The near-paradise of High Terra has been shattered by The Reckoning, and the collapse of all classical magick. Now their servitors, the Clanks, ask a devastating question: "Do I have a soul?"
Description:
In the sprawling city of Terminus, the people of the Elven Nation race against time to repair their shattered infrastructure before the entire system gets blown sky-high by their own out-of-control magicks. Terminus sits at the very center of the Nation's Moongate network, thus imperiling the entire civilization.
Simultaneously, the very artificial species the elves and their reluctant allies the dwarves have created, the Clanks, now demand their rights as sentient beings. And some of them want more than rights -- they want payback.
Can reason and justice abide before yet more tragedy comes of The Reckoning?
The near-paradise of High Terra ensures its citizens have peace and care. That all collapses in one horrendous day as The Reckoning destroys classical magick, plunging them into an apocalyptic crisis.
Description:
Under the wise stewardship of Her Wisdom, Kishtari Lunara, the world of High Terra is a near-paradise. The Elven Nation ensures peace and knowledge flow throughout all the continents of the world. Magic allows for Moonbridges which link the world together, and Pools of Memory that hold nigh-endless knowledge and healing. The magick of the elves is so powerful and pervasive that disease and even death have largely been conquered. Yet when this magical technology fails, and the old gods fall silent, disaster strikes. Old enemies return, thirsting for elven blood now that their mighty defenses have collapsed. How can any of the elves and their allies survive when the very rules of magick no longer apply, in a suddenly-hostile world?
[GM Note: I'll be sending an optional write-up to all participants so you can familiarize yourself with the setting ahead of time if you wish.]
High Terra has been devastated by The Reckoning and the end of all classical magick. Can you save your people's hope before the world plunges into Shadow?
Description:
The catastrophe of The Reckoning has forever changed the face of High Terra. Death and destruction now rip unchecked through the former near-paradise of the Elven Nation and its allies. Two disasters -- the simultaneous explosion of all Moonbridges linking centers of civilization together and annihilation at the metal hands of the Clanks -- have been narrowly averted. Now you must hazard the trip on a cobbled-together Moonbridge to the shattered capital of the Nation: Ice's End. You have mere hours, as the mighty magicks that once terraformed the arctic wastes have failed and an icy death awaits the entire population.
In the shattered remains of the once resplendent capital, you and your companions must discover what's become of Her Wisdom, Kishtari Lunara, and somehow protect her from ravenous forces of Shadow intent on making The Reckoning the elves' extinction event...
The Sablewood Messengers w/ GM Ace (300+ Professional Sessions)
Summary:
You trek through an ancient forest with the King's court sorcerer by carriage, bearing a large, mysterious crate addressed to the Whitefire Arcanist. Ace has hosted over 300 pro sessions on SPG!
Description:
A thrilling introductory adventure for 3–5 players using starting Daggerheart characters! Choose from ready-to-play heroes or craft your own (subject to GM approval). New and veteran players welcome. Journey into the shadowed wilds of Sablewood, where whispered rumors, dangerous paths, and rising corruption threaten fragile settlements. Face tense choices, cinematic combat, and story-driven challenges as you uncover what stalks the forest roads. This adventure highlights Daggerheart’s narrative focus, collaborative storytelling, and dynamic mechanics. It's perfect for learning the system or diving into a new saga. Professional GM experience includes a full-color map, unique minis, character sheets, dice, NPC voices, reference sheets, and immersive visual aids.
The Sablewood Messengers w/ GM Ace (300+ Professional Sessions)
Summary:
You trek through an ancient forest with the King's court sorcerer by carriage, bearing a large, mysterious crate addressed to the Whitefire Arcanist. Ace has hosted over 300 pro sessions on SPG!
Description:
A thrilling introductory adventure for 3–5 players using starting Daggerheart characters! Choose from ready-to-play heroes or craft your own (subject to GM approval). New and veteran players welcome. Journey into the shadowed wilds of Sablewood, where whispered rumors, dangerous paths, and rising corruption threaten fragile settlements. Face tense choices, cinematic combat, and story-driven challenges as you uncover what stalks the forest roads. This adventure highlights Daggerheart’s narrative focus, collaborative storytelling, and dynamic mechanics. It's perfect for learning the system or diving into a new saga. Professional GM experience includes a full-color map, unique minis, character sheets, dice, NPC voices, reference sheets, and immersive visual aids.
