Many Hands Make Short Work: A Kingdom of Keshanar Adventure
Summary:
This is a 5e urban adventure for 5th-level PCs, aimed at fans of Ancient Egypt & the Advanced D&D worlds of Al-Qadim & Desert of Desolation. Pre-gens will be provided.
Description:
Keshanar City is one of the cleanest and safest cities on Orthane, largely due to its use of Duskers (animated skeletons) to clean the streets and help guard against external threats. The Duskers are provided by the Temple Of Osiris along with other necromantic treats like reanimated flesh and bone prosthetics from reconditioned cadaver limbs (far more accessible than high-level regeneration magic).
Chella invites the party to an audience in the Temple of Osiris. The Reth wars abroad usually provide enough stock but there is a huge discrepancy between the ship manifests returning from the front lines and what has been delivered to the temple. Chella wants the party to find the missing inventory. She is sure that the goods arrived in Portside but only about half were delivered to the Temple and the city is running low on resurrected flesh for prostheses and skeletons for Duskers.
Many Hands Make Short Work: A Kingdom of Keshanar Adventure
Summary:
This is a 5e urban adventure for 5th-level PCs, aimed at fans of Ancient Egypt & the Advanced D&D worlds of Al-Qadim & Desert of Desolation. Pre-gens will be provided.
Description:
Keshanar City is one of the cleanest and safest cities on Orthane, largely due to its use of Duskers (animated skeletons) to clean the streets and help guard against external threats. The Duskers are provided by the Temple Of Osiris along with other necromantic treats like reanimated flesh and bone prosthetics from reconditioned cadaver limbs (far more accessible than high-level regeneration magic).
Chella invites the party to an audience in the Temple of Osiris. The Reth wars abroad usually provide enough stock but there is a huge discrepancy between the ship manifests returning from the front lines and what has been delivered to the temple. Chella wants the party to find the missing inventory. She is sure that the goods arrived in Portside but only about half were delivered to the Temple and the city is running low on resurrected flesh for prostheses and skeletons for Duskers.
Many Hands Make Short Work: A Kingdom of Keshanar Adventure
Summary:
This is a 5e urban adventure for 5th-level PCs, aimed at fans of Ancient Egypt & the Advanced D&D worlds of Al-Qadim & Desert of Desolation. Pre-gens will be provided.
Description:
Keshanar City is one of the cleanest and safest cities on Orthane, largely due to its use of Duskers (animated skeletons) to clean the streets and help guard against external threats. The Duskers are provided by the Temple Of Osiris along with other necromantic treats like reanimated flesh and bone prosthetics from reconditioned cadaver limbs (far more accessible than high-level regeneration magic).
Chella invites the party to an audience in the Temple of Osiris. The Reth wars abroad usually provide enough stock but there is a huge discrepancy between the ship manifests returning from the front lines and what has been delivered to the temple. Chella wants the party to find the missing inventory. She is sure that the goods arrived in Portside but only about half were delivered to the Temple and the city is running low on resurrected flesh for prostheses and skeletons for Duskers.
Many Hands Make Short Work: A Kingdom of Keshanar Adventure
Summary:
This is a 5e urban adventure for 5th-level PCs, aimed at fans of Ancient Egypt & the Advanced D&D worlds of Al-Qadim & Desert of Desolation. Pre-gens will be provided.
Description:
Keshanar City is one of the cleanest and safest cities on Orthane, largely due to its use of Duskers (animated skeletons) to clean the streets and help guard against external threats. The Duskers are provided by the Temple Of Osiris along with other necromantic treats like reanimated flesh and bone prosthetics from reconditioned cadaver limbs (far more accessible than high-level regeneration magic).
Chella invites the party to an audience in the Temple of Osiris. The Reth wars abroad usually provide enough stock but there is a huge discrepancy between the ship manifests returning from the front lines and what has been delivered to the temple. Chella wants the party to find the missing inventory. She is sure that the goods arrived in Portside but only about half were delivered to the Temple and the city is running low on resurrected flesh for prostheses and skeletons for Duskers.
Many Hands Make Short Work: A Kingdom of Keshanar Adventure
Summary:
This is a 5e urban adventure for 5th-level PCs, aimed at fans of Ancient Egypt & the Advanced D&D worlds of Al-Qadim & Desert of Desolation. Pre-gens will be provided.
Description:
Keshanar City is one of the cleanest and safest cities on Orthane, largely due to its use of Duskers (animated skeletons) to clean the streets and help guard against external threats. The Duskers are provided by the Temple Of Osiris along with other necromantic treats like reanimated flesh and bone prosthetics from reconditioned cadaver limbs (far more accessible than high-level regeneration magic).
