No heroes, just 1920s investigators hired to prove the Corbitt House isn’t haunted. Research its dark past first… before stepping into the unknown.
Description:
A horror game at night on the first day of the con? Brave!
You are a person, called by a real estate agent to help him sell a local building. That's it. You're not a hero, a space Marine, nor an adventurer. Investigation and brains are your best "weapons."
This is a game where you are normal people thrust into situations beyond the ken of mortal men ... until now. Steel your mind and protect your sanity! Enjoy this classic scenario included in every edition.
"... This was hands down the best game session I've ever been in. I've been privileged to play with big names and many creators running their own games and adventures. I would play in a game run by MoraganJ over any of them and hope to join more of his in the future. MorganJ was especially good keeping players involved and getting into character, while making sure nobody was left behind."
No heroes, just 1920s investigators hired to prove the Corbitt House isn’t haunted. Research its dark past first… before stepping into the unknown.
Description:
You are a person, called by a real estate agent to help him sell a local building. That's it. You're not a hero, a space Marine, nor an adventurer. Investigation and brains are your best "weapons." Try your luck.
Call of Cthulhu is a game where you are an everyday person thrust into situations beyond the ken of mortal men ... until now. Steel your mind and protect your sanity! Enjoy this horrific, classic scenario included in every edition.
"This was hands down the best game session I've ever been in. I've been privileged to play with big names and many creators running their own games and adventures. I would play in a game run by MoraganJ over any of them and hope to join more of his in the future. MorganJ was especially good keeping players involved and getting into character, while making sure nobody was left behind."
A game of investigation and sanity. As shipwrecked passengers in 1926, you seek refuge on Beacon Island, only to face even greater horrors. Can you survive the rising threat?
Description:
You are everyday people thrust into situations beyond the ken of mortal men. Investigation and brains are your best weapons -- you are just as susceptible to a gunshot as someone you're up against. Steel your mind and protect your sanity!
You are unfortunate passengers on a ship heading for Rockport, Massachusetts, on Monday, April 12th, 1926, the night of the new moon. Due to a malfunction at the lighthouse, your ship founders, forcing you to take to a small lifeboat and head to Beacon Island for refuge in the growing storm. Unfortunately, even greater dangers await. Will you survive to tell the tale or succumb to the watery threat that rises all around?
""This was hands down the best game session I've ever been in. I've been privileged to play with big names and many creators running their own games and adventures. I would play in a game run by MoraganJ over any of them.”
"
A game of investigation and sanity. As shipwrecked passengers in 1926, you seek refuge on Beacon Island, only to face even greater horrors. Can you survive the rising threat?
Description:
You are everyday people thrust into situations beyond the ken of mortal men. Investigation and brains are your best weapons -- you are just as susceptible to a gunshot as someone you're up against. Steel your mind and protect your sanity!
You are unfortunate passengers on a ship heading for Rockport, Massachusetts, on Monday, April 12th, 1926, the night of the new moon. Due to a malfunction at the lighthouse, your ship founders, forcing you to take to a small lifeboat and head to Beacon Island for refuge in the growing storm. Unfortunately, even greater dangers await. Will you survive to tell the tale or succumb to the watery threat that rises all around?
""This was hands down the best game session I've ever been in. I've been privileged to play with big names and many creators running their own games and adventures. I would play in a game run by MoraganJ over any of them.”
"
"Shhh shh shh. Surprise! Happy Birthday!" A poor soul gets word that Uncle Freddy has passed away. If only that were the worst of it....
Description:
As a scholar of comparative religions at Miskatonic University, Professor Frederick Short traveled back and forth between the States and India sending relatives odd curios from his travels and keeping a journal of his thoughts and findings. Take on the role of an average person in 1920's America thrown into the investigation of a lifetime, perhaps your first and last.
"Shhh shh shh. Surprise! Happy Birthday!" A poor soul gets word that Uncle Freddy has passed away. If only that were the worst of it....
