The galleon. The Royal Dawn, has run aground & Princess Kaeko is missing. Riches & glory await the brave who find the princess & deliver her back to safety - but others have a different idea.
Description:
The last several days severe thunderstorms,raging winds, and crashings waves have of Black Sand Port where the characters hail.The diplomatic vessel, The Royal Dawn, is several days overdue. This galleon was sailing the Princess Kaeko to her betrothed, a local prince.This was to cement a treaty between nations with blood ties but something isn't quite right....
0-Level turnip farmers, shoe cobblers and the like find themselves atop a moonlit plateau & at the heart of a mystery. How they got here & how they escape will shape the adventurers they become.
Description:
A 0-Level funnel adventure designed for 12-18 0-Level characters. It is designed to introduce new players to the game system. The world in which the PCs reside is a harsh place. Death and disease are more common than a gold coin. Heroes are molded from ordinary people, who will either rise to the occasion or perish unmercifully. PCs awaken one starry night atop a high plateau beneath a crescent moon, similar to the birthmark that they have always possessed. Why they are here and how they may escape is the thrust of their adventure. For the characters beginning their adventuring lives, this first chapter helps to mold an interesting backstory. The adventure provides the rules with simplicity of a 0-level funnel.
0-Level turnip farmers, shoe cobblers and the like find themselves atop a moonlit plateau & at the heart of a mystery. How they got here & how they escape will shape the adventurers they become.
Description:
A 0-Level funnel adventure designed for 12-18 0-Level characters. It is designed to introduce new players to the game system. The world in which the PCs reside is a harsh place. Death and disease are more common than a gold coin. Heroes are molded from ordinary people, who will either rise to the occasion or perish unmercifully. PCs awaken one starry night atop a high plateau beneath a crescent moon, similar to the birthmark that they have always possessed. Why they are here and how they may escape is the thrust of their adventure. For the characters beginning their adventuring lives, this first chapter helps to mold an interesting backstory. The adventure provides the rules with simplicity of a 0-level funnel.
Peasants must brave an ancient keep, battle shambling flesh monsters & stop chaotic cultists.
Description:
It began with the sudden disappearance of the raven-haired beauty Belesa, but soon turned to hysteria as others from the small farming village of Reed went missing! One by one friends, love ones and finally the children screamed out in the dark of the night and were lost…
Now as the Horned Moon rises a thunderous sound ripples across the night sky and in its wake a falling Crimson Star ignites in the East! The village elders suspect the kidnapped have been taken to an ancient and vile Keep that lies hidden within the dreaded Eastern Forest - for they alone remember the old tales of the screaming witch-lights that blazed and dance across the sky in times of yore!
An ancient curse, a damsel in distress, flying dinosaurs, & dudes with big axes!
Description:
Thirteen generations ago, the ambitious first Duke of Magnussen made a fell pace with an unknown power, who asked for but one thing in return: the thirteenth daughter born to a Magnussen duke. Now, generations hence, the daughter of Duke Magnussen XII is stolen away by a hooded executioner riding a leathery beast. As it wings back across the city walls to drop behind the Duke’s mountain-top keep, all who watch know it alights in the Magnussen family crypts, where the devilish secrets of the thirteen generations have been buried and forgotten- until now…
An ancient curse, a damsel in distress, flying dinosaurs, & dudes with big axes!
Description:
Thirteen generations ago, the ambitious first Duke of Magnussen made a fell pace with an unknown power, who asked for but one thing in return: the thirteenth daughter born to a Magnussen duke. Now, generations hence, the daughter of Duke Magnussen XII is stolen away by a hooded executioner riding a leathery beast. As it wings back across the city walls to drop behind the Dukes mountain-top keep, all who watch know it alights in the Magnussen family crypts, where the devilish secrets of the thirteen generations have been buried and forgotten- until now!
An ancient curse, a damsel in distress, flying dinosaurs, & dudes with big axes!
Description:
Thirteen generations ago, the ambitious first Duke of Magnussen made a fell pace with an unknown power, who asked for but one thing in return: the thirteenth daughter born to a Magnussen duke. Now, generations hence, the daughter of Duke Magnussen XII is stolen away by a hooded executioner riding a leathery beast. As it wings back across the city walls to drop behind the Dukes mountain-top keep, all who watch know it alights in the Magnussen family crypts, where the devilish secrets of the thirteen generations have been buried and forgotten- until now!
A wizard's patron makes a simple request: travel to another plane to retrieve a legendary blade of neutrality. But once the journey is in motion, the wizard finds that not all is as it seems!
Description:
A wizard’s patron makes a simple request: travel to another plane to retrieve a legendary blade of neutrality. But once the journey is in motion, the wizard finds that not all is as it seems!
A level 2 adventure.
A wizard's patron makes a simple request: travel to another plane to retrieve a legendary blade of neutrality. But once the journey is in motion, the wizard finds that not all is as it seems!
Description:
A wizard’s patron makes a simple request: travel to another plane to retrieve a legendary blade of neutrality. But once the journey is in motion, the wizard finds that not all is as it seems!
A level 2 adventure.
How can a man live forever? The answer may lie buried in the ruins of Al-Anwar. Our heroes are tasked to find a long lost scroll thought to be in the desert ruins that hold this secret.
Description:
Centuries ago, the Loregiver walked the land visiting with kings and commoners alike. King Azaltin asked her for 11 nights in a row - How can a man live forever? The complicated answers were copied down into a set of scrolls and the king secluded himself to his studies. What he learned, and what he became, destroyed the royal family as well as the city itself. Now it is thought that the scrolls location may have been found. Will you seek them out? And if you find them, what will you learn?