The Knights have finally located the Great Wyrm Acids horde, abandoned for millennia. What guardians remain? Part 3 of 3. For KotD PCs levels 6-8.
Description:
"Chasing a fleeing horror through a portal, the Knights enter Acids horde. The defenses are formidable; hopefully the Great Wyrm is not home as well. 4th of the Acid modules. You will need to bring an existing 6th-8th level KotD character, use a pre-generated character, or bring a 6th-level character built using our online character creation rules.
Emphasis: combat, exposition, diplomacy. "
The Knights return to Minilous to investigate problems only to discover some things should stay buried. For KotD PCs levels 6-9.
Description:
"The Kingdom of the Dead The Knights are sent back to Minilous to investigate new problems developing within the citys mines. A race of life and death as they soon discover some things were meant to be dug up, while others need to remain buried. 3rd of the Stronghold modules. You will need to bring an existing 6th-9th level KotD character, use a pre-generated character, or bring a 6th-level character built using our online character creation rules.
Emphasis: combat, investigation, trapfinding "
Rolland of Minilous is to be married: a state marriage with action, romance, and comedy. For KotD PCs levels 6-9.
Description:
"The Marriage Marsh Regent-and-soon-King Rolland of Minilous is to be married but he needs to pass the test of leadership. The Knights are sent to rescue the Queen-to-be and escort her to Minilous safely. Will romance blossom, or will it end in a comedy of errors? 4th of the Stronghold modules. You will need to bring an existing 6th-9th level KotD character, use a pre-generated character, or bring a 6th-level character built using our online character creation rules.
Emphasis: diplomacy, combat, exposition"
The Dwarven allies of King Josef Calvarion I need help repelling an invasion. For KotD PCs levels 1-3.
Description:
"King Tarvan Silveraxe of Karaz-a-tan Undermountain has requested the Kingdom of Calvaria's assistance in evicting an invading swarm of orcs, goblins, and kobolds from his realm. You will need to bring an existing 1st-3rd level KotD character, use a pre-generated character, or bring a 1st-level character built using our online character creation rules.
Emphasis: trapfinding, combat."
The Dwarven allies of King Josef Calvarion I need help repelling an invasion. For KotD PCs levels 1-3.
Description:
"King Tarvan Silveraxe of Karaz-a-tan Undermountain has requested the Kingdom of Calvaria's assistance in evicting an invading swarm of orcs, goblins, and kobolds from his realm. You will need to bring an existing 1st-3rd level KotD character, use a pre-generated character, or bring a 1st-level character built using our online character creation rules. Emphasis: trapfinding, combat."
Knights of the Dragon #32 "Strangers in a Strange Land part 1: Conniving Counts"
Summary:
Stop Nemesis' recruiting plans in a foreign empire without attracting unwanted attention: What is Nemesis offering? Part 1 of 3. For KotD PCs levels 10-12.
Description:
"Duke Leonidovich of Siib-Mafusail has requested the Knights investigate and thwart Nemesis recruiting actions in his home empire. Subterfuge is required, as the Czar has not sanctioned outsiders interfering in any way. Begin with the younger, but still influential nobles: what has Nemesis offered them? You will need to bring an existing 10th-12th level KotD character, use a pre-generated character, or bring a 10th-level character built using our online character creation rules.
Emphasis: exposition, diplomacy, combat"
Knights of the Dragon #33 "Strangers in a Strange Land part 2: Duke's Decree"
Summary:
Stop Nemesis' recruiting plans in a foreign empire without attracting unwanted attention: stop a subterranean threat. Part 2 of 3. For KotD PCs levels 10-12.
Description:
"Duke Leonidovich of Siib-Mafusail has requested the Knights investigate and thwart Nemesis recruiting actions in his home empire. Now that some of the other nobles are willing to listen, a demonstration of the Knights capabilities is required: deal with a subterranean threat that even the locals dread. Fortunately, the Knights have faced its kind before. You will need to bring an existing 10th-12th level KotD character, use a pre-generated character, or bring a 10th-level character built using our online character creation rules.
Emphasis: combat, puzzle-solving, diplomacy"
Knights of the Dragon #34 "Strangers in a Strange Land part 3: Czar's Choice"
Summary:
Stop Nemesis' recruiting plans in a foreign empire without attracting unwanted attention: sway the Czar to declare him unwelcome. Part 3 of 3. For KotD PCs levels 10-12.
Description:
"Duke Leonidovich of Siib-Mafusail has requested the Knights investigate and thwart Nemesis recruiting actions in his home empire. Convince the Czar and his court that Nemesis machinations are detrimental to his realm and his rule. You will need to bring an existing 10th-12th level KotD character, use a pre-generated character, or bring a 10th-level character built using our online character creation rules.
Emphasis: diplomacy, combat"
Bandits attack the new trade route from Calvaria to the East; the Knights are dispatched in force to eliminate the problem. For KotD PCs levels 1-3.
Description:
"Bandits are disrupting trade with the Seven Dales on the main trade route from Calvaria to the East; the Knights are sent to remedy the situation by any means necessary. You will need to bring an existing 1st-3rd level KotD character, use a pre-generated character, or bring a 1st-level character built using our online character creation rules.
Emphasis: combat."
Knights of the Dragon #40 "Bottom of the World part 1: Talk Softly"
Summary:
The Knights must travel to an island chain neighboring the continent of Gangurru and bring the end to its civil war.For KotD PCs levels 12-14.
Description:
"Refugees begin appearing in Gangurru from the south east ocean. They speak of a civil war starting in a group of islands containing five kingdoms. The Knights must journey to a war torn land. There they will make uncomfortable deals with a suspicious savior. Further, they must avert all out civil war. Finally -perhaps- they will make new allies. They also need to remember the sheriff is not to be trifled with. Part 1 of 4. You will need to bring an existing 12th-14th level KotD character, use a pre-generated character, or bring a 12th-level character built using our online character creation rules.
Emphasis: Exposition, Investigation, Diplomacy, Combat "