As a member of the Blue Veil Hanataz, explore the Carnivalle's hidden corners as murder, dark omens, and ancient evil threaten your troupe on the eve of Darktide.
Description:
On the eve of Darktide, the Blue Veil Hanataz gather outside Nevermore for their final Carnivalle—yet whispers of murder, rigged justice, and rising horrors shatter the celebration. As young members of the troupe, you must navigate hidden rivalries, strange symbols, and ancient evil stirring beneath the Dark Below. The carnival’s silks conceal more than spectacle… and something may be hunting your chosen family.
This is a 4-part campaign packed with exploration, rich roleplay, and dynamic combat. Play with the same group and a hand-picked GM across 16 immersive hours (4 four-hour sessions).
Registration for the first session secures your seat in Parts 2, 3, and 4. Players may not join later installments without participating in the first session, as the story is designed to be experienced as a complete saga from beginning to epic conclusion.
Unearth the secrets lurking beneath the city of Darkenhaven. Brave the grime-filled alleys where the nefarious halfling Noggleboffin's gang has a dark mission in service of an even darker master.
Description:
The Deepest Fear is a 3rd-level roleplay and investigation-driven adventure designed for players who enjoy tension, mystery, and meaningful character interaction. The adventure builds steadily toward a dramatic grand finale where everything the party has uncovered comes to bear in a climactic confrontation that tests both resolve and judgment. Parties will be made up of 3-6 players per table.
Unearth the secrets lurking beneath the city of Darkenhaven. Brave the grime-filled alleys where the nefarious halfling Noggleboffin’s gang has a dark mission in service of an even darker master.
Description:
Experience this event in a private suite with a hand-selected GM to give your party an amazing experience.
The Deepest Fear is a 3rd-level roleplay and investigation-driven adventure designed for players who enjoy tension, mystery, and meaningful character interaction. The adventure builds steadily toward a dramatic grand finale where everything the party has uncovered comes to bear in a climactic confrontation that tests both resolve and judgment. Parties will be made up of 3-6 players per table.
Few dare approach Mu'uz Derron, the overturned floating city, as corruption spreads through the Deadhills. Your party must descend into the mountain's guts and uncover the secrets of the cult within.
Description:
The Dungeon of Du’unix one-shot is a 6th-level, combat-forward dungeon crawl built for high-intensity convention play. This adventure drops players straight into the action with dangerous encounters, meaningful choices, clever puzzles, and a climactic boss battle against a powerful cult ritual. Expect tactical fights, eerie dungeon exploration, short rests under pressure, and a final showdown that tests teamwork and resource management. This is classic dungeon delving—deadly, fast-paced, and unforgettable. Parties will be made up of 3-6 players per table.
Few dare approach Mu'uz Derron, the overturned floating city, as corruption spreads through the Deadhills. Your party must descend into the mountain's guts and uncover the secrets of the cult within.
Description:
The Dungeon of Du'unix is a 6th-level, combat-forward dungeon crawl built for high-intensity convention play. Expect dangerous encounters, clever puzzles, eerie exploration, & a climactic showdown against a powerful cult ritual. Tactical fights, short rests under pressure, & meaningful choices define this deadly, fast-paced experience.
This is a 3-part campaign packed with exploration, rich roleplay, & dynamic combat. You’ll experience the full story in a dedicated private event space with the same group of players & a hand-picked, top-tier GM guiding you through all four sessions. Also, you'll receive a unique signed copy of the "Shadows in Genzacon" adventure module, a $70 retail value.
This listing is for Part 1 of 3. Registering here secures your seat for the remaining sessions, as the story is designed to be experienced as a complete saga from beginning to epic conclusion.
Few dare approach Mu'uz Derron, the overturned floating city, as corruption spreads through the Deadhills. Your party must descend into the mountain's guts and uncover the secrets of the cult within.
Description:
The Dungeon of Du’unix is a 6th-level, combat-forward dungeon crawl built for high-intensity convention play. Expect dangerous encounters, clever puzzles, eerie exploration, and a climactic showdown against a powerful cult ritual. Tactical fights, short rests under pressure, and meaningful choices define this deadly, fast-paced experience.
This is a 3-part campaign packed with exploration, rich roleplay, and dynamic combat. Play all sessions with the same group and a hand-picked, top-tier GM across 12 immersive hours (3 four-hour play periods).
Registration for the first session secures your seat in Parts 2, and 3. Players may not join later installments without participating in the first session, as the story is designed to be experienced as a complete saga from beginning to epic conclusion.
Few dare approach Mu'uz Derron, the overturned floating city, as corruption spreads through the Deadhills. Your party must descend into the mountain's guts and uncover the secrets of the cult within.
Description:
The Dungeon of Du’unix is a 6th-level, combat-forward dungeon crawl built for high-intensity convention play. Expect dangerous encounters, clever puzzles, eerie exploration, and a climactic showdown against a powerful cult ritual. Tactical fights, short rests under pressure, and meaningful choices define this deadly, fast-paced experience.
This is a 3-part campaign packed with exploration, rich roleplay, and dynamic combat. Play all sessions with the same group and a hand-picked, top-tier GM across 12 immersive hours (3 four-hour play periods).
Registration for the first session secures your seat in Parts 2 and 3. Players may not join later installments without participating in the first session, as the story is designed to be experienced as a complete saga from beginning to epic conclusion.
Drawn into the Gloomport's seedy streets, your party uncovers a fiend's twisted mirror feeding on fear. To stop a deadly Beacon of Discord, they must survive gangs, cults, and rising chaos.
Description:
Brand new at Gen Con 2026. The Silence of the Grave is a Level 6 adventure featuring gothic-horror elements, which leans heavily on investigation and roleplay. It has an open, lead-driven structure which takes the party through multiple locations, where they interact with NPCs and uncover clues. It concludes in a dungeon crawl with eerie exploration and high-stakes combat. Parties will be made up of 3-6 players per table.
The Tomb of Gyzaengaxx (Afternoon Track - Premium) - Part 1 of 3
Summary:
Gyzaengaxx's abandoned tower glows with warped magic above Etholmm. Ascend Abalon Hill, solve arcane puzzles, and brave its depths to uncover the wizard's fate.
Description:
This is old-school D&D at its finest—deadly exploration, crunchy encounters, clever puzzles, hidden doors, resource management, and hard-earned victories. Every chamber presents risk. Every spell slot matters. Careful planning and bold action will determine whether you uncover the wizard’s fate—or become another cautionary tale whispered in taverns.
Designed as a three-part track adventure spanning 12 total hours (three four-hour sessions), this campaign is meant to be experienced with the same group and Game Master from beginning to thrilling conclusion.
Registering for the first session reserves your spot for all three parts.
The Tomb of Gyzaengaxx (Afternoon Track - Premium) - Part 2 of 3
Summary:
Gyzaengaxx's abandoned tower glows with warped magic above Etholmm. Ascend Abalon Hill, solve arcane puzzles, and brave its depths to uncover the wizard's fate.
Description:
This is old-school D&D at its finest—deadly exploration, crunchy encounters, clever puzzles, hidden doors, resource management, and hard-earned victories. Every chamber presents risk. Every spell slot matters. Careful planning and bold action will determine whether you uncover the wizard’s fate—or become another cautionary tale whispered in taverns.
Designed as a three-part track adventure spanning 12 total hours (three four-hour sessions), this campaign is meant to be experienced with the same group and Game Master from beginning to thrilling conclusion.
Registering for the first session reserves your spot for all three parts.