A Greystone Ventures team has gone missing while under contract to locate a lost artifact. The new team has been dispatched to locate the artifact, with a bonus if they find the missing team.
Description:
The Crown of Elements is a magic item that gives the wielder control over the four prime elements of nature, and its been missing for 200 years. Another team had been sent to find it in the ruins of a Netherese fortress, but its been months and Greystone suspects the worst. The party will need both martial and diplomatic skill to find the crown and discover the fate of the lost team. Level 12-14, personal characters allowed with DM approval, or pregenerated characters available.
A goliath herd affiliated with Greystone Ventures has gone missing: the party has been hired to find what happened to them. Can can get past the malevolence that lurks beneath the frozen wastes.
Description:
In the far North, a herd of Goliaths trade with Greystone, gathering rare reagents and materials only found in the frozen wastes in exchange for goods and materials from the warmer south. Now theyre missing, and troubling rumors from around Ten Towns of disappearances on the ice has made the Greystone representative fear the worst. The party is sent to track the herd. If theyre still alive, bring them back to civilization. Should the worst have happened, avenge them. Because of how easy it is to get lost in the wastes, a group of local guides are hired to accompany the party. Its a desolate area, frigidly cold and forever twilight above the ecliptic. Level 12-14, personal characters allowed with DM approval, or pregenerated characters available.
A vicious apex predator has been captured, and Greystone Ventures has been hired to escort the creature to the clients private reserve. It would be a tragedy if the creature managed to escape.
Description:
A dinosaur has been captured on Chult, and while Greystone had nothing to do with the actual capture and shipping of the beast they have been hired to escort it to the clients lands, with specific orders to kill it if it escapes. The party is dispatched to the dock town of Murann, and things go wrong almost immediately. Players will have to track the escaped beast through the forest and either capture or kill it before it wreaks havoc on the local ecosystem. Levels 10-12, personal characters allowed with DM approval, or pregenerated characters available.
The lost tomb of a legendary conqueror has been rediscovered but not explored. The party is contracted by Greystone Ventures to brave the trapped halls of the tomb to locate the conqueror's sword.
Description:
Emperor Vadiz, The Inferno, Emperor of the Sun, Flame of the Gods, ruled a budding empire on the continent of Maztica just before the continent vanished in the Spellplague. Now his tomb has been rediscovered, and a collector of ancient weaponry wants the Emperors sword. Exploring the tomb will require a blending of intellect, cunning, and brute strength, and at the center of the tomb Vadiz may not be as dead as everybody thinks he is. Level 10-12, personal characters allowed with DM approval, or pregenerated characters available.