Seneca Falls, 1848. Women and their allies gather to demand their place in history. As voices rise and change begins, a silent presence judges from the gallery above.
Description:
Inside the Wesleyan Church, women gather to demand recognition, agency, and a voice in shaping the future. Speeches are written. Alliances form. History begins to shift. Yet not every witness sits among the delegates.
From the upper gallery, something unseen lingers through every meeting, every declaration, every moment of courage. It listens as names are signed and convictions harden.
As the movement finds its voice, a quiet question emerges: who else is listening…and what do they intend to do with what they hear?
("The Silent Gallery" is a scenario written and facilitated by a female creator, which prioritizes and celebrates femme perspectives. While all are welcome to take part, the focus of this game is on amplifying the feminine journey. We warmly invite ALL femme-identifying individuals to take the lead in telling this story.)
Strange activity draws a UN team to a remote island where ancient monoliths stand silent. One is beginning to crack, and whatever lies inside was never meant to be free.
Description:
Unusual activity surrounding a remote island prompts the UN to send a team of scientists, scholars, and a reporter to investigate. What they find are towering monoliths unlike any known structure, older than record and impossible to ignore.
Closer study reveals their purpose: they are not monuments, but prisons.
Now one monolith shows signs of failure. Hairline fractures spread. Instruments register impossible readings. The team must uncover how these structures were made, why they exist, and whether they can be repaired before whatever waits inside breaks free.
In the shadows of Bostons garment factories, women rise in rebelliononly to uncover a darker conspiracy that binds their oppression. Will they fight for freedom or become its victims?
Description:
In the dimly lit sweatshops of 19th-century Boston, a group of women have had enough. Under the watchful eyes of their overseers, they slip into the shadows, planning sabotage and rebellion in the dead of night. But as their whispers grow louder and their defiance takes root, they stumble upon a chilling truth. The fight for freedom is no longer just about wages and hoursits a battle against something far more insidious, lurking in the very fabric of their lives. Will they rise, or will they be swallowed by the unseen forces that seek to keep them bound forever?
("A Tale of Bread and Roses" is a scenario written and facilitated by a female creator, which prioritizes and celebrates femme perspectives. While all are welcome to participate, the focus is on amplifying the feminine journey. We warmly invite ALL femme-identifying individuals to take the lead in telling this story.)
You were once a teen superhero but gave it up. Now a new supervillain threatens the city of Bigopolis but no new teen supers have appeared. You will once again have to take up your mantle.
Description:
You were once a teenage superhero. In your 20s you gave it up for a normal life. Now a new supervillain and his minions are wreaking havoc on the city of Bigopolis, but no new teen super heroes have appeared. Now in your 30s, you and your friends must pick up your mantles and once again become the last great hope for a city under siege.
9 people are invited to the island estate of Mr X, a famous but reclusive philanthropist, for a weekend. Once they arrive at the island, everything is not as it seems.
Description:
9 people from different society backgrounds are invited to the island estate of the reclusive philanthropist, Mr. X. When they arrive at the estate things are not as they seem. They will be made to face secrets of their past and perhaps even pay for their sins. Will they make it off the island alive?
In the dark expanse, a sisterhood of radiant nuns are born of a yellow star. Join their order and face challenges as they seek to enlighten worlds and preach the liberation of shedding societal veils.
Description:
Embark on a cosmic odyssey alongside novice space nuns, disciples of a luminous yellow star, on their inaugural mission to earn full entry into the Sisterhood of Cassilda. Guided by the goal of unmasking societal illusions, you will navigate cosmic challenges and cultural barriers, facing skepticism and resistance as you seek to illuminate a saffron path towards authenticity in the vast expanse of the universe. (Written and facilitated by a femme creator, this game prioritizes and celebrates female perspectives. While all are welcome to participate, the focus is on amplifying the feminine journey. We warmly invite ALL femme-identifying individuals to take the lead in telling this story.)
Union Scouts trapped behind enemy lines sneak through the woods to carry their fallen comrade home. They must evade Confederate soldiers, & something else, stalking them among the trees.
A blizzard blows up on the Great Plains and your train comes to a halt. As you wait out the storm something starts stalking you and the other passengers. Can you survive?
Description:
December 23, 1937 and you are aboard the Santa Fe Railroad's Super Chief. A blizzard blows up on the Great Plains and the train comes to a halt. As you wait out the blinding snows, something starts stalking you and the other passengers. Something...unnatural. Can you survive the storm?
Join our teams of Heroes & Villains as they confront the consequences of the game show. Thrown into situations outside your control you seek to answer the question: what really makes someone a hero?