In the humble town of Amberwood, there is a feeling of mysterious unrest. People have gone missing. Do you have what it takes to solve this case?
Description:
You and a group of freshly esteemed adventures, will embark on a quest! Though, in the middle of your travels, you make it to Amberwood, a quite large, yet homely feeling town. The town is mostly inhabited by dragonborn, but it isnt uncommon to see the diversity. It seems like the perfect place to stay and rest! But it seems there is something else at play Locals have stated that people have been going missing, they would see someone walking down the street, and they would turn the corner for a split second, and disappear, seemingly without a trace. Consult the populous, gather info, and prepare to put on your detectives cap for an investigation. But are you the ones that can prevent things from going from bad to worse?
Answer the call, members of your guilds! The City of Ravnica needs your aid once again! Words of more uprisings have spread, and you're needed to quash them.
Description:
Guild members of the grand city of Ravnica, you have been selected by your guilds to answer the call to aid. After the events of the rogue Golgari and Simic agents, news of two rogue Orhzov and Selesnya agent working together have been passed around through the network. Your mission is to find and remove these threats to the city before their influence over it becomes too great to manage.
Answer the call, members of your guilds! The City of Ravnica needs your aid once again! Words of more uprisings have spread, and you're needed to quash them.
Description:
Guild members of the grand city of Ravnica, you have been selected by your guilds to answer the call to aid. After the events of the rogue Golgari and Simic agents, news of two rogue Orhzov and Selesnya agent working together have been passed around through the network. Your mission is to find and remove these threats to the city before their influence over it becomes too great to manage.
Answer the call, members of your guilds! The City of Ravnica needs your aid once again! Words of more uprisings have spread, and you're needed to quash them.
Description:
Guild members of the grand city of Ravnica, you have been selected by your guilds to answer the call to aid. After the events of the rogue Golgari and Simic agents, news of two rogue Orhzov and Selesnya agent working together have been passed around through the network. Your mission is to find and remove these threats to the city before their influence over it becomes too great to manage.
Unity. Duty. Destiny. On the island of Mata Nui, a band of elemental heroes must unite to destroy the evil Makuta. Will you awaken the Great Spirit once and for all?
Unity. Duty. Destiny. On the island of Mata Nui, a band of elemental heroes must unite to destroy the evil Makuta. Will you awaken the Great Spirit once and for all?
Your party of level 20 adventurers must defend the city of Waterdeep and stop the invasion of giant monstrosities
Description:
Level 20 one-shot! Your characters must defend the city of Waterdeep from a hoard of invading tarrasques, and close the portal connecting your beloved metropolis with a strange far off planet. This adaptation of the James Introcaso's famous adventure will run about 3.5 hours and is intended to be a stressful, exciting, and silly power fantasy. I will have pre-generated level 20 characters, but feel free to bring your own. Stats should be using point buy or standard array, feats are allowed, and any official race and class are permitted. Outfit your characters with magic items including 1 legendary, 1 very rare, and 1 uncommon from any WOTC product. I'm definitely open to non-WOTC classes, just want to avoid strange builds that sideline other players. I run light hearted games, and while I would love to teach new players, this isn't a good adventure for that.
Your party of level 20 adventurers must defend the city of Waterdeep and stop the invasion of giant monstrosities
Description:
Level 20 one-shot! Your characters must defend the city of Waterdeep from a hoard of invading tarrasques, and close the portal connecting your beloved metropolis with a strange far off planet. This adaptation of the James Introcaso's famous adventure will run about 3.5 hours and is intended to be a stressful, exciting, and silly power fantasy. I will have pre-generated level 20 characters, but feel free to bring your own. Stats should be using point buy or standard array, feats are allowed, and any official race and class are permitted. Outfit your characters with magic items including 1 legendary, 1 very rare, and 1 uncommon. I run light hearted games, and while I would love to teach new players, this isn't a good adventure for that.
Alas! Your character is in massive debt from wizard school, or the thieves guild or, uh, or something. A mysterious entity, the Magic Gatherer, has a solution: steal the Deck of Many Things.
As part of the Guilds of Ravnica, you're tasked to clear the sewers of a rogue Golgari and Simic mage, and their Krasis creation. Answer your call to your guilds and keep our city safe.