A game for pregenerated characters with a mix of role-playing, adventure, and problem solving in a setting very loosely based on early medieval Wales. By Adam Strong-Morse.
Description:
The entourage of a landless noble faces difficult prospects-- little
opportunity and less respect. Unless, of course, the noble can impress
one of the great thanes or earls who could grant land, status, and
prosperity. That's worth burying your differences and working together
for, isn't it?
A game for pregenerated characters with a mix of role-playing, adventure, and problem solving in a setting very loosely based on early medieval Wales. By Adam Strong-Morse.
Description:
The entourage of a landless noble faces difficult prospects-- little
opportunity and less respect. Unless, of course, the noble can impress
one of the great thanes or earls who could grant land, status, and
prosperity. That's worth burying your differences and working together
for, isn't it?
An adventure for pregenerated characters with a mix of derring-do, investigation, and role-playing, by Reynolds C. Jones.
Description:
The Magocracy of Purdun suffered greatly on the Day of the Dead. The Blue Council was utterly decimated, and the Yellow Council-- composed of functionaries, scholars, teachers, and bureaucrats-- had to rise to the occasion. Now the demons have been driven far away and the nation itself is safe enough, but its long time mainland colonies? Not so much. You, as young members of the Yellow Council, have to enter the ruins of the former port city of Softwaves and find the thief who took the Singing Stone from the royal palace. One way or another, you must get it back.
An adventure for pregenerated characters with a mix of derring-do, investigation, and role-playing, by Reynolds C. Jones.
Description:
The Magocracy of Purdun suffered greatly on the Day of the Dead. The Blue Council was utterly decimated, and the Yellow Council-- composed of functionaries, scholars, teachers, and bureaucrats-- had to rise to the occasion. Now the demons have been driven far away and the nation itself is safe enough, but its long time mainland colonies? Not so much. You, as young members of the Yellow Council, have to enter the ruins of the former port city of Softwaves and find the thief who took the Singing Stone from the royal palace. One way or another, you must get it back.