The massive invasion force of Operation Serpent has descended behind enemy lines. Their mission is to obliterate the military power of Clan Smoke Jaguar & seize the homeworld of Huntress.
Description:
For seven long years, an uneasy truce has kept the Clan war machine from continuing its relentless march into the Inner Spherebut young Clan Crusaders hungry for war now push for an end to the Truce of Tukayyid, and a renewal of the invasion. Building on the momentum of their victory over the Jade Falcons on Coventry, the Great House leaders create a Star League Constitution, resurrecting with a pen what they had failed to accomplish through the force of arms a new Star League. With the might of all the Houses apparently united after hundreds of years of warfare, the members of this fragile union hatch a desperate plan to end the Clan threat once and for allthe complete destruction of a Clan. This is a narrative campaign style event which will take place over 3 days, play will continue between slots, for example units lost on day 1 will not be available on day 3.
The massive invasion force of Operation Serpent has descended behind enemy lines. Their mission is to obliterate the military power of Clan Smoke Jaguar & seize the homeworld of Huntress.
Description:
For seven long years, an uneasy truce has kept the Clan war machine from continuing its relentless march into the Inner Spherebut young Clan Crusaders hungry for war now push for an end to the Truce of Tukayyid, and a renewal of the invasion. Building on the momentum of their victory over the Jade Falcons on Coventry, the Great House leaders create a Star League Constitution, resurrecting with a pen what they had failed to accomplish through the force of arms a new Star League. With the might of all the Houses apparently united after hundreds of years of warfare, the members of this fragile union hatch a desperate plan to end the Clan threat once and for allthe complete destruction of a Clan. This is a narrative campaign style event which will take place over 3 days, play will continue between slots, for example units lost on day 1 will not be available on day 3.
The massive invasion force of Operation Serpent has descended behind enemy lines. Their mission is to obliterate the military power of Clan Smoke Jaguar & seize the homeworld of Huntress.
Description:
For seven long years, an uneasy truce has kept the Clan war machine from continuing its relentless march into the Inner Spherebut young Clan Crusaders hungry for war now push for an end to the Truce of Tukayyid, and a renewal of the invasion. Building on the momentum of their victory over the Jade Falcons on Coventry, the Great House leaders create a Star League Constitution, resurrecting with a pen what they had failed to accomplish through the force of arms a new Star League. With the might of all the Houses apparently united after hundreds of years of warfare, the members of this fragile union hatch a desperate plan to end the Clan threat once and for allthe complete destruction of a Clan. This is a narrative campaign style event which will take place over 3 days, play will continue between slots, for example units lost on day 1 will not be available on day 3.
The massive invasion force of Operation Serpent has descended behind enemy lines. Their mission is to obliterate the military power of Clan Smoke Jaguar & seize the homeworld of Huntress.
Description:
For seven long years, an uneasy truce has kept the Clan war machine from continuing its relentless march into the Inner Spherebut young Clan Crusaders hungry for war now push for an end to the Truce of Tukayyid, and a renewal of the invasion. Building on the momentum of their victory over the Jade Falcons on Coventry, the Great House leaders create a Star League Constitution, resurrecting with a pen what they had failed to accomplish through the force of arms a new Star League. With the might of all the Houses apparently united after hundreds of years of warfare, the members of this fragile union hatch a desperate plan to end the Clan threat once and for allthe complete destruction of a Clan. This is a narrative campaign style event which will take place over 3 days, play will continue between slots, for example units lost on day 1 will not be available on day 3.
The massive invasion force of Operation Serpent has descended behind enemy lines. Their mission is to obliterate the military power of Clan Smoke Jaguar & seize the homeworld of Huntress.
