters are provided, using the 2014 5e rules, as you decide whether Karak Zul can truly be reclaimed.
Original boxset rules - as seen on TV. Pick up where the last B2 group left off. Plenty of hack-and-slash left to go around in this old school module.
Description:
Continue Keep on the Borderlands by picking up where the last group left off in the classic sandbox module. Maybe resurrect one or two of the good player characters that the previous group foolishly killed off. Take to pillaging the corpses of recently deceased PCs for good stuff that those first murder hobos overlooked. Things get missed when you're into killing off those orc tribes that simply want to live in peace (and raid the countryside).
Start the con by wander the Caves of Chaos, old school-style. Use the original boxset rules to play stripped down characters.
Description:
Sure. You’ve probably played this old module. Yeah, you may have even run it once or twice (or ten times). But you wouldn’t go meta, using player knowledge, right? If you haven't played it, you are in for a treat! Wanna see how fast you can kill off 1st level characters? Sure. Is the goal maxing your character's levels before time is up? Okay. Plan to make alliances with the evils of the area and take over the Keep? I’ve got a stack of basic characters and I’m not afraid to kill them.
Your spelljammer crew returned to your regular home port just as a strange eclipse passed. Now familiar faces are acting in a sinister manner, and you're beginning to wonder if you can escape alive.
Description:
Verannar is the great orbital stronghold of the elven Xaryxis Empire in your home sphere. While not popular with the local worlds, the Imperial Navy does protect against threats from the Far Realm, or at least they do when they are not under eldritch influences. 12th level characters provided.
Welcome to Adequate Canyon, a desert outpost where the rent is cheap and the neighbors are... thirty feet long, subterranean, and exceptionally hungry.
Description:
You were just passing through, but now the horses are gone, the general store is a pile of toothpicks, and the ground is vibrating in a way that suggests you’ve moved from "tourist" to "entree."
This isn’t your standard dungeon crawl. Forget the dark hallways; you’re trapped on a tin roof in the blistering sun. Forget the goblins; you’re up against prehistoric creatures that hunt by sound. If you walk on the sand, you’re a snack. If you scream, you’re a target. If you have a plan involving homemade pipe bombs and a pogo stick? Well, now you’re talking.
Pre made characters will be provided for this loving homage to the American cinema classic "Tremors". It will be RULES LIGHT and built for both brand new and experienced players. All that is required is to have a sense of humor, quick thinking, and a daggum plan!
Welcome to Adequate Canyon, a desert outpost where the rent is cheap and the neighbors are... thirty feet long, subterranean, and exceptionally hungry.
Description:
You were just passing through, but now the horses are gone, the general store is a pile of toothpicks, and the ground is vibrating in a way that suggests you’ve moved from "tourist" to "entree."
This isn’t your standard dungeon crawl. Forget the dark hallways; you’re trapped on a tin roof in the blistering sun. Forget the goblins; you’re up against prehistoric creatures that hunt by sound. If you walk on the sand, you’re a snack. If you scream, you’re a target. If you have a plan involving homemade pipe bombs and a pogo stick? Well, now you’re talking.
Pre made characters will be provided for this loving homage to the American cinema classic "Tremors". It will be RULES LIGHT and built for both brand new and experienced players. All that is required is to have a sense of humor, quick thinking, and a daggum plan!
Welcome to Adequate Canyon, a desert outpost where the rent is cheap and the neighbors are... thirty feet long, subterranean, and exceptionally hungry.
Description:
You were just passing through, but now the horses are gone, the general store is a pile of toothpicks, and the ground is vibrating in a way that suggests you’ve moved from "tourist" to "entree."
This isn’t your standard dungeon crawl. Forget the dark hallways; you’re trapped on a tin roof in the blistering sun. Forget the goblins; you’re up against prehistoric creatures that hunt by sound. If you walk on the sand, you’re a snack. If you scream, you’re a target. If you have a plan involving homemade pipe bombs and a pogo stick? Well, now you’re talking.
Pre made characters will be provided for this loving homage to the American cinema classic "Tremors". It will be RULES LIGHT and built for both brand new and experienced players. All that is required is to have a sense of humor, quick thinking, and a daggum plan!