An adventure set in Ancient Greece fighting various beasts from Greek literature.Pregenerated characters provided with large foam settings, with amphitheater and multiple labyrinths.
Knights of the Dragon "Annual High Summer Festival - Richfest"
Summary:
After choosing a mission from their King, Knights will have opportunities to retrain feats and classes, commission magical equipment, and enter prestige classes. For KotD PCs of any level.
Description:
This is the annual GenCon KotD special event. In addition to a diverse choice of directives presented to them by King Josef Calvarion I, our Knights will have opportunities to undertake advanced training, equipment procurement, and admission to some of the more esoteric professions. All players MUST have a pre-existing KotD character of ANY level that has played in a minimum of one module prior to this event.
King Josef Calvarion I opens the new Hope Bridge across the river Knox; when the realm faces a crisis & needs new heroes. For KotD PCs levels 1-3.
Description:
"King Josef Calvarion I dedicates the new Hope Bridge across the river Knox, heralding increased trade and cooperation with the surrounding realms. Tragedy strikes and the kingdom needs new heroes. You will need to make a new character, or bring an existing 1st-3rd level KotD character. Not playable for PCs that have previously played in KotD #1.1.
Emphasis: campaign introduction, character creation."
Knights of the Dragon #12 "Diplomacy in the Depths"
Summary:
Calvaria is beset by attacks from below the city, and the Knights need to negotiate a cessation of hostilities. For KotD PCs levels 3-5.
Description:
"Calvaria has new subterranean neighbors, and they are not forthcoming. Thefts, attacks, and general hostility reigns, and the Knights are massively outnumbered. A lighter touch will be required. 1st of the All-Watcher modules. You will need to bring an existing 3rd-5th level KotD character, use a pre-generated character, or bring a 3rd-level character built using our online character creation rules.
Emphasis: diplomacy, trap-finding, combat. "
Knights of the Dragon #13 "Who Approaches on the Horizon?"
Summary:
After a chance encounter: do the Knights attempt to recruit a powerful ally, or do they dissuade a dangerous opponent? For KotD PCs levels 4-6.
Description:
"Dispatched to investigate missing villagers from the periphery of the kingdom, the Knights encounter someone unexpected. Is he a an ally, an enemy, or simply an observer? You will need to bring an existing 4th-6th level KotD character, use a pre-generated character, or bring a 4th-level character built using our online character creation rules.
Emphasis: diplomacy, combat, exposition. "
Calvaria's army requires reinforcements; the Knights are dispatched to recruit and escort them to the kingdom from across the Inner Sea. For KotD PCs levels 4-6.
Description:
"Calvarias army is depleted from repelling the invasion; King Josef Calvarion I requires reinforcements. The Knights are dispatched to cross the Inner Sea and recruit mercenaries from the Caliphate of El-Azatlan. You will need to bring an existing 4th-6th level KotD character, use a pre-generated character, or bring a 4th-level character built using our online character creation rules.
Emphasis: diplomacy, combat, ocean navigation. "
Calvaria's new neighbors need some coaxing to openly engage their mutual foes. What can the Knights offer in incentive that won't bankrupt the kingdom? For KotD PCs levels 4-6.
Description:
"Calvarias new subterranean neighbors are not lending all of the assistance they have promised. As both realms enemies regroup, the Knights are sent to incentivize them to upholding their end of the treaty. 2nd of the All-Watcher modules. You will need to bring an existing 4th-6th level KotD character, use a pre-generated character, or bring a 4th-level character built using our online character creation rules.
Emphasis: investigation, diplomacy, combat. "
Knights of the Dragon #19 "Ancient Evil, Ancient Trappings"
Summary:
Since the Great Wyrm Acid was freed, Calvaria has braced for its assault. The Knights are called upon to trace its past & present actions. Part 1 of 3. For KotD PCs levels 6-8.
Description:
"The Great Wyrm Black Dragon Acid is free, its whereabouts unknown. This colossal menace must be tracked so Calvaria can attempt to defend itself. The Knights are required to investigate its methods and motives. 2nd of the Acid modules. You will need to bring an existing 6th-8th level KotD character, use a pre-generated character, or bring a 6th-level character built using our online character creation rules.
Emphasis: investigation, research, combat. "
The City of Calvaria is poisoned, and the heroes must find the source & the cure. For KotD PCs levels 1-3.
Description:
"The City of Calvaria is poisoned, and the heroes must find the source & the cure. You will need to bring an existing 1st-3rd level KotD character, use a pre-generated character, or bring a 1st-level character built using our online character creation rules.
Emphasis: investigation."
Knights of the Dragon #20 "Missing Miners, Manipulative Monsters"
Summary:
King Silveraxe of Karan-Undermountain has once again requested the Knights assistance, this time with a disturbing series of disappearances in the deep mines. Part 2 of 3.For KotD PCs levels 6-8.
Description:
"The Knights investigations of Acids past have lead them Karaz-a-tan Undermountain. While there, King Tarvan Silveraxe asks them to look into the disappearances recently plaguing the deem mines. 3rd of the Acid modules. You will need to bring an existing 6th-8th level KotD character, use a pre-generated character, or bring a 6th-level character built using our online character creation rules.
Emphasis: combat, investigation, trapfinding. "