Heroes take on the role of robbers to protect the Sword Coast from lurking evil. Can you survive this night at the museum?
Description:
This game will take players through the Level 1 Heist from Keys from the Golden Vault. In this introductory heist, adventurers are tasked with securing a dangerous artifact about to debut at the Varkenbluff Museum. Careful planning and cooperation will be more critical than a sharp sword. Players will be provided pre-generated Level 1 Characters for this game and no experience is required. All materials provided.
Heroes take on the role of robbers to protect the Sword Coast from lurking evil. Can you survive this night at the museum?
Description:
This game will take players through the Level 1 Heist from Keys from the Golden Vault. In this introductory heist, adventurers are tasked with securing a dangerous artifact about to debut at the Varkenbluff Museum. Careful planning and cooperation will be more critical than a sharp sword. Players will be provided pre-generated Level 1 Characters for this game and no experience is required. All materials provided.
Adventurers will explore carnival attractions, solve unusual challenges, make questionable bargains, uncover hidden secrets, and survive the unpredictable magic woven throughout the carnival grounds.
Description:
Something strange is growing beneath the forest floor. Deep underground lies the Mycelium Carnival, a bizarre festival run by mysterious fungal folk, wandering performers, and strange creatures of the deep earth. This adventure focuses on immersive roleplay, exploration, carnival games, puzzles, whimsical horror, and creative problem solving with cinematic moments throughout. Pre-generated characters, dice, and materials will be provided.
You heard rumors of an abandoned temple of Pelor hidden away in the Cyrios Mountains. What treasures, and secrets could be found?
Description:
An original adventure taking place using Explorer's Guide to Wildemount, a group of adventurers delve into a forgotten temple of the Dawn Father to discover it's not what it seems. Unknown to the adventurer's there is more that delve within. All materials will be provided. Content warning: Scenes of violence, bodily modification/harm, and obscene language. Players must be 18+.
You heard rumors of an abandoned temple of Pelor hidden away in the Cyrios Mountains. What treasures, and secrets could be found?
Description:
An original adventure taking place using Explorer's Guide to Wildemount, a group of adventurers delve into a forgotten temple of the Dawn Father to discover it's not what it seems. Unknown to the adventurer's there is more that delve within. All materials will be provided. Content warning: Scenes of violence, bodily modification/harm, and obscene language. Players must be 18+.
A secret glimpsed in Candlekeep's archives, and then the pages went blank. The sea is hiding something trying to be forgotten. A nautical dungeon-crawl in the Forgotten Realms.
Description:
The scholars of Candlekeep have detected an anomaly along the trade route to Chult. Ancient texts reference a place in these waters, but as quickly as it was glimpsed, the text changed before the scholars' eyes. You've been dispatched to find answers. Sailing there was the easy part; the stars shifted, and something drew you down into a place that was forgotten on purpose. Now you're somewhere deep, somewhere wrong, and the way back isn't as clear as it was an hour ago. Set in a homebrewed Forgotten Realms off the Sword Coast, this one-shot features nautical adventure, classic dungeon delving, and cosmic horror. Streamlined 5e rules with pre-generated 3rd-level characters and all materials provided. Players receive a keepsake handout with the adventure overview, their character sheet (pre-generated) and sample ceramic hex terrain tiles.
A secret glimpsed in Candlekeep's archives, and then the pages went blank. The sea is hiding something trying to be forgotten. A nautical dungeon-crawl in the Forgotten Realms.
Description:
The scholars of Candlekeep have detected an anomaly along the trade route to Chult. Ancient texts reference a place in these waters, but as quickly as it was glimpsed, the text changed before the scholars' eyes. You've been dispatched to find answers. Sailing there was the easy part; the stars shifted, and something drew you down into a place that was forgotten on purpose. Now you're somewhere deep, somewhere wrong, and the way back isn't as clear as it was an hour ago. Set in a homebrewed Forgotten Realms off the Sword Coast, this one-shot features nautical adventure, classic dungeon delving, and cosmic horror. Streamlined 5e rules with pre-generated 3rd-level characters and all materials provided. Players receive a keepsake handout with the adventure overview, their character sheet (pre-generated) and sample ceramic hex terrain tiles.
A secret glimpsed in Candlekeep's archives, and then the pages went blank. The sea is hiding something trying to be forgotten. A nautical dungeon-crawl in the Forgotten Realms.
Description:
The scholars of Candlekeep have detected an anomaly along the trade route to Chult. Ancient texts reference a place in these waters, but as quickly as it was glimpsed, the text changed before the scholars' eyes. You've been dispatched to find answers. Sailing there was the easy part; the stars shifted, and something drew you down into a place that was forgotten on purpose. Now you're somewhere deep, somewhere wrong, and the way back isn't as clear as it was an hour ago. Set in a homebrewed Forgotten Realms off the Sword Coast, this one-shot features nautical adventure, classic dungeon delving, and cosmic horror. Streamlined 5e rules with pre-generated 3rd-level characters and all materials provided. Players receive a keepsake handout with the adventure overview, their character sheet (pre-generated) and sample ceramic hex terrain tiles.
The Wizards of Sardior are tampering with the fabric of creation, threatening to unravel everything you cherish. You must act swiftly to stop their destructive plans.
Description:
Step into the rotating Tower of Sardior. Built by the Wizard Kovarnyl as a stronghold of chaos, destruction, and creation. Kovarnyl and his acolytes are set on annihilating all of creation to pave the way for the resurrection of Sardior and the fabled First World. As the tower endlessly reconfigures itself, you'll need to traverse its corridors, evade lethal enemies and traps, all while trying to solve the mysteries of the tower and unlock its secrets. Time is of the essence to stop their apocalyptic schemes from unfolding. Do you have what it takes to find the keystones of the tower and stop Kovarnyl before it’s too late? Bring your own standard build 12th level character (D&D 5e/2014) or choose from pre-generated characters provided. Campaign Magic Items will be provided by the DM.
The Wizards of Sardior are tampering with the fabric of creation, threatening to unravel everything you cherish. You must act swiftly to stop their destructive plans.
Description:
Step into the rotating Tower of Sardior. Built by the Wizard Kovarnyl as a stronghold of chaos, destruction, and creation. Kovarnyl and his acolytes are set on annihilating all of creation to pave the way for the resurrection of Sardior and the fabled First World. As the tower endlessly reconfigures itself, you'll need to traverse its corridors, evade lethal enemies and traps, all while trying to solve the mysteries of the tower and unlock its secrets. Time is of the essence to stop their apocalyptic schemes from unfolding. Do you have what it takes to find the keystones of the tower and stop Kovarnyl before it’s too late? Bring your own standard build 12th level character (D&D 5e/2014) or choose from pre-generated characters provided. Campaign Magic Items will be provided by the DM.