The Sovereign's Finest are sent into the dark depths of the Veran Marsh & the heart of the criminal underworld to recover a valuable arcane artifact before it falls into the wrong hands.
Description:
A coded message falls into the hands of the crown, offering the Sovereign's Finest the opportunity to infiltrate a secret "night market" trading in illicit - and often dangerous - goods and artifacts. The heroes venture into the murky depths of the Veran Marsh to find this criminal haven, posing as interested buyers, looking to prevent the most dangerous wares from falling into the wrong hands.
The Sovereign's Finest are sent into the dark depths of the Veran Marsh & the heart of the criminal underworld to recover a valuable arcane artifact before it falls into the wrong hands.
Description:
A coded message falls into the hands of the crown, offering the Sovereign's Finest the opportunity to infiltrate a secret "night market" trading in illicit - and often dangerous - goods and artifacts. The heroes venture into the murky depths of the Veran Marsh to find this criminal haven, posing as interested buyers, looking to prevent the most dangerous wares from falling into the wrong hands.
For 1 night only, a command performance of The Queen of Brass is taking place at the long closed Cerulean Playhouse. With several court nobles attending the Envoys have been assigned as security.
Description:
The envoys have been added to the guest list for a special performance of The Queen of Brass, scheduled to take place at the long closed Cerulean Playhouse. Commander Grayson arranged for them to be added, due to the number of nobles planning to attending the performance, along with the play and playwrights rather sordid history.
When shadows encroached upon your land, you sent for the Knights of the Blue Rose - but now your envoy is missing & you're on your own to investigate the looming threat.
Description:
When shadows encroached upon your land, you sent for the Knights of the Blue Rose — but now your envoy is missing, and you're on your own to investigate the looming threat. Your party of adventurers will delve into adventure, politics and intrigue in this diverse and welcoming game of romantic fantasy, in the Blue Rose AGE system.
When shadows encroached upon your land, you sent for the Knights of the Blue Rose - but now your envoy is missing & you're on your own to investigate the looming threat.
Description:
When shadows encroached upon your land, you sent for the Knights of the Blue Rose — but now your envoy is missing, and you're on your own to investigate the looming threat. Your party of adventurers will delve into adventure, politics and intrigue in this diverse and welcoming game of romantic fantasy, in the Blue Rose AGE system.
Centuries ago, a dread sorcerer was secretly entombed beneath the seaside city of Elsport. Now, the heroes must navigate a world beneath the waves to keep her evil spirit from being released.
Description:
Delsha Artanis, the sorcerer queen, ruled the evil Empire of Thorns centuries ago, her tomb's location lost to time and tide. A new city, Elsport, was built over the ruins of the old and the tomb itself slipped underwater, forgotten -- until now.
Shadow cultists are seeking to unseal the tomb and capture Artanis' magical essence. Thankfully, the Knights of the Blue Rose are on the cultists' tail -- but they need the help of seaworthy and ocean-wise heroes to plumb the depths and scout out the ruins.
Summoned to a clandestine meeting in Tanglewood forest, you must navigate the treacherous courtly intrigue if they are to succeed in their mission to establish diplomatic ties with the enigmatic fey.
Description:
Summoned to a clandestine meeting in Tanglewood forest, the envoys must navigate the treacherous courtly intrigue if they are to succeed in their mission to establish diplomatic ties with the enigmatic fey.
Summoned to a clandestine meeting in Tanglewood forest, you must navigate the treacherous courtly intrigue if they are to succeed in their mission to establish diplomatic ties with the enigmatic fey.
Description:
Summoned to a clandestine meeting in Tanglewood forest, the envoys must navigate the treacherous courtly intrigue if they are to succeed in their mission to establish diplomatic ties with the enigmatic fey.
Summoned to a clandestine meeting in Tanglewood forest, you must navigate the treacherous courtly intrigue if they are to succeed in their mission to establish diplomatic ties with the enigmatic fey.
Description:
Summoned to a clandestine meeting in Tanglewood forest, the envoys must navigate the treacherous courtly intrigue if they are to succeed in their mission to establish diplomatic ties with the enigmatic fey.
While traveling near the Northeastern boarder of Aldis, your band receives a faint psychic call: "Please come. We are in need of aid - I don't know how long -"
Description:
While traveling near the Northeastern boarder of Aldis, your band receives a faint psychic call: “Please come. We are in need of aid… I don’t know how long…”. An AGE Blue Rose Adventure for 4-6 3rd level characters