Fulfill your ambitions and battle for control of the Reach in this sci-fi trick-taking strategy game by Cole Wehrle, designer of Root.
Description:
Many people in the last year have fallen in love with the tactical nature of Arcs, but not everyone has made the jump to the narrative behemoth that is The Blighted Reach. Join us if you're interested in learning why this expansion is so big.
The Blighted Reach Campaign Expansion adds an innovative campaign to Arcs. Over a three-game trilogy, players will guide their factions through an epic science-fiction saga where every choice matters.
Fulfill your ambitions and battle for control of the Reach in this sci-fi trick-taking strategy game by Cole Wehrle, designer of Root.
Description:
Arcs is a sharp sci-fi strategy game for 24 players, set in a dark yet silly universe. Ready yourself for dramatic twists and turns as you launch into this galactic struggle. Take actions with multi-use cards. Copy the leader, pivot to new tactics, or take the initiative for next round. Timing is everything. In each game, you define the objectives that everyone competes over to win. Amass your navy for battle, plan your strategy with three kinds of dice, then roll them all at once to resolve the battle in a flash.
Fulfill your ambitions and battle for control of the Reach in this sci-fi trick-taking strategy game by Cole Wehrle, designer of Root.
Description:
Arcs is a sharp sci-fi strategy game for 24 players, set in a dark yet silly universe. Ready yourself for dramatic twists and turns as you launch into this galactic struggle. Take actions with multi-use cards. Copy the leader, pivot to new tactics, or take the initiative for next round. Timing is everything. In each game, you define the objectives that everyone competes over to win. Amass your navy for battle, plan your strategy with three kinds of dice, then roll them all at once to resolve the battle in a flash.
Fulfill your ambitions and battle for control of the Reach in this sci-fi trick-taking strategy game by Cole Wehrle, designer of Root.
Description:
Arcs is a sharp sci-fi strategy game for 24 players, set in a dark yet silly universe. Ready yourself for dramatic twists and turns as you launch into this galactic struggle. Take actions with multi-use cards. Copy the leader, pivot to new tactics, or take the initiative for next round. Timing is everything. In each game, you define the objectives that everyone competes over to win. Amass your navy for battle, plan your strategy with three kinds of dice, then roll them all at once to resolve the battle in a flash.
Fulfill your ambitions and battle for control of the Reach in this sci-fi trick-taking strategy game by Cole Wehrle, designer of Root.
Description:
Arcs is a sharp sci-fi strategy game for 24 players, set in a dark yet silly universe. Ready yourself for dramatic twists and turns as you launch into this galactic struggle. Take actions with multi-use cards. Copy the leader, pivot to new tactics, or take the initiative for next round. Timing is everything. In each game, you define the objectives that everyone competes over to win. Amass your navy for battle, plan your strategy with three kinds of dice, then roll them all at once to resolve the battle in a flash.
Fulfill your ambitions and battle for control of the Reach in this sci-fi trick-taking strategy game by Cole Wehrle, designer of Root.
Description:
Arcs is a sharp sci-fi strategy game for 24 players, set in a dark yet silly universe. Ready yourself for dramatic twists and turns as you launch into this galactic struggle. Take actions with multi-use cards. Copy the leader, pivot to new tactics, or take the initiative for next round. Timing is everything. In each game, you define the objectives that everyone competes over to win. Amass your navy for battle, plan your strategy with three kinds of dice, then roll them all at once to resolve the battle in a flash.
Fulfill your ambitions and battle for control of the Reach in this sci-fi trick-taking strategy game by Cole Wehrle, designer of Root.
Description:
Arcs is a sharp sci-fi strategy game for 24 players, set in a dark yet silly universe. Ready yourself for dramatic twists and turns as you launch into this galactic struggle. Take actions with multi-use cards. Copy the leader, pivot to new tactics, or take the initiative for next round. Timing is everything. In each game, you define the objectives that everyone competes over to win. Amass your navy for battle, plan your strategy with three kinds of dice, then roll them all at once to resolve the battle in a flash.
Fulfill your ambitions and battle for control of the Reach in this sci-fi trick-taking strategy game by Cole Wehrle, designer of Root.
Description:
Arcs is a sharp sci-fi strategy game for 24 players, set in a dark yet silly universe. Ready yourself for dramatic twists and turns as you launch into this galactic struggle. Take actions with multi-use cards. Copy the leader, pivot to new tactics, or take the initiative for next round. Timing is everything. In each game, you define the objectives that everyone competes over to win. Amass your navy for battle, plan your strategy with three kinds of dice, then roll them all at once to resolve the battle in a flash.
Fulfill your ambitions and battle for control of the Reach in this sci-fi trick-taking strategy game by Cole Wehrle, designer of Root.
Description:
Arcs is a sharp sci-fi strategy game for 24 players, set in a dark yet silly universe. Ready yourself for dramatic twists and turns as you launch into this galactic struggle. Take actions with multi-use cards. Copy the leader, pivot to new tactics, or take the initiative for next round. Timing is everything. In each game, you define the objectives that everyone competes over to win. Amass your navy for battle, plan your strategy with three kinds of dice, then roll them all at once to resolve the battle in a flash.
Fulfill your ambitions and battle for control of the Reach in this sci-fi trick-taking strategy game by Cole Wehrle, designer of Root.
Description:
Arcs is a sharp sci-fi strategy game for 24 players, set in a dark yet silly universe. Ready yourself for dramatic twists and turns as you launch into this galactic struggle. Take actions with multi-use cards. Copy the leader, pivot to new tactics, or take the initiative for next round. Timing is everything. In each game, you define the objectives that everyone competes over to win. Amass your navy for battle, plan your strategy with three kinds of dice, then roll them all at once to resolve the battle in a flash.