Description:
As a scholar of comparative religions at Miskatonic University, Professor Frederick Short traveled back and forth between the States and India sending relatives odd curios from his travels and keeping a journal of his thoughts and findings. Take on the role of an average person in 1920's America thrown into the investigation of a lifetime, perhaps your first and last.
A lovely weekend getaway by the sea turns to terror as the lights flicker and die. Something lurks in the darkness -- eldritch horrors, dark magic, and madness await. Unravel the mystery or perish.
Description:
A weekend of indulgencefine dining, ocean views, and an upscale stay at the charming Chequesset Inn. The ambiance is perfect, the seafood exquisite, and the laughter of amusement park-goers drifts in from the wharf. But then, the lights flicker. A minor inconvenience in such an old inn until they go out completely. The night takes a sinister turn, and the dream getaway spirals into a nightmare.
This is no ordinary mysteryits a dread experience in Cosmic Horror, blending psychological terror with immersive storytelling. Ancient forces, unspeakable truths, and the fragility of sanity await. Will you uncover the secrets lurking in the darkness, or will you pay the ultimate price?
Designed for those who crave an unforgettable horror experience, this game delivers a cinematic thrill like no other. The question isare you ready to lose yourself in it?
No heroes, just 1920s investigators hired to prove the Corbitt House isnt haunted. Research its dark past first before stepping into the unknown.
Description:
Call of Cthulhu is a game where everyday people are thrust into situations beyond the ken of mortal men ... until now. Investigation and brains are your best weapons, and you are just as susceptible to a gunshot wound as someone you're up against. Steel your mind and protect your sanity!
If you haven't played this before, you've got to try this classic scenario from the very first publication of the game and included in every edition.
"I had the honor to play COC: The Haunting, run by MorganJ. This was hands down the best game session I've ever been in. I've been privileged to play with big names and many creators running their own games and adventures. I would play in a game run by MoraganJ over any of them and hope to join more of his in the future. MorganJ was especially good keeping players involved and getting into character, while making sure nobody was left behind."
A game of investigation and sanity. As shipwrecked passengers in 1926, you seek refuge on Beacon Island, only to face even greater horrors. Can you survive the rising threat?
Description:
You are everyday people thrust into situations beyond the ken of mortal men. Investigation and brains are your best weapons -- you are just as susceptible to a gunshot as someone you're up against. Steel your mind and protect your sanity!
You are unfortunate passengers on a ship heading for Rockport, Massachusetts, on Monday, April 12th, 1926, the night of the new moon. Due to a malfunction at the lighthouse, your ship founders, forcing you to take to a small lifeboat and head to Beacon Island for refuge in the growing storm. Unfortunately, even greater dangers await. Will you survive to tell the tale or succumb to the watery threat that rises all around?
"... hands down the best game session I've ever been in. I've been privileged to play with big names and many creators running their own games and adventures. I would play in a game run by MoraganJ over any of them.
In 1924, you unearth an ancient tomb in Egypt. As you step inside, the stone slab slams shuttrapping you in darkness. Treasure awaits, and so may madness. Can you keep your sanity and find a way out?
Description:
A game where everyday people are thrust into situations beyond the ken of mortal men ... until now. Investigation and brains are your best weapons, and you are just as susceptible to a gunshot wound as someone you're up against. Steel your mind and protect your sanity! It is November 24th, 1924. You have been working tirelessly with shovel, spade, and trowel in the Egyptian Valley of Kings. The sun beats down as your party's contracted laborers work like busy ants, and soon uncover a doorway. You stand proudly at the top of thirteen steps descending into an entryway covered by a large stone slab. Do you dare enter and reveal what's inside?
"I had the pleasure of playing with GM MorganJ in person at Gen Con. He ran a scenario I was very familiar with. I was a bit wary that I would be bored because of this, and to my surprise it was one of my favorite experiences at Gen Con 2024.