If you could escape to your dream world, would you? Even if it could become a waking nightmare? Enter the Dreamwalkers, agents chosen by a mysterious force to protect the dream world and its dreamers.
Description:
While in the collective subconscious you escape to the fantastical life you always desired, but your consciousness is controlled by the Dream. Because of this the dream world is extremely unstable and that leaves those inside it vulnerable to dangers that can do them harm and warp their sense of reality. Dreamers can be manipulated by this darkness to harm people in the waking world and commit atrocities they otherwise would never do. You’ve been brought together by forces you can’t fully comprehend to make the dream world a better place as a Dreamwalker. Prevent the collective subconscious from doing damage to the world of the conscious.
In a time before cell phones and the Internet, six residents of a small, Midwestern town find themselves psychically linked. Focus on relationships and story, not mechanics. RP stressed.
Description:
In a time before cell phones and the Internet, a resident from a small midwestern town might believe their life was isolated from the larger problems of the world. In 1968, residents of Jaeger, IL discover otherwise. A game about relationships amidst supernatural crisis inspired by Stranger Things and its cousins. Role playing stressed. Focus on story not mechanics. Just before Thanksgiving, a malevolent alien presence attempted to rip its way into our world. A small group of psychically connected townsfolk stopped the breach, but at high cost. As our residents mourn their losses and prepare for the winter holidays, unwanted attention descends on the town even as they connect with new minds in a distant, war-torn rainforest.
In a time before cell phones and the Internet, six residents of a small, Midwestern town find themselves psychically linked. Focus on relationships and story, not mechanics.
Description:
In a time before cell phones and the Internet, a resident from a small midwestern town might believe their life was isolated from the larger problems of the world. In 1968, six residents of one small town will discover otherwise. A game about relationships in the midst of supernatural crisis inspired by Stranger Things and its cousins. Focus on story not mechanics. Thanksgiving-a time for turkey and stuffing with cranberry sauce, football, and reviving old family arguments. Six normal individuals' lives were changed just months before by a freak psychic phenomenon that empathically bound them together. Something is coming, something related to their connection, and they may not have much time. This is not a game of superheroes, but of ordinary people whose individual lives have been changed, but not ended, by the psychic event that brought them together.
In a time before cell phones & the Internet, six residents of a small, Midwestern town find themselves psychically linked. Focus on relationships and story, not mechanics. RP stressed.
Description:
In a time before cell phones and the Internet, a resident from a small Midwestern town might believe their life was isolated from the larger problems of the world. In 1968, six residents of one small town will discover otherwise. A game about relationships in the midst of supernatural crisis inspired by Stranger Things and its cousins. Role-playing stressed. Focus on story not mechanics.
Thanksgiving-a time for turkey and stuffing with cranberry sauce, football, and reviving old family arguments. Six normal individuals’ lives were changed just months before by a freak psychic phenomenon that empathically bound them together. Something is coming, something related to their connection, and they may not have much time.
This is not a game of superheroes, but of ordinary people who’s individual lives have been changed, but not ended, by the psychic event that brought them together.
In a time before cell phones & the Internet, six residents of a small, Midwestern town find themselves psychically linked. Focus on relationships and story, not mechanics. RP stressed.
Description:
In a time before cell phones and the Internet, a resident from a small Midwestern town might believe their life was isolated from the larger problems of the world. In 1968, six residents of one small town will discover otherwise. A game about relationships in the midst of supernatural crisis inspired by Stranger Things and its cousins. Role-playing stressed. Focus on story not mechanics.
Thanksgiving-a time for turkey and stuffing with cranberry sauce, football, and reviving old family arguments. Six normal individuals’ lives were changed just months before by a freak psychic phenomenon that empathically bound them together. Something is coming, something related to their connection, and they may not have much time.
This is not a game of superheroes, but of ordinary people who’s individual lives have been changed, but not ended, by the psychic event that brought them together.
When dawn breaks, the world is born anew without the scourge of man. Only the women of the JL can find out why & decide the fate of the world. Female players only please. Mature RP emphasized.
When dawn breaks, the world is born anew without the scourge of man. Only the women of the JL can find out why & decide the fate of the world. Female players only please. Mature RP emphasized.
Hello former members of Overwatch. My name is Winston - you already know that. The world is in peril again & while it is against the law it's time for us to do some good again. Are you with me?
Description:
To the FORMER agents of Overwatch!
Thirty years ago, the Omnics declared war.
The nations of the world had no answer until they called upon a small group of heroes.
Overwatch was created to rescue humanity from the Omnic Crisis.
We became the greatest champions of peace and progress mankind has ever seen!
[sighs] You already know this. ..Look, the people decided they were better off without us. They even called us criminals! They tore our family apart. But look around!
Someone has to do something! WE have to do something!
We can make a difference again! The world needs us now, more than ever!
Are you with me?”
Rules light, role playing focused.
Hello former members of Overwatch. My name is Winston - you already know that. The world is in peril again & while it is against the law it's time for us to do some good again. Are you with me?
Description:
To the FORMER agents of Overwatch!
Thirty years ago, the Omnics declared war.
The nations of the world had no answer until they called upon a small group of heroes.
Overwatch was created to rescue humanity from the Omnic Crisis.
We became the greatest champions of peace and progress mankind has ever seen!
[sighs] You already know this. ..Look, the people decided they were better off without us. They even called us criminals! They tore our family apart. But look around!
Someone has to do something! WE have to do something!
We can make a difference again! The world needs us now, more than ever!
Are you with me?”
Rules light, role playing focused.
Hello former members of Overwatch. My name is Winston - you already know that. The world is in peril again & while it is against the law it's time for us to do some good again. Are you with me?
Description:
To the FORMER agents of Overwatch!
Thirty years ago, the Omnics declared war.
The nations of the world had no answer until they called upon a small group of heroes.
Overwatch was created to rescue humanity from the Omnic Crisis.
We became the greatest champions of peace and progress mankind has ever seen!
[sighs] You already know this. ..Look, the people decided they were better off without us. They even called us criminals! They tore our family apart. But look around!
Someone has to do something! WE have to do something!
We can make a difference again! The world needs us now, more than ever!
Are you with me?”
Rules light, role playing focused.