Our most popular casual event for all ability levels.
Description:
You start with the lowest level mech with the most basic equipment. When you die you move up to the next level which contains mechs with slightly more advanced equipment. Through this progression you learn how to use all the common equipment in Battletech. This game is not paused or restarted at event breaks, we just add/remove players and collect tickets for those continuing then continue play without resetting the board or players continuing on into the next session. Sign-up for as many blocks as fit into your schedule (even if they are not contiguous), you will receive a report card as a way to sort of "save" your progress so you can come back later in the con and continue playing. All ability levels are welcome but if you have never played Battletech before it is recommended that you play Battletech Bootcamp first.
Our premiere event! Come play with the creative forces that bring the whole universe to life & take home a painted mini!
Description:
This is a premium play opportunity for fans of the Battletech Universe to play Battletech with the authors, artists, developers, and other movers & shakers who bring Battletech to life. 2 masters with 2 mechs each play against 4 players with 1 mech each on 2 mapsheets. All players go home with one of the master's painted mechs. Players do not need to bring their own minis to the game but can if they like (only CGL/IWM minis allowed). Any mech listed in the master unit list (MUL) with a classic Battletech record sheet & BV listed in the MUL is allowable. Players MUST submit their mech choice prior to Gencon via email. Masters, their mech selection, & the BV balancing number will be revealed at the event. Pairing Sign-up will start at noon on Saturday of Gencon at the Catalyst Game Labs Battletech HQ table. We cannot promise who you will play against or with prior to pairing sign-up.
Our heroes have been tasked with defending the Lyran landings on a soon-to-be-former Combine world. Can they stop the snakes from getting past?
Description:
Battletech Missions is an experimental ongoing Battletech campaign. Each player plays the role of a ‘Mech pilot working for a small Mercenary company. Players will develop their pilots over the course of a series of Missions. Each mission is run by a “Game Master” playing the opposing force against a group of 4-6 player ‘mechs with a defined set of objectives.
The Lyrans don't have any Atlases available, so they've asked our heroes to scout out an important river crossing.
Description:
Battletech Missions is an experimental ongoing Battletech campaign. Each player plays the role of a ‘Mech pilot working for a small Mercenary company. Players will develop their pilots over the course of a series of Missions. Each mission is run by a “Game Master” playing the opposing force against a group of 4-6 player ‘mechs with a defined set of objectives.
Our heroes need to get behind enemy lines and take out a set of semi-mobile artillery pieces that are making the Lyrans' lives miserable. What could go wrong?
Description:
Battletech Missions is an experimental ongoing Battletech campaign. Each player plays the role of a ‘Mech pilot working for a small Mercenary company. Players will develop their pilots over the course of a series of Missions. Each mission is run by a “Game Master” playing the opposing force against a group of 4-6 player ‘mechs with a defined set of objectives.
Battletech Missions 3028-04: Hold the line, were river bridge reloaded
Summary:
A band of snakes has snuck behind their lines to threaten a familiar bridge that is now a critical part of the Lyran supply route. Can our heroes get back on time?
Description:
Battletech Missions is an experimental ongoing Battletech campaign. Each player plays the role of a ‘Mech pilot working for a small Mercenary company. Players will develop their pilots over the course of a series of Missions. Each mission is run by a “Game Master” playing the opposing force against a group of 4-6 player ‘mechs with a defined set of objectives.
Our heroes have tracked the Combine raiders back to their hidden forward base. Can our heroes gain enough information from it before the snakes blow it up?
Description:
Battletech Missions is an experimental ongoing Battletech campaign. Each player plays the role of a ‘Mech pilot working for a small Mercenary company. Players will develop their pilots over the course of a series of Missions. Each mission is run by a “Game Master” playing the opposing force against a group of 4-6 player ‘mechs with a defined set of objectives.
Battletech Missions 3028-06: Cutting the head off the snake
Summary:
The Lyrans need our heroes to capture a well defended forward base. Fortunately for our heroes, they've picked up a few tricks during their time on Shaula. Will it be enough?
Description:
Battletech Missions is an experimental ongoing Battletech campaign. Each player plays the role of a ‘Mech pilot working for a small Mercenary company. Players will develop their pilots over the course of a series of Missions. Each mission is run by a “Game Master” playing the opposing force against a group of 4-6 player ‘mechs with a defined set of objectives.
Our heroes have a choice: a risky contract with their former employers, or a risky contract with an interstellar nation currently getting overrun. To make matters worse, they have to decide quickly.
Description:
Battletech Missions is an experimental ongoing Battletech campaign. Each player plays the role of a ‘Mech pilot working for a small Mercenary company. Players will develop their pilots over the course of a series of Missions. Each mission is run by a “Game Master” playing the opposing force against a group of 4-6 player ‘mechs with a defined set of objectives.
Battletech Missions 3029-02: Honorable Defense/The Sound of Silence
Summary:
Our heroes must either protect or destroy an artillery train moving through treacherous mountainous terrain.
Description:
Battletech Missions is an experimental ongoing Battletech campaign. Each player plays the role of a ‘Mech pilot working for a small Mercenary company. Players will develop their pilots over the course of a series of Missions. Each mission is run by a “Game Master” playing the opposing force against a group of 4-6 player ‘mechs with a defined set of objectives.