The ancient sea-keep is a place of legend, representing immortality to some, unimaginable horror to others. Can you uncover its dark secrets and escape? A zero-level funnel designed for new players.
The ancient sea-keep is a place of legend, representing immortality to some, unimaginable horror to others. Can you uncover its dark secrets and escape? A zero-level funnel designed for new players.
The ancient sea-keep is a place of legend, representing immortality to some, unimaginable horror to others. Can you uncover its dark secrets and escape? A zero-level funnel designed for new players.
Can a rag-tag group of adventurers prevent the ascension of the vial Crawling Lord?
Description:
The Inn at Five Points is a local landmark, known for decent food, good drink, a good nights restand a special reputation for neutrality. Warring parties use the Inn to negotiate and make peace. And now the amenable neutrality of the Inn has attracted the attention fo the Crawling Lord, the most and extreme defender of Law.
Can a rag-tag group of adventurers prevent the ascension of the vial Crawling Lord?
Description:
The Inn at Five Points is a local landmark, known for decent food, good drink, a good nights restand a special reputation for neutrality. Warring parties use the Inn to negotiate and make peace. And now the amenable neutrality of the Inn has attracted the attention fo the Crawling Lord, the most and extreme defender of Law.
Can a rag-tag group of adventurers prevent the ascension of the vial Crawling Lord?
Description:
The Inn at Five Points is a local landmark, known for decent food, good drink, a good nights restand a special reputation for neutrality. Warring parties use the Inn to negotiate and make peace. And now the amenable neutrality of the Inn has attracted the attention fo the Crawling Lord, the most and extreme defender of Law.
Can a rag-tag group of adventurers prevent the ascension of the vial Crawling Lord?
Description:
The Inn at Five Points is a local landmark, known for decent food, good drink, a good nights restand a special reputation for neutrality. Warring parties use the Inn to negotiate and make peace. And now the amenable neutrality of the Inn has attracted the attention fo the Crawling Lord, the most and extreme defender of Law.
A ghostly wizard sends you on a quest to make an item of power.
Description:
Upon meeting the ghost of a powerful wizard, the party begins a quest for the individual Items that will create a new magical ring. Step by step, the individual components are acquired in dangerous quests. The search for power is never easy nor safe.
You are members of the imperial special forces group, Manus Legis. For this mission, a merchant caravan has disappeared and ghosts have been seen in the area. Can you put them to rest? Level 4
Description:
This event is set in the Pax Lexque campaign setting. Characters are members of an elite special forces group sent to deal with unexplained problems left over from a magical war. This mission will take them to the village of Merhoffen to get to the bottom of a haunting that threatens a vital trade route.