The Sablewood Messengers w/ GM Atari (200+ Professional Sessions)
Summary:
You trek through an ancient forest with the King's court sorcerer by carriage, bearing a large, mysterious crate addressed to the Whitefire Arcanist. Atari has hosted over 200 pro sessions on SPG!
Description:
Marlowe Fairwind, the right-hand sorcerer of King Emeris, has gathered her most trusted allies to carry an important package to Hush, a small village within the ancient forest of Sablewood. The crate is large, heavy and sealed with magic, addressed to the Whitefire Arcanist. You’ve been given a map and a carriage, and the promise of reward upon your arrival.
Pre-generated characters will be provided and the rules will be explained during the session. Grab your character, and join this adventure!
The Sablewood Messengers w/ GM Atari (200+ Professional Sessions)
Summary:
You trek through an ancient forest with the King's court sorcerer by carriage, bearing a large, mysterious crate addressed to the Whitefire Arcanist. Atari has hosted over 200 pro sessions on SPG!
Description:
Marlowe Fairwind, the right-hand sorcerer of King Emeris, has gathered her most trusted allies to carry an important package to Hush, a small village within the ancient forest of Sablewood. The crate is large, heavy and sealed with magic, addressed to the Whitefire Arcanist. You’ve been given a map and a carriage, and the promise of reward upon your arrival.
Pre-generated characters will be provided and the rules will be explained during the session. Grab your character, and join this adventure!
The Sablewood Messengers w/ GM Isaac (500+ Professional Sessions)
Summary:
You trek through an ancient forest with the King's court sorcerer by carriage, bearing a large, mysterious crate addressed to the Whitefire Arcanist. Isaac has hosted over 500 pro sessions on SPG!
Description:
Learn all you need to know to get playing the new TTRPG from Darrington Press, the creative team behind Critical Role, the all new Daggerheart! In this one shot adventure, you are tasked with guarding a carriage delivery to a village nobody has heard of, buried deep in the heart of a dark and mysterious forest, the Sablewood. The carriage bears none other than Marlowe Fairwind, the right-hand mage of King Emeris. The most precious cargo, however, is a plain wooden crate with the words "WHITEFIRE ARCANIST" painted on the side. Who is the Whitefire Arcanist? What's in the box? Why is such an important sorcerer traveling into the Sablewood? And why were you invited? Play to find out!
A stolen crown has cursed a coastal monastery. Navigate shifting halls, confront transformed monks, and decide the fate of an ancient queen's wrath. Your choices shape the story in this complete
Description:
Deep beneath the waves, the Moontide Queen has waited centuries for what was stolen from her. Now her crown sits locked in a monastery vault, and her curse twists everything it touches. Monks transform into creatures of the deep, hallways shift like the tide, and the sea itself hungers for revenge.
Your party must navigate this warped sanctuary, uncovering the truth behind the theft while the monastery collapses around you. Will you return the crown and honor an ancient wrong? Destroy it and break the curse forever? Or find a third path that requires cleverness, courage, and sacrifice?
This adventure showcases Daggerheart's unique Hope and Fear mechanics, where your choices directly influence the story's direction. Expect dynamic combat with environmental hazards, meaningful roleplay moments, and a climactic decision with no single right answer.
A stolen crown has cursed a coastal monastery. Navigate shifting halls, confront transformed monks, and decide the fate of an ancient queen's wrath. Your choices shape the story in this complete
Description:
Deep beneath the waves, the Moontide Queen has waited centuries for what was stolen from her. Now her crown sits locked in a monastery vault, and her curse twists everything it touches. Monks transform into creatures of the deep, hallways shift like the tide, and the sea itself hungers for revenge.
Your party must navigate this warped sanctuary, uncovering the truth behind the theft while the monastery collapses around you. Will you return the crown and honor an ancient wrong? Destroy it and break the curse forever? Or find a third path that requires cleverness, courage, and sacrifice?
This adventure showcases Daggerheart's unique Hope and Fear mechanics, where your choices directly influence the story's direction. Expect dynamic combat with environmental hazards, meaningful roleplay moments, and a climactic decision with no single right answer.