The sinister Tarantula Queen plans to unleash chaos on the surface world from her realm in the dark tunnels below, and you are the only ones who can stop her.
Description:
The Tarantula Queen and her shadowy kingdom of Embrekt must be eliminated, by whatever means necessary! This is an adventure that asks you to think creatively and take risks to achieve your goals. The sinister Tarantula Queen won't be going down easily, and her minions, the many factions within her kingdom, and the very geography of the Underdark will be fighting to stop you every step of the way. Your mission is nothing less than Regicide, but is that truly necessary? Perhaps there could be another way, or perhaps it at last time for these evil drow to pay for their crimes! The fate of Embrekt, the Tarantula Queen, and all the kingdoms above lie in your hands.
The tyranny of the Dragon Kings is at an end. There is but one last palace lair that endures. You are part of the force meant to break the siege, this day you are to kill the last dragon.
Description:
The tyranny of the Dragon Kings is at an end. There is but one last palace lair that endures. You are part of the force meant to break the siege, this day you are to kill the last dragon.
The madness of the Great Old Ones has seized the minds of the Eldritch people once more. Will you strike at the heart of this corruption that threatens reality?
Description:
The once awakened Eldritch people, aberrant humanoids who had lived alongside the other races, have fallen once more to the madness of the Far Realms. They have poured over the land in a great tide of horrors, as all peoples are being gathered in the holy city of Synstasia to combat this threat that has overtaken the land. Survivors tell horrific tales of a voice digging at their minds. Leaders the world over have called you to take up the fight for reality, to push back against the unknown horrors that lie beyond.
The servitors of the Great Old Ones once ruled over the world, but ages have passed where now their names are mockingly upon the lips of children on this the night of the Festival of Elemental Water.
Description:
The Festival of Water. A celebration of the seasons passing, but also an acknowledgement of what lies lurking beneath the waters of the world. You have heard rumors of trouble from the Eldritch, a population of aberrant humanoids, that they wish to use the festival as chance to protest the treatment of their peoples. You have come to the festival under directions to keep the peace and ease tensions between peoples.
Among the bones of titans long dead you are seeking out the fell cultists that threaten you. Animating countless ancient skeletons, you must hunt down the leader of this cabal and end this corruption.
Description:
Among the bones of titans long dead you are seeking out the fell cultists that threaten you. Animating countless ancient skeletons, you must hunt down the leader of this cabal and end this corruption.
The Wyrmsmoke Mountains shook with ten thousand screaming hobgoblin soldiers. From the mob emerged a single champion. "I am Azarr Kul, Son of the Dragon! Hear me! Tomorrow we march to war!"
Description:
For centuries, the dry and dusty Wyrmsmoke Mountains have been home to dozens of goblinoid tribes. The half-dragon warrior Azarr Kul has risen to power and consolidated the goblin tribes into one massive force. As Azarr Kul leads the powerful host down from the mountains into the lands of Elsir Vale. The PCs play the role of heroes fighting to stem the advance of the horde. There are far too many enemy warriors for them to deal with them head on. Instead, the heroes undertake vital missions that influence the outcome of the war. These missions include the following. * Spying out and slowing the movements of Azarr Kul's army. * Leading the effort to rally an elf army to meet the Red Hand horde. * Killing important enemy commanders, champions, and monsters. * Disrupting an alliance between the Red Hand and a powerful lich.
The Wyrmsmoke Mountains shook with ten thousand screaming hobgoblin soldiers. From the mob emerged a single champion. "I am Azarr Kul, Son of the Dragon! Hear me! Tomorrow we march to war!"
Description:
For centuries, the dry and dusty Wyrmsmoke Mountains have been home to dozens of goblinoid tribes. The half-dragon warrior Azarr Kul has risen to power and consolidated the goblin tribes into one massive force. As Azarr Kul leads the powerful host down from the mountains into the lands of Elsir Vale. The PCs play the role of heroes fighting to stem the advance of the horde. There are far too many enemy warriors for them to deal with them head on. Instead, the heroes undertake vital missions that influence the outcome of the war. These missions include the following. * Spying out and slowing the movements of Azarr Kul's army. * Leading the effort to rally an elf army to meet the Red Hand horde. * Killing important enemy commanders, champions, and monsters. * Disrupting an alliance between the Red Hand and a powerful lich.
The citizens of Darkharrow have requested aid from the crown to deal with a sudden increase in beasts and marauding evil humanoids. Can you aid this town and discover the secrets it hides?
Description:
Darkharrow is a modest farming settlement. However, evil humanoids living in the nearby wilderness don't like sharing space with the (mostly) human farmers. Player characters may choose help the villagers with minor tasks, meet some interesting NPCs, stock up and simply move on. Or they can stick around and help one particular resident save Darkharrow from destruction.
The citizens of Darkharrow have requested aid from the crown to deal with a sudden increase in beasts and marauding evil humanoids. Can you aid this town and discover the secrets it hides?
Description:
Darkharrow is a modest farming settlement. However, evil humanoids living in the nearby wilderness don't like sharing space with the (mostly) human farmers. Player characters may choose help the villagers with minor tasks, meet some interesting NPCs, stock up and simply move on. Or they can stick around and help one particular resident save Darkharrow from destruction.
The citizens of Darkharrow have requested aid from the crown to deal with a sudden increase in beasts and marauding evil humanoids. Can you aid this town and discover the secrets it hides?
Description:
Darkharrow is a modest farming settlement. However, evil humanoids living in the nearby wilderness don't like sharing space with the (mostly) human farmers. Orcs and goblins have attacked traders on the road for years, but the attacks are getting more frequent and violent. Beasts normally found in the nearby woodland and forging their way into the village. Do the beasts sense some otherworldly presence nearby causing them to flee? Are the orcs and goblins capitalizing of the chaos for their own gain? Or have they caused the turmoil? Can you gain the trust of the townsfolk to find out the secret and save Darkharrow from destruction?