Chella invites the party to an audience in the Temple of Osiris. The Reth wars abroad usually provide enough stock but there is a huge discrepancy between the ship manifests returning from the front lines and what has been delivered to the temple. Chella wants the party to find the missing inventory. She is sure that the goods arrived in Portside but only about half were delivered to the Temple and the city is running low on resurrected flesh for prostheses and skeletons for Duskers.
Many Hands Make Short Work: A Kingdom of Keshanar Adventure
Summary:
This is a 5e urban adventure for 5th-level PCs, aimed at fans of Ancient Egypt & the Advanced D&D worlds of Al-Qadim & Desert of Desolation. Pre-gens will be provided.
Description:
Keshanar City is one of the cleanest and safest cities on Orthane, largely due to its use of Duskers (animated skeletons) to clean the streets and help guard against external threats. The Duskers are provided by the Temple Of Osiris along with other necromantic treats like reanimated flesh and bone prosthetics from reconditioned cadaver limbs (far more accessible than high-level regeneration magic).
Chella invites the party to an audience in the Temple of Osiris. The Reth wars abroad usually provide enough stock but there is a huge discrepancy between the ship manifests returning from the front lines and what has been delivered to the temple. Chella wants the party to find the missing inventory. She is sure that the goods arrived in Portside but only about half were delivered to the Temple and the city is running low on resurrected flesh for prostheses and skeletons for Duskers.
Snatching Hope from the Jaws of Defeat- A Kingdom of Keshanar Adventure
Summary:
This is a 5e urban adventure for 5th-level PCs, aimed at fans of Ancient Egypt & the Advanced D&D worlds of Al-Qadim & Desert of Desolation. Pre-gens will be provided.
Description:
The Phoenix is circling, the citizens of Keshanar know that the elderly Pharaoh will soon pass on. She does not have much time left to conclude her affairs before her tests in Duat and ultimate ascension. Her son, The Hope, has gone missing and she wants to say goodbye to him before her death. A highly-regarded centaur guard named Tramples His Enemies, is putting search parties together for a sizable reward and offers the opportunity to the party when they meet him at the Rock and Troll Cafe. Tramples is awestruck that one of the party resembles the Pharaohs missing son, commonly known as The Hope.
Can you and your allies reunite mother and son before its too late?
Snatching Hope from the Jaws of Defeat- A Kingdom of Keshanar Adventure
Summary:
This is a 5e urban adventure for 5th-level PCs, aimed at fans of Ancient Egypt & the Advanced D&D worlds of Al-Qadim & Desert of Desolation. Pre-gens will be provided.
Description:
The Phoenix is circling, the citizens of Keshanar know that the elderly Pharaoh will soon pass on. She does not have much time left to conclude her affairs before her tests in Duat and ultimate ascension. Her son, The Hope, has gone missing and she wants to say goodbye to him before her death. A highly-regarded centaur guard named Tramples His Enemies, is putting search parties together for a sizable reward and offers the opportunity to the party when they meet him at the Rock and Troll Cafe. Tramples is awestruck that one of the party resembles the Pharaohs missing son, commonly known as The Hope.
Can you and your allies reunite mother and son before its too late?
Snatching Hope from the Jaws of Defeat- A Kingdom of Keshanar Adventure
Summary:
This is a 5e urban adventure for 5th-level PCs, aimed at fans of Ancient Egypt & the Advanced D&D worlds of Al-Qadim & Desert of Desolation. Pre-gens will be provided.
Description:
The Phoenix is circling, the citizens of Keshanar know that the elderly Pharaoh will soon pass on. She does not have much time left to conclude her affairs before her tests in Duat and ultimate ascension. Her son, The Hope, has gone missing and she wants to say goodbye to him before her death. A highly-regarded centaur guard named Tramples His Enemies, is putting search parties together for a sizable reward and offers the opportunity to the party when they meet him at the Rock and Troll Cafe. Tramples is awestruck that one of the party resembles the Pharaohs missing son, commonly known as The Hope.
Can you and your allies reunite mother and son before its too late?
Snatching Hope from the Jaws of Defeat- A Kingdom of Keshanar Adventure
Summary:
This is a 5e urban adventure for 5th-level PCs, aimed at fans of Ancient Egypt & the Advanced D&D worlds of Al-Qadim & Desert of Desolation. Pre-gens will be provided.
Description:
The Phoenix is circling, the citizens of Keshanar know that the elderly Pharaoh will soon pass on. She does not have much time left to conclude her affairs before her tests in Duat and ultimate ascension. Her son, The Hope, has gone missing and she wants to say goodbye to him before her death. A highly-regarded centaur guard named Tramples His Enemies, is putting search parties together for a sizable reward and offers the opportunity to the party when they meet him at the Rock and Troll Cafe. Tramples is awestruck that one of the party resembles the Pharaohs missing son, commonly known as The Hope.
Can you and your allies reunite mother and son before its too late?