Constellations are warping & changing in the night sky, & your spelljammer vessel has been dispatched to figure out what is the root cause.
Description:
The crew of the Brazen Beacon are a daring lot. In a cutthroat crystal sphere that is home to a den of villainy like the Wreck, they act as heroes, rendering aid to any spacefarer who needs it. They certainly earn their coin, but that never gets in the way of making wildspace a better and safer place. 12th-level characters provided.
The Baroness has granted sanctuary to a mysterious guest who attracts unwanted attention to Blackwater Rush. Can our heroes save this visitor and their adopted home? Mature role-playing stressed.
Description:
Our heroes finally return home from their long journey. Before they can settle back into a normal life, however, they are given a new task by the Baroness. She has granted sanctuary to a mysterious visitor – someone who seems to have powerful enemies. Who is this stranger and why are they in danger? Will our heroes be able to protect this new guest and their adopted home of Blackwater Rush from the forces that move against them? Mature role-playing emphasized.
The Baroness has granted sanctuary to a mysterious guest who attracts unwanted attention to Blackwater Rush. Can our heroes save this visitor and their adopted home? Mature role-playing stressed.
Description:
Our heroes finally return home from their long journey. Before they can settle back into a normal life, however, they are given a new task by the Baroness. She has granted sanctuary to a mysterious visitor – someone who seems to have powerful enemies. Who is this stranger and why are they in danger? Will our heroes be able to protect this new guest and their adopted home of Blackwater Rush from the forces that move against them? Mature role-playing emphasized.
The Baroness has granted sanctuary to a mysterious guest who attracts unwanted attention to Blackwater Rush. Can our heroes save this visitor and their adopted home? Mature role-playing stressed.
Description:
Our heroes finally return home from their long journey. Before they can settle back into a normal life, however, they are given a new task by the Baroness. She has granted sanctuary to a mysterious visitor – someone who seems to have powerful enemies. Who is this stranger and why are they in danger? Will our heroes be able to protect this new guest and their adopted home of Blackwater Rush from the forces that move against them? Mature role-playing emphasized.
Your parents adventured together, they were the Company of the Red Star. New adventurers, you keep flashing back to lessons learned, when the worst danger was a mud fight with the gang next door.
Description:
Your parents adventured together, raised you as one extended family. They rarely talked about their adventures, but you heard talk about the Kings Company of the Red Star. Now second generation adventurers, you keep flashing back to lessons learned... when the worst danger was a mud ball fight with the gang from the next street. Now what's that on the hill, an army of orcs? And what is on their banner? ... a ... Red ... Star? A return of a game last run in 2010 using a new system.
Your parents adventured together, they were the Company of the Red Star. New adventurers, you keep flashing back to lessons learned, when the worst danger was a mud fight with the gang next door.
Description:
Your parents adventured together, raised you as one extended family. They rarely talked about their adventures, but you heard talk about the Kings Company of the Red Star. Now second generation adventurers, you keep flashing back to lessons learned... when the worst danger was a mud ball fight with the gang from the next street. Now what's that on the hill, an army of orcs? And what is on their banner? ... a ... Red ... Star? A return of a game last run in 2010 using a new system.
Your parents adventured together, they were the Company of the Red Star. New adventurers, you keep flashing back to lessons learned, when the worst danger was a mud fight with the gang next door.
Description:
Your parents adventured together, raised you as one extended family. They rarely talked about their adventures, but you heard talk about the Kings Company of the Red Star. Now second generation adventurers, you keep flashing back to lessons learned... when the worst danger was a mud ball fight with the gang from the next street. Now what's that on the hill, an army of orcs? And what is on their banner? ... a ... Red ... Star? A return of a game last run in 2010 using a new system.
You are the judge and jury of the chosen people, who depend on your good judgment in times of crises. Justice and community in a D&D frontier, inspired by Dogs in the Vineyard.
Description:
You are a torchbearer,chosen by sacred ritual to serve as judge and jury for your community. As settlers in a hostile world, your decisions will guide the fate of your people, for good or ill, and your decisions are final. We ask the players to play characters from the settler’s point of view, but with a critical eye toward the contradictions inherent in occupation and settlement of a foreign land. A D&D fantasy interpretation of frontier community and justice, inspired by Dogs in the Vineyard. Focus on relationships, story and hard moral decisions, not mechanics. RP stressed.