Four aquatic factions vie for control of the vast oceans: This is the new version where it is a 2v2 battle creating an Axis & Allies experience like none other!
Description:
Four aquatic factions vie for control of the vast oceans: Coraline Oceanus leader of the Undersea Kingdom, Scyphozoa Regina commands the allegiance of the Leviathans, The Turtle Mother leader of The Protectors, Azazel Dreadborne has been the necromantic leader of the Denizens of the Deep! However, after centuries of battle, it has become obvious that no one kingdom is powerful enough to bring peace to their world. The factions must choose an ally. Battle for the Deep is a 2v2 battle experience where the players choose the teams and starting locations, creating an Axis & Allies experience like none other!
Join us to learn how to play the classic game. 5 players to each board.
Description:
All players playing in any Axis & Allies games played at the SmoreySwamp HQ throughout GEN CON including 1941, will have a chance to win free games and prizes at the awards ceremony on Sunday at Noon. Players must be present on Sunday to claim prizes given away.
Join us to learn how to play the classic game. 5 players to each board.
Description:
All players playing in any Axis & Allies games played at the SmoreySwamp HQ throughout GEN CON including 1941, will have a chance to win free games and prizes at the awards ceremony on Sunday at Noon. Players must be present on Sunday to claim prizes given away.
Join us to learn how to play the classic game. 5 players to each board.
Description:
All players playing in any Axis & Allies games played at the SmoreySwamp HQ throughout GEN CON including 1941, will have a chance to win free games and prizes at the awards ceremony on Sunday at Noon. Players must be present on Sunday to claim prizes given away.
Join us to learn how to play the classic game. 5 players to each board.
Description:
All players playing in any Axis & Allies games played at the SmoreySwamp HQ throughout GEN CON including 1941, will have a chance to win free games and prizes at the awards ceremony on Sunday at Noon. Players must be present on Sunday to claim prizes given away.
Join us to learn how to play the classic game. 5 players to each board.
Description:
All players playing in any Axis & Allies games played at the SmoreySwamp HQ throughout GEN CON including 1941, will have a chance to win free games and prizes at the awards ceremony on Sunday at Noon. Players must be present on Sunday to claim prizes given away.
Join us to learn how to play the classic game. 5 players to each board.
Description:
All players playing in any Axis & Allies games played at the SmoreySwamp HQ throughout GEN CON including 1941, will have a chance to win free games and prizes at the awards ceremony on Sunday at Noon. Players must be present on Sunday to claim prizes given away.
Axis & Allies 1984 Classic 2nd Ed. Tournament Final
Summary:
30 years running, this is a single elimination, 1- or 2-player/team tournament. Bid to determine sides by bidding down IPCs from 84 IPC Victory Condition. Turn 1 Russia restricted.
Description:
The actual bid will be for a number of IPCs that the Allies will allow the Axis to win with an IPC victory. This number of IPCs is bid down from the original victory conditions of 84 IPCs. The Axis must now gain at least 79 IPCs by the rounds end of that turn to win the game. Russia Restricted Turn One. (Russia in not permitted to attack during their turn 1) and before the start of the game, the Axis will be granted 9 IPCs to buy units to place before play begins. Prizes to the top 2 teams in tournament.
30 years running, this is a single elimination, 1- or 2-player/team tournament. Bid to determine sides by bidding down IPCs from 84 IPC Victory Condition. Turn 1 Russia restricted.
Description:
The actual bid will be for a number of IPCs that the Allies will allow the Axis to win with an IPC victory. This number of IPCs is bid down from the original victory conditions of 84 IPCs. The Axis must now gain at least 79 IPCs by the rounds end of that turn to win the game. Russia Restricted Turn One. (Russia in not permitted to attack during their turn 1) and before the start of the game, the Axis will be granted 9 IPCs to buy units to place before play begins. Prizes to the top 2 teams in tournament.
30 years running, this is a single elimination, 1- or 2-player/team tournament. Bid to determine sides by bidding down IPCs from 84 IPC Victory Condition. Turn 1 Russia restricted.
Description:
The actual bid will be for a number of IPCs that the Allies will allow the Axis to win with an IPC victory. This number of IPCs is bid down from the original victory conditions of 84 IPCs. The Axis must now gain at least 79 IPCs by the rounds end of that turn to win the game. Russia Restricted Turn One. (Russia in not permitted to attack during their turn 1) and before the start of the game, the Axis will be granted 9 IPCs to buy units to place before play begins. Prizes to the top 2 teams in tournament.