At the end of their first year at a magical trade school, a bunch of students step out for a frat initiation that takes an unexpected and dangerous turn.
Description:
Rising sophomores are invited to a manor on the edge of campus to complete the initiation into a prestigious historic fraternity. Initiates must defend an abandoned manor on the edge of campus, using only their ingenuity and the magic they have learned. This sounds more than a little dorky, but the upperclassmen say that the post-initiation after party is when they made their first real friends, and you can only go to the afterparty if you go through the dorky initiation. You have been told that you will make traps, you suspect the large costume you saw being loaded into a cart is involved, and there are rumors of something disturbing at the manor, but you're not completely sure what to expect. Join 6 players and 2 GMs for a long format game! Character sheets will be provided. The story will involve elements of horror and gore, and RP is encouraged. Most of all, have fun!
Your spelljammer crew returned to your regular home port just as a strange eclipse passed. Now familiar faces are acting in a sinister manner, and you're beginning to wonder if you can escape alive.
Description:
Verannar is the great orbital stronghold of the elven Xaryxis Empire in your home sphere. While not popular with the local worlds, the Imperial Navy does protect against threats from the Far Realm, or at least they do when they are not under eldritch influences. 12th level characters provided.
Our heroes travel to Haven seeking the help they need to free their chosen home from occupation. What price are they willing to pay for the assistance they need? Mature role-playing stressed.
Description:
Blackwater Rush is occupied by a Dragon. Our heroes are not yet strong enough to face the captor of their chosen home by themselves. They travel to the far away city state of Haven seeking help from family and old acquaintances. That help, however, comes at a high price. What are our heroes willing to do to obtain what they need to free their chosen home? Mature role-playing stressed.
Our heroes travel to Haven seeking the help they need to free their chosen home from occupation. What price are they willing to pay for the assistance they need? Mature role-playing stressed.
Description:
Blackwater Rush is occupied by a Dragon. Our heroes are not yet strong enough to face the captor of their chosen home by themselves. They travel to the far away city state of Haven seeking help from family and old acquaintances. That help, however, comes at a high price. What are our heroes willing to do to obtain what they need to free their chosen home? Mature role-playing stressed.
Our heroes travel to Haven seeking the help they need to free their chosen home from occupation. What price are they willing to pay for the assistance they need? Mature role-playing stressed.
Description:
Blackwater Rush is occupied by a Dragon. Our heroes are not yet strong enough to face the captor of their chosen home by themselves. They travel to the far away city state of Haven seeking help from family and old acquaintances. That help, however, comes at a high price. What are our heroes willing to do to obtain what they need to free their chosen home? Mature role-playing stressed.
Our heroes travel to Haven seeking the help they need to free their chosen home from occupation. What price are they willing to pay for the assistance they need? Mature role-playing stressed.
Description:
Blackwater Rush is occupied by a Dragon. Our heroes are not yet strong enough to face the captor of their chosen home by themselves. They travel to the far away city state of Haven seeking help from family and old acquaintances. That help, however, comes at a high price. What are our heroes willing to do to obtain what they need to free their chosen home? Mature role-playing stressed.
The humans of Haven now know just what their furry friends have been up to, and things have changed a bit. New adventures await as our courageous canines become targets of the Clawed One, god of cats!
Description:
Now that the humans of Haven know just what their furry friends have been up to, things have been...well...different, to say the least! Being able to explain everything may have helped, but once the Clawed One, god of felines, sets his eye on the Great Mother's followers, the courageous canines must go on the run to protect their humans from harm. It's dogs versus cats to decide who is worthy of their gods' blessings!
The humans of Haven now know just what their furry friends have been up to, and things have changed a bit. New adventures await as our courageous canines become targets of the Clawed One, god of cats!
Description:
Now that the humans of Haven know just what their furry friends have been up to, things have been...well...different, to say the least! Being able to explain everything may have helped, but once the Clawed One, god of felines, sets his eye on the Great Mother's followers, the courageous canines must go on the run to protect their humans from harm. It's dogs versus cats to decide who is worthy of their gods' blessings!