Axis & Allies Anniversary Ed. (AA50) World Championship Final
Summary:
This is a 5 rd. single elimination, 2-player team tournament. '42 setup will be used. No National Objectives or Bonus Income. AA50 OTB rules w/2nd Ed. Errata. Bid for sides.
Description:
This is the 4th year for the AA World Championship. Again, like last year, we will be using the Anniversary Ed. (AA50) as the game of choice to determine the best players in the world.
Axis & Allies Anniversary Ed. (AA50) World Championship Round 1
Summary:
This is a 5 rd. single elimination, 2-player team tournament. '42 setup will be used. No National Objectives or Bonus Income. AA50 OTB rules w/2nd Ed. Errata. Bid for sides.
Description:
This is the 4th year for the AA World Championship. Again, like last year, we will be using the Anniversary Ed. (AA50) as the game of choice to determine the best players in the world.
Axis & Allies Anniversary Ed. (AA50) World Championship Round 2
Summary:
This is a 5 rd. single elimination, 2-player team tournament. '42 setup will be used. No National Objectives or Bonus Income. AA50 OTB rules w/2nd Ed. Errata. Bid for sides.
Description:
This is the 4th year for the AA World Championship. Again, like last year, we will be using the Anniversary Ed. (AA50) as the game of choice to determine the best players in the world.
Axis & Allies Anniversary Ed. (AA50) World Championship Round 3
Summary:
This is a 5 rd. single elimination, 2-player team tournament. '42 setup will be used. No National Objectives or Bonus Income. AA50 OTB rules w/2nd Ed. Errata. Bid for sides.
Description:
This is the 4th year for the AA World Championship. Again, like last year, we will be using the Anniversary Ed. (AA50) as the game of choice to determine the best players in the world.
Axis & Allies Anniversary Ed. (AA50) World Championship Semi-Final
Summary:
This is a 5 rd. single elimination, 2-player team tournament. '42 setup will be used. No National Objectives or Bonus Income. AA50 OTB rules w/2nd Ed. Errata. Bid for sides.
Description:
This is the 4th year for the AA World Championship. Again, like last year, we will be using the Anniversary Ed. (AA50) as the game of choice to determine the best players in the world.
For 32 years running, this is a single-elimination, one- or two-player/team tournament. Bid to determine sides by bidding down IPCs from 84 IPC Victory Condition. Turn 1, Russia restricted.
Description:
The actual bid will be for a number of IPCs that the Allies will allow the Axis to win with an IPC victory. This number of IPCs is bid down from the original victory conditions of 84 IPCs. The Axis must now gain at least 79 IPCs by the round end of that turn to win the game. Russia Restricted Turn One. (Russia in not permitted to attack during their turn 1) and before the start of the game, the Axis will be granted 9 IPCs to buy units to place before play begins. Prizes to the top 2 teams in tournament.
Axis & Allies Classic 1984 2nd Ed. Tournament Final
Summary:
For 32 years running, this is a single-elimination, one- or two-player/team tournament. Bid to determine sides by bidding down IPCs from 84 IPC Victory Condition. Turn 1, Russia restricted.
Description:
The actual bid will be for a number of IPCs that the Allies will allow the Axis to win with an IPC victory. This number of IPCs is bid down from the original victory conditions of 84 IPCs. The Axis must now gain at least 79 IPCs by the round end of that turn to win the game. Russia Restricted Turn One. (Russia in not permitted to attack during their turn 1) and before the start of the game, the Axis will be granted 9 IPCs to buy units to place before play begins. Prizes to the top 2 teams in tournament.
For 32 years running, this is a single-elimination, one- or two-player/team tournament. Bid to determine sides by bidding down IPCs from 84 IPC Victory Condition. Turn 1, Russia restricted.
Description:
The actual bid will be for a number of IPCs that the Allies will allow the Axis to win with an IPC victory. This number of IPCs is bid down from the original victory conditions of 84 IPCs. The Axis must now gain at least 79 IPCs by the round end of that turn to win the game. Russia Restricted Turn One. (Russia in not permitted to attack during their turn 1) and before the start of the game, the Axis will be granted 9 IPCs to buy units to place before play begins. Prizes to the top 2 teams in tournament.
This event introduces the new Commander Cards into the 1942 2nd. Ed. game. Take on the role of a famous commander with abilities that shake up the tried-and-true way you've played for years.
Description:
Axis & Allies: Commanders introduces Admirals and Generals from 9 different countries, plus two WWI Supreme Commanders, each with power-specific abilities that can be used in any version of Axis & Allies. This accessory features all-new artwork of every commander!
As a player in any Axis & Allies game, you now have a historic identity beyond your country whose skill and expertise can turn the tide of history!
New Rules on how to use the cards will be included and discussed.
This is, however, not a learn how to play Axis & Allies. You will need to know how to play the base game.