A contract from a mining guild has called for adventurers to find out what happened to Vermeillon. Explore the abandoned mining village and find out what happened to the missing inhabitants.
Description:
Join your party in this horror mystery adventure from the 2021 Candlekeep Mysteries book for 5e. Play as a level 4 adventurer and discover the fate of Vermeillon, a small mining village that has been forgotten after residents began to vanish and was never repopulated after the last inhabitants left or went missing. Spoils and danger await, for those brave enough to seek it. If your character survives the adventure and you've signed up for another of the Candlekeep Mysteries adventures, you can bring them over to continue your tale with an updated level and loot! Will contain themes of graphic violence, body horror, stalking, loss of autonomy, isolation, psychological horror, and claustrophobia.
A lost Nether Scroll lies somewhere in the Anauroch desert, untouched for centuries. Journey there and find the legendary Sapphire Sentinel golem who can help lead you to this lost treasure.
Description:
Join your party in this dangerous and exciting journey into the desert in search of ancient treasure, from the 2021 Candlekeep Mysteries book for 5e. Play as a level 15 adventurer and find the lost treasure, but be warned, you must defend those that can lead you to your journey's end. The desert is a dangerous place, full of worms, fiends, giants, and other powerful evils. You may also not be the only ones who actively seek this lost Nether Scroll. This is the third and final adventure being ran of the Candlekeep Mysteries series, with any surviving characters from previous adventures permitted to join this one levelled and kitted to match the pre-generated characters. It is not necessary to have played in any of the other adventures, as each story is completely independent of each other. Sensitive topics include themes of: graphic violence, betrayal, claustrophobia, and abandonment.
An Exandrian adventure, found in Wildemount. Lost from the time before the Calamity deep in the Cyrious Mountains lies a lost temple to the Night Serpent.
Description:
The miners at the Moyar mine haven't reported in for over a month. The Bluebeard Mining Company hired the party to investigate. You will delve into the mines to discover what dark past that was uncovered by the mining company, and what lingers within. Level 5 Pre Generated Characters will be provided and dice will be provided at the table. I will have some note cards as well for some Table Rules as well about any homebrew rules for reference as well. Be ready for Roleplaying, combat, and problem solving.
An Exandrian adventure, found in Wildemount. Lost from the time before the Calamity deep in the Cyrious Mountains lies a lost temple to the Night Serpent.
Description:
The miners at the Moyar mine haven't reported in for over a month. The Bluebeard Mining Company hired the party to investigate. You will delve into the mines to discover what dark past that was uncovered by the mining company, and what lingers within. Level 5 Pre Generated Characters will be provided and dice will be provided at the table. I will have some note cards as well for some Table Rules as well about any homebrew rules for reference as well. Be ready for Roleplaying, combat, and problem solving.
You're going to get muddy. You are going to get wet. With a little bit of hex magic. All at Exandria!
Description:
What started as a simple gathering quest for some medical herbs in swamps the Othemoor, now is a rescue mission. The town of Othe cut off by the Othemoor from the rest of the Menagerie Coast are in need of your aid. A group of their rangers along with their strongest warrior has not been heard from since they went into the Othemoor to hunt down invading lizardfolk. You and your party will need to venture into the swamp to save the rangers, and put an end to the threat. Level 7 Pre Generated Characters will be provided and dice will be provided at the table. I will have some note cards as well for some Table Rules as well about any homebrew rules for reference as well. Be ready for Roleplaying, combat, and problem solving.
You're going to get muddy. You are going to get wet. With a little bit of hex magic. All at Exandria!
Description:
What started as a simple gathering quest for some medical herbs in swamps the Othemoor, now is a rescue mission. The town of Othe cut off by the Othemoor from the rest of the Menagerie Coast are in need of your aid. A group of their rangers along with their strongest warrior has not been heard from since they went into the Othemoor to hunt down invading lizardfolk. You and your party will need to venture into the swamp to save the rangers, and put an end to the threat. Level 7 Pre Generated Characters will be provided and dice will be provided at the table. I will have some note cards as well for some Table Rules as well about any homebrew rules for reference as well. Be ready for Roleplaying, combat, and problem solving.
When new dungeons open up, guild adventurers such as yourselves are tasked with it's exploration and rating. We wouldn't want newbies dropping into death traps, now would we?
Description:
Beings older than living memory like their games. Modern with magic meets eldritch back woods shenanigans. In an abandoned K-mart parking lot, Ranger Tanner Plessy and his much scarier husband Jean are waiting to escort you to a newly discovered dungeon. Armed to the teeth and thirsty for adventure you'll play your choice of your own or pre-generated 5th level characters (minis and dice included) and explore the depths beneath the swampland.
When new dungeons open up, guild adventurers such as yourselves are tasked with it's exploration and rating. We wouldn't want newbies dropping into death traps, now would we?
Description:
Beings older than living memory like their games. Modern with magic meets eldritch back woods shenanigans. In an abandoned K-mart parking lot, Ranger Tanner Plessy and his much scarier husband Jean are waiting to escort you to a newly discovered dungeon. Armed to the teeth and thirsty for adventure you'll play your choice of your own or pre-generated 5th level characters (minis and dice included) and explore the depths beneath the swampland.
The Hammers of Moradin in the Dwarven City of Berronar are calling for aid to eradicate a Legion of Devils from Nine Hells, and reclaim their sacred shrine.
Description:
You must make your way through the hot gates in the deadly lava fields; Navigate a rotating labyrinth; and eradicate a Pit Fiend who has made a mockery of the Dwarves and their Gods. There is no shortage of deadly traps to survive, fiends to defeat, puzzles and challenges to overcome before you can claim victory and restore the Heart of the Fire. Bring your own standard build 12th level character (D&D 5e/2014) or choose from pre-generated characters provided. Campaign Magic Items will be provided by the DM.
The Hammers of Moradin in the Dwarven City of Berronar are calling for aid to eradicate a Legion of Devils from Nine Hells, and reclaim their sacred shrine.
Description:
You must make your way through the hot gates in the deadly lava fields; Navigate a rotating labyrinth; and eradicate a Pit Fiend who has made a mockery of the Dwarves and their Gods. There is no shortage of deadly traps to survive, fiends to defeat, puzzles and challenges to overcome before you can claim victory and restore the Heart of the Fire. Bring your own standard build 12th level character (D&D 5e/2014) or choose from pre-generated characters provided. Campaign Magic Items will be provided by the DM.