Your party is hired to investigate a missing shipment of riding raptors from a ranch deep in the jungle of Cuijara. Yes, raptors, as in dinosaurs!
Description:
This event is an introductory adventure for Daggerheart. In it, the party will travel deep into the tropical jungle of Cuijara to find out what is keeping a much-anticipated group of tamed riding raptors from being delivered. These raptors can navigate the jungle terrain with ease, but that doesn't matter much until you can find out what's taking so darn long! Pre-generated characters will be provided to choose from and we will establish bonds at the table.
Your party is hired to investigate a missing shipment of riding raptors from a ranch deep in the jungle of Cuijara. Yes, raptors, as in dinosaurs!
Description:
This event is an introductory adventure for Daggerheart. In it, the party will travel deep into the tropical jungle of Cuijara to find out what is keeping a much-anticipated group of tamed riding raptors from being delivered. These raptors can navigate the jungle terrain with ease, but that doesn't matter much until you can find out what's taking so darn long! Pre-generated characters will be provided to choose from and we will establish bonds at the table.
The Twisted Tower spirals up above the trees, even in the densest part of the forest near Treemour. You have always known the shadow of it and heard the rumors… but none have known the truth until now
What do you do when the forest comes alive and has it's own agenda?
Description:
The Fanewick is older than any road, older than any map. It is a place where flowers bloom in the shape of faces, where bees hum in mourning tones, and where paths shift when no one is watching. You did not come here by accident. Each of you was summoned—by coin, by promise, by rumor, or by desperation—to the edge of the Fanewick, where a small frontier settlement has gone quiet. Couriers vanish. Hunters return changed. And something in the deep woods has begun to bloom when it should not. The locals say the forest is waking up. They say it has an Avatar now. You are offered a simple contract: enter the Fanewick, follow the signs, and stop whatever is spreading before the forest decides to spread into the world beyond it. The trail is open. The flowers are watching. What could possibly go wrong?
What do you do when the forest comes alive and has it's own agenda?
Description:
The Fanewick is older than any road, older than any map. It is a place where flowers bloom in the shape of faces, where bees hum in mourning tones, and where paths shift when no one is watching. You did not come here by accident. Each of you was summoned—by coin, by promise, by rumor, or by desperation—to the edge of the Fanewick, where a small frontier settlement has gone quiet. Couriers vanish. Hunters return changed. And something in the deep woods has begun to bloom when it should not. The locals say the forest is waking up. They say it has an Avatar now. You are offered a simple contract: enter the Fanewick, follow the signs, and stop whatever is spreading before the forest decides to spread into the world beyond it. The trail is open. The flowers are watching. What could possibly go wrong?
What do you do when the forest comes alive and has it's own agenda?
Description:
The Fanewick is older than any road, older than any map. It is a place where flowers bloom in the shape of faces, where bees hum in mourning tones, and where paths shift when no one is watching. You did not come here by accident. Each of you was summoned—by coin, by promise, by rumor, or by desperation—to the edge of the Fanewick, where a small frontier settlement has gone quiet. Couriers vanish. Hunters return changed. And something in the deep woods has begun to bloom when it should not. The locals say the forest is waking up. They say it has an Avatar now. You are offered a simple contract: enter the Fanewick, follow the signs, and stop whatever is spreading before the forest decides to spread into the world beyond it. The trail is open. The flowers are watching. What could possibly go wrong?
What do you do when the forest comes alive and has it's own agenda?
Description:
The Fanewick is older than any road, older than any map. It is a place where flowers bloom in the shape of faces, where bees hum in mourning tones, and where paths shift when no one is watching. You did not come here by accident. Each of you was summoned—by coin, by promise, by rumor, or by desperation—to the edge of the Fanewick, where a small frontier settlement has gone quiet. Couriers vanish. Hunters return changed. And something in the deep woods has begun to bloom when it should not. The locals say the forest is waking up. They say it has an Avatar now. You are offered a simple contract: enter the Fanewick, follow the signs, and stop whatever is spreading before the forest decides to spread into the world beyond it. The trail is open. The flowers are watching. What could possibly go wrong?
A network of spires loom above the treetops of the Sablewood. When the blazing light from one of these towers begins to fade, a group of heroes are sent out by the Whitefire Arcanist to save it!
Description:
A level 2 Daggerheart adventure! Featuring pre-generated characters for easy onboarding, the adventure comes prepared with a wide variety of classes and ancestries for your table to experience. Those who have played the Quickstart Adventure will recognize familiar characters from "The Sablewood Messengers!" This adventure is designed as a self-contained experience for new players looking to jump into the game at a higher level of play, or to continue the adventure for those who have already played the Quickstart Adventure. Through collaborative storytelling, exploration, combat, and social interaction, players will have the opportunity to engage with different aspects of this new system by Darrington Press.
A network of spires loom above the treetops of the Sablewood. When the blazing light from one of these towers begins to fade, a group of heroes are sent out by the Whitefire Arcanist to save it!
Description:
A level 2 Daggerheart adventure! Featuring pre-generated characters for easy onboarding, the adventure comes prepared with a wide variety of classes and ancestries for your table to experience. Those who have played the Quickstart Adventure will recognize familiar characters from "The Sablewood Messengers!" This adventure is designed as a self-contained experience for new players looking to jump into the game at a higher level of play, or to continue the adventure for those who have already played the Quickstart Adventure. Through collaborative storytelling, exploration, combat, and social interaction, players will have the opportunity to engage with different aspects of this new system by Darrington Press.
A network of spires loom above the treetops of the Sablewood. When the blazing light from one of these towers begins to fade, a group of heroes are sent out by the Whitefire Arcanist to save it!
Description:
A level 2 Daggerheart adventure! Featuring pre-generated characters for easy onboarding, the adventure comes prepared with a wide variety of classes and ancestries for your table to experience. Those who have played the Quickstart Adventure will recognize familiar characters from "The Sablewood Messengers!" This adventure is designed as a self-contained experience for new players looking to jump into the game at a higher level of play, or to continue the adventure for those who have already played the Quickstart Adventure. Through collaborative storytelling, exploration, combat, and social interaction, players will have the opportunity to engage with different aspects of this new system by Darrington Press.