You heard rumors of an abandoned temple of Pelor hidden away in the Cyrios Mountains. What treasures, and secrets could be found.
Description:
An original adventure taking place using Explorer's Guide to Wildemount, a group of adventurers delve into a forgotten temple of the Dawn Father to discover it's not what it seems. Unknown to the adventurer's there is more that delve within. Content warning: Scenes of violence, bodily modification/harm, and obscene language. Players must be 18+.
The Wizards of Sardior are tampering with the fabric of creation, threatening to unravel everything you cherish. You must act swiftly to stop their destructive plans. A Level 12 one-shot adventure.
Description:
Step into the rotating Tower of Sardior. Built by the Wizard Kovarnyl as a stronghold of chaos, destruction, and creation. Kovarnyl and his acolytes are set on annihilating all of creation to pave the way for the resurrection of Sardior and the fabled First World. As the tower endlessly reconfigures itself, you'll need to traverse its corridors, evade lethal enemies and traps, all while trying to solve the mysteries of the tower and unlock its secrets. Time is of the essence to stop their apocalyptic schemes from unfolding. Do you have what it takes to find the keystones of the tower and stop Kovarnyl before its too late? Bring your own standard 5e character build (level 12) or choose from pre-generated characters provided. Campaign Magic Items will be provided by the DM.
The Wizards of Sardior are tampering with the fabric of creation, threatening to unravel everything you cherish. You must act swiftly to stop their destructive plans. A Level 12 one-shot adventure.
Description:
Step into the rotating Tower of Sardior. Built by the Wizard Kovarnyl as a stronghold of chaos, destruction, and creation. Kovarnyl and his acolytes are set on annihilating all of creation to pave the way for the resurrection of Sardior and the fabled First World. As the tower endlessly reconfigures itself, you'll need to traverse its corridors, evade lethal enemies and traps, all while trying to solve the mysteries of the tower and unlock its secrets. Time is of the essence to stop their apocalyptic schemes from unfolding. Do you have what it takes to find the keystones of the tower and stop Kovarnyl before its too late? Bring your own standard 5e character build (level 12) or choose from pre-generated characters provided. Campaign Magic Items will be provided by the DM.
The Wizards of Sardior are tampering with the fabric of creation, threatening to unravel everything you cherish. You must act swiftly to stop their destructive plans. A Level 12 one-shot adventure.
Description:
Step into the rotating Tower of Sardior. Built by the Wizard Kovarnyl as a stronghold of chaos, destruction, and creation. Kovarnyl and his acolytes are set on annihilating all of creation to pave the way for the resurrection of Sardior and the fabled First World. As the tower endlessly reconfigures itself, you'll need to traverse its corridors, evade lethal enemies and traps, all while trying to solve the mysteries of the tower and unlock its secrets. Time is of the essence to stop their apocalyptic schemes from unfolding. Do you have what it takes to find the keystones of the tower and stop Kovarnyl before its too late? Bring your own standard 5e character build (level 12) or choose from pre-generated characters provided. Campaign Magic Items will be provided by the DM.
The Council of Four (the rulers of Baldur's Gate) have recruited your party to seek out and vanquish the vile wizard Keir Blackthorn, before his cult unleashes havoc on the city.
Description:
Players will get the chance to immerse themselves in the world of D&D straight out of the Forgotten Realms with classic creatures straight out of D&D lore. Be ready for adventure and plenty of twists along the way as you fight to stop the cult from completing their unknown ritual. Who knows what untold monstrosity they are trying to summon? So who's ready for adventure? Players will also receive a set of terrain for playing in the event.
The Council of Four (the rulers of Baldur's Gate) have recruited your party to seek out and vanquish the vile wizard Keir Blackthorn, before his cult unleashes havoc on the city.
Description:
Players will get the chance to immerse themselves in the world of D&D straight out of the Forgotten Realms with classic creatures straight out of D&D lore. Be ready for adventure and plenty of twists along the way as you fight to stop the cult from completing their unknown ritual. Who knows what untold monstrosity they are trying to summon? So who's ready for adventure? Players will also receive a set of terrain for playing in the event.
The Council of Four (the rulers of Baldur's Gate) have recruited your party to seek out and vanquish the vile wizard Keir Blackthorn, before his cult unleashes havoc on the city.
Description:
Players will get the chance to immerse themselves in the world of D&D straight out of the Forgotten Realms with classic creatures straight out of D&D lore. Be ready for adventure and plenty of twists along the way as you fight to stop the cult from completing their unknown ritual. Who knows what untold monstrosity they are trying to summon? So who's ready for adventure? Players will also receive a set of terrain for playing in the event.
An Exandrian adventure, found in Wildemount. Lost from the time before the Calamity deep in the Cyrious Mountains lies a lost temple to the Night Serpent.
Description:
The miners at the Moyar mine haven't reported in for over a month. The Bluebeard Mining Company hired the party to investigate. You will delve into the mines to discover what dark past that was uncovered by the mining company, and what lingers within. Level 5 Pre Generated Characters will be provided and dice will be provided at the table. I will have some note cards as well for some Table Rules as well about any homebrew rules for reference as well. Be ready for Roleplaying, combat, and problem solving.
An Exandrian adventure, found in Wildemount. Lost from the time before the Calamity deep in the Cyrious Mountains lies a lost temple to the Night Serpent.
Description:
The miners at the Moyar mine haven't reported in for over a month. The Bluebeard Mining Company hired the party to investigate. You will delve into the mines to discover what dark past that was uncovered by the mining company, and what lingers within. Level 5 Pre Generated Characters will be provided and dice will be provided at the table. I will have some note cards as well for some Table Rules as well about any homebrew rules for reference as well. Be ready for Roleplaying, combat, and problem solving.
An Exandrian adventure, found in Wildemount. Lost from the time before the Calamity deep in the Cyrious Mountains lies a lost temple to the Night Serpent.
Description:
The miners at the Moyar mine haven't reported in for over a month. The Bluebeard Mining Company hired the party to investigate. You will delve into the mines to discover what dark past that was uncovered by the mining company, and what lingers within. Level 5 Pre Generated Characters will be provided and dice will be provided at the table. I will have some note cards as well for some Table Rules as well about any homebrew rules for reference as well. Be ready for Roleplaying, combat, and problem solving.