Investigators honor a dying man's final request by completing a ritual and confronting the ancient entity bound within a rural farmhouse. Pre-gen characters will be provided.
Investigators honor a dying man's final request by completing a ritual and confronting the ancient entity bound within a rural farmhouse. Pre-gen characters will be provided.
You and your companions are thrilled to go hear some jazz out in the woods surrounding Boston. You have nothing but food and frivolities on your mind when the lights go out and darkness closes in.
Description:
You and your companions were lucky enough to be invited to the Blue Hills Jazz Club, the best place to hear new music anywhere near Boston. Located outside of Boston city limits there was no enforcement of local liquor laws and the club's fame exploded during prohibition. Unfortunately, the club has unreliable electrical access, and power outages are common. When the lights go out the eclectic mix of gangsters, musicians, off-duty constables, and staff usually play nice and rarely cause any ruckus. This night however, forces beyond human comprehension are to blame, and cooperation among Bostonians will not suffice to hold back the darkness.
This is a Call of Cthulhu scenario set in the 1920s outside of Boston Massachusetts. The themes are mature, involving descriptions of gore and violence, as well as drug use and profane language. There is no explicit sexual content.
You and your companions are thrilled to go hear some jazz out in the woods surrounding Boston. You have nothing but food and frivolities on your mind when the lights go out and darkness closes in.
Description:
You and your companions were lucky enough to be invited to the Blue Hills Jazz Club, the best place to hear new music anywhere near Boston. Located outside of Boston city limits there was no enforcement of local liquor laws and the club's fame exploded during prohibition. Unfortunately, the club has unreliable electrical access, and power outages are common. When the lights go out the eclectic mix of gangsters, musicians, off-duty constables, and staff usually play nice and rarely cause any ruckus. This night however, forces beyond human comprehension are to blame, and cooperation among Bostonians will not suffice to hold back the darkness.
This is a Call of Cthulhu scenario set in the 1920s outside of Boston Massachusetts. The themes are mature, involving descriptions of gore and violence, as well as drug use and profane language. There is no explicit sexual content.
You and your companions are thrilled to go hear some jazz out in the woods surrounding Boston. You have nothing but food and frivolities on your mind when the lights go out and darkness closes in.
Description:
You and your companions were lucky enough to be invited to the Blue Hills Jazz Club, the best place to hear new music anywhere near Boston. Located outside of Boston city limits there was no enforcement of local liquor laws and the club's fame exploded during prohibition. Unfortunately, the club has unreliable electrical access, and power outages are common. When the lights go out the eclectic mix of gangsters, musicians, off-duty constables, and staff usually play nice and rarely cause any ruckus. This night however, forces beyond human comprehension are to blame, and cooperation among Bostonians will not suffice to hold back the darkness.
This is a Call of Cthulhu scenario set in the 1920s outside of Boston Massachusetts. The themes are mature, involving descriptions of gore and violence, as well as drug use and profane language. There is no explicit sexual content.
1799: Authorities in convict-era Australia noticed a falling star crashing to the ground far away from Sydney. You are now part of a hastily assembled expedition sent to recover the meteorite.
Description:
You are ordered to head into the interior and as far as the Blue Mountains to recover whatever remnants still exist from the crash of the “falling star” and return them to Governor Hunter in Sydney. Gathered before the Freemason’s Arms Public House, the assembled PCs are soon joined by Lt. Alastair Morrant, the expedition leader.
For over 35 years, the best role-players in the world gather. One shall ascend as an Exalted Cthulhu Master... Join us!
Description:
The CMT is an individual advancement tournament. The semi-final rounds are Saturday, and the Final is Saturday night. Please do not sign up if you are unavailable on Saturday! We will post the list of advancing players, and will text you. This is an immersive event that uses sound, lighting, props, and special effects to explore mature, horrific themes.
For over 35 years, the best role-players in the world gather. One shall ascend as an Exalted Cthulhu Master... Join us!
Description:
The CMT is an individual advancement tournament. The semi-final rounds are Saturday, and the Final is Saturday night. Please do not sign up if you are unavailable on Saturday! We will post the list of advancing players, and will text you. This is an immersive event that uses sound, lighting, props, and special effects to explore mature, horrific themes.
For over 35 years, the best role-players in the world gather. One shall ascend as an Exalted Cthulhu Master... Join us!
Description:
The CMT is an individual advancement tournament. The semi-final rounds are Saturday, and the Final is Saturday night. Please do not sign up if you are unavailable on Saturday! We will post the list of advancing players, and will text you. This is an immersive event that uses sound, lighting, props, and special effects to explore mature, horrific themes.
For over 35 years, the best role-players in the world gather. One shall ascend as an Exalted Cthulhu Master... Join us!
Description:
The CMT is an individual advancement tournament. The semi-final rounds are Saturday, and the Final is Saturday night. Please do not sign up if you are unavailable on Saturday! We will post the list of advancing players, and will text you. This is an immersive event that uses sound, lighting, props, and special effects to explore mature, horrific themes.