A Greystone Ventures team has gone missing while under contract to locate a lost artifact. The new team has been dispatched to locate the artifact, with a bonus if they find the missing team.
Description:
The Crown of Elements is a magic item that gives the wielder control over the four prime elements of nature, and its been missing for 200 years. Another team had been sent to find it in the ruins of a Netherese fortress, but its been months and Greystone suspects the worst. The party will need both martial and diplomatic skill to find the crown and discover the fate of the lost team. Level 12-14, personal characters allowed with DM approval, or pregenerated characters available.
A goliath herd affiliated with Greystone Ventures has gone missing: the party has been hired to find what happened to them. Can can get past the malevolence that lurks beneath the frozen wastes.
Description:
In the far North, a herd of Goliaths trade with Greystone, gathering rare reagents and materials only found in the frozen wastes in exchange for goods and materials from the warmer south. Now theyre missing, and troubling rumors from around Ten Towns of disappearances on the ice has made the Greystone representative fear the worst. The party is sent to track the herd. If theyre still alive, bring them back to civilization. Should the worst have happened, avenge them. Because of how easy it is to get lost in the wastes, a group of local guides are hired to accompany the party. Its a desolate area, frigidly cold and forever twilight above the ecliptic. Level 12-14, personal characters allowed with DM approval, or pregenerated characters available.