'The Grotesque Code' is a one-shot in which agents follow-up on a series of disturbing unboxing videos. The investigation occurs in an aging concept city: Millennium City.
Description:
'The Grotesque Code' is a one-shot that relies on pre-generated characters who have already been inducted into the Program. Character sheets will be available on Roll20 at the time of the game. Links to the Roll20 game and the Google Meet will be communicated through the Event Messaging Tool- make sure you have a Google and Roll20 account before the game! Please be aware that Delta Green is a system that includes themes of horror, violence, and trauma at its core. 'The Grotesque Code' will be no exception. This scenario does not explore sexual violence or abuse. There will be an 'X' card system in place which I will explain before the game begins. All players are required to behave respectfully.
'The Grotesque Code' is a one-shot in which agents follow-up on a series of disturbing unboxing videos. The investigation occurs in an aging concept city: Millennium City.
Description:
'The Grotesque Code' is a one-shot that relies on pre-generated characters who have already been inducted into the Program. Character sheets will be available on Roll20 at the time of the game. Please be aware that Delta Green is a system that includes themes of horror, violence, and trauma at its core. 'The Grotesque Code' will be no exception. This scenario does not explore sexual violence or abuse. There will be an 'X' card system in place which I will explain before the game begins. All players are required to behave respectfully.
'The Grotesque Code' is a one-shot in which agents follow-up on a series of disturbing unboxing videos. The investigation occurs in an aging concept city: Millennium City.
Description:
'The Grotesque Code' is a one-shot that relies on pre-generated characters who have already been inducted into the Program. Character sheets will be available on Roll20 at the time of the game. Please be aware that Delta Green is a system that includes themes of horror, violence, and trauma at its core. 'The Grotesque Code' will be no exception. This scenario does not explore sexual violence or abuse. There will be an 'X' card system in place which I will explain before the game begins. All players are required to behave respectfully.
Part 2: Assist Asset KELLER in the interview of another Asset, Subject SIREN, to gather intel on the Deep One threat. All precautions have been taken; nothing can go wrong.
A Silence in Three Parts: Night at the Opera House
Summary:
Part 1: You will escort Asset KELLER and Handler SULLIVAN to Operational Theater, conduct investigations and eliminate any and all threats. Do not, repeat DO NOT put Asset KELLER at risk.
Part 3: Asset KELLER and its Handler have gone on the run. You are to track them down and "retire" them. But KELLER may have detected an even greater threat in the waters of the Mid-Atlantic.