Description:
For seven long years, an uneasy truce has kept the Clan war machine from continuing its relentless march into the Inner Spherebut young Clan Crusaders hungry for war now push for an end to the Truce of Tukayyid, and a renewal of the invasion. Building on the momentum of their victory over the Jade Falcons on Coventry, the Great House leaders create a Star League Constitution, resurrecting with a pen what they had failed to accomplish through the force of arms a new Star League. With the might of all the Houses apparently united after hundreds of years of warfare, the members of this fragile union hatch a desperate plan to end the Clan threat once and for allthe complete destruction of a Clan. This is a narrative campaign style event which will take place over 3 days, play will continue between slots, for example units lost on day 1 will not be available on day 3.
The massive invasion force of Operation Serpent has descended behind enemy lines. Their mission is to obliterate the military power of Clan Smoke Jaguar & seize the homeworld of Huntress.
Description:
For seven long years, an uneasy truce has kept the Clan war machine from continuing its relentless march into the Inner Spherebut young Clan Crusaders hungry for war now push for an end to the Truce of Tukayyid, and a renewal of the invasion. Building on the momentum of their victory over the Jade Falcons on Coventry, the Great House leaders create a Star League Constitution, resurrecting with a pen what they had failed to accomplish through the force of arms a new Star League. With the might of all the Houses apparently united after hundreds of years of warfare, the members of this fragile union hatch a desperate plan to end the Clan threat once and for allthe complete destruction of a Clan. This is a narrative campaign style event which will take place over 3 days, play will continue between slots, for example units lost on day 1 will not be available on day 3.
Our most popular casual event for all ability levels.
Description:
You start with the lowest level mech with the most basic equipment. When you die you move up to the next level which contains mechs with slightly more advanced equipment. Through this progression you learn how to use all the common equipment in Battletech. This game is not paused or restarted at event breaks, we just add/remove players and collect tickets for those continuing then continue play without resetting the board or players continuing on into the next session. Sign-up for as many blocks as fit into your schedule (even if they are not contiguous), you will receive a report card as a way to sort of "save" your progress so you can come back later in the con and continue playing. All ability levels are welcome but if you have never played Battletech before it is recommended that you play Battletech Bootcamp first.
Our most popular casual event for all ability levels.
Description:
You start with the lowest level mech with the most basic equipment. When you die you move up to the next level which contains mechs with slightly more advanced equipment. Through this progression you learn how to use all the common equipment in Battletech. This game is not paused or restarted at event breaks, we just add/remove players and collect tickets for those continuing then continue play without resetting the board or players continuing on into the next session. Sign-up for as many blocks as fit into your schedule (even if they are not contiguous), you will receive a report card as a way to sort of "save" your progress so you can come back later in the con and continue playing. All ability levels are welcome but if you have never played Battletech before it is recommended that you play Battletech Bootcamp first.
Our most popular casual event for all ability levels.
Description:
You start with the lowest level mech with the most basic equipment. When you die you move up to the next level which contains mechs with slightly more advanced equipment. Through this progression you learn how to use all the common equipment in Battletech. This game is not paused or restarted at event breaks, we just add/remove players and collect tickets for those continuing then continue play without resetting the board or players continuing on into the next session. Sign-up for as many blocks as fit into your schedule (even if they are not contiguous), you will receive a report card as a way to sort of "save" your progress so you can come back later in the con and continue playing. All ability levels are welcome but if you have never played Battletech before it is recommended that you play Battletech Bootcamp first.
Our most popular casual event for all ability levels.
Description:
You start with the lowest level mech with the most basic equipment. When you die you move up to the next level which contains mechs with slightly more advanced equipment. Through this progression you learn how to use all the common equipment in Battletech. This game is not paused or restarted at event breaks, we just add/remove players and collect tickets for those continuing then continue play without resetting the board or players continuing on into the next session. Sign-up for as many blocks as fit into your schedule (even if they are not contiguous), you will receive a report card as a way to sort of "save" your progress so you can come back later in the con and continue playing. All ability levels are welcome but if you have never played Battletech before it is recommended that you play Battletech Bootcamp first.