This event introduces the new Commander Cards into the 1942 2nd. Ed. game. Take on the role of a famous commander with abilities that shake up the tried-and-true way you've played for years.
Description:
Axis & Allies: Commanders introduces Admirals and Generals from 9 different countries, plus two WWI Supreme Commanders, each with power-specific abilities that can be used in any version of Axis & Allies. This accessory features all-new artwork of every commander!
As a player in any Axis & Allies game, you now have a historic identity beyond your country whose skill and expertise can turn the tide of history!
New Rules on how to use the cards will be included and discussed.
This is, however, not a learn how to play Axis & Allies. You will need to know how to play the base game.
This event introduces the new Commander Cards into the AA50 game. Take on the role of a famous commander with abilities that shake up the tried-and-true way you've played for years.
Description:
Axis & Allies: Commanders introduces Admirals and Generals from 9 different countries, plus two WWI Supreme Commanders, each with power-specific abilities that can be used in any version of Axis & Allies. This accessory features all-new artwork of every commander!
As a player in any Axis & Allies game, you now have a historic identity beyond your country whose skill and expertise can turn the tide of history!
New Rules on how to use the cards will be included and discussed.
This is, however, not a learn how to play Axis & Allies. You will need to know how to play the base game.
This event introduces the new Commander Cards into the AA50 game. Take on the role of a famous commander with abilities that shake up the tried-and-true way you've played for years.
Description:
Axis & Allies: Commanders introduces Admirals and Generals from 9 different countries, plus two WWI Supreme Commanders, each with power-specific abilities that can be used in any version of Axis & Allies. This accessory features all-new artwork of every commander!
As a player in any Axis & Allies game, you now have a historic identity beyond your country whose skill and expertise can turn the tide of history!
New Rules on how to use the cards will be included and discussed.
This is, however, not a learn how to play Axis & Allies. You will need to know how to play the base game.
Join us for this exciting version where Allied troops storm the beaches of Normandy & try to capture the cities of Cherbourg, St. Lo, & Caen before the Germans can stop them.
Description:
This a causal game, however it is not a learn to play event. You must know how to play the basics.
This is a casual game. Up to 3 players/side. Bid for sides. Larry Harris' Global '42 rules and setup will be used.
Description:
This is the larger Axis & Allies Global 1940 game that puts the 2 games, Europe & Pacific 2nd Ed. 1940 together. For the sake of time, we will use the 1942 setup. Or unless all agree to use a different setup, that is fine as well.
This is a casual game. Up to 3 players/side. Bid for sides. Larry Harris' Global '42 rules and setup will be used.
Description:
This is the larger Axis & Allies Global 1940 game that puts the 2 games, Europe & Pacific 2nd Ed. 1940 together. For the sake of time, we will use the 1942 setup. Or unless all agree to use a different setup, that is fine as well.
This is a casual game. Up to 3 players/side. Bid for sides. Larry Harris' Global '42 rules and setup will be used.
Description:
This is the larger Axis & Allies Global 1940 game that puts the 2 games, Europe & Pacific 2nd Ed. 1940 together. For the sake of time, we will use the 1942 setup. Or unless all agree to use a different setup, that is fine as well.
This is a casual game. Up to 3 players/side. Bid for sides. Larry Harris' Global '42 rules and setup will be used.
Description:
This is the larger Axis & Allies Global 1940 game that puts the 2 games, Europe & Pacific 2nd Ed. 1940 together. For the sake of time, we will use the 1942 setup. Or unless all agree to use a different setup, that is fine as well.
This is a casual game. Up to 3 players/side. Bid for sides. Larry Harris' Global '42 rules and setup will be used.
Description:
This is the larger Axis & Allies Global 1940 game that puts the 2 games, Europe & Pacific 2nd Ed. 1940 together. For the sake of time, we will use the 1942 setup. Or unless all agree to use a different setup, that is fine as well.
This is the first of a 3-round single elimination tournament for up to 3 player sides. Larry Harris' Global '42 rules and setup will be used. Bid for sides.
Description:
This is the larger Axis & Allies Global 1942 game that puts the 2 games, Europe & Pacific 2nd Ed. 1942 together. Larry Harris' Global '42 rules and setup will be used. Bid for sides. The OTB rules will NOT be used. You may bring up to 2 partners per side to a maximum of 3 players per side. If you are a solo player in the event, you may be paired up with another player or two to accommodate all players wanting to play in the event. Once the team has been selected, you may not change teammates at any time during the tournament. The tournament is a single elimination event whereas the 1st round is on Thurs., the semi-finals on Friday and the final on Saturday. Larry Harris' tournament rules and set will be used. Greg Smorey's tournament rules for game play will be used and can be found at http://www.headlesshorseman2.com/gen-con.html Prizes will be awarded to the top teams.