When a murderous bioterrorist cult takes hostages in the Arcturian Grand Kivas, your team is called in to restore order.
Description:
"The main settlement on Arcturus has been seized by xenophobic bioterrorists called the Children of the Two Divines. These extremists are led by Jannes Ruedi. Intel says they intend to wipe out Arcturian culture by destroying their art and relics. Their ship made a low approach over the planet side Trading Outpost and dropped a drum of QTC on the USCMC stationkilling 27 of our own. At last report theyve massacred over 240.
When a murderous bioterrorist cult takes hostages in the Arcturian Grand Kivas, your team is called in to restore order.
Description:
"The main settlement on Arcturus has been seized by xenophobic bioterrorists called the Children of the Two Divines. These extremists are led by Jannes Ruedi. Intel says they intend to wipe out Arcturian culture by destroying their art and relics. Their ship made a low approach over the planet side Trading Outpost and dropped a drum of QTC on the USCMC stationkilling 27 of our own. At last report theyve massacred over 240.
Along with a company insurance representative, members of the Colonial Marines are ordered to find the UAS Glory - a Hospital Corps frigate that was shot down over the jungle moon of O'Bannon's World.
Description:
Six weeks ago, the frontline Hospital Corps ship UAS Glory was returning to Tithonus when she ran into trouble. The ship went down over OBannons World, and was lost beneath the jungle canopy. Now you get to go find her.
Along with a company insurance representative, members of the Colonial Marines are ordered to find the UAS Glory - a Hospital Corps frigate that was shot down over the jungle moon of O'Bannon's World.
Description:
Six weeks ago, the frontline Hospital Corps ship UAS Glory was returning to Tithonus when she ran into trouble. The ship went down over OBannons World, and was lost beneath the jungle canopy. Now you get to go find her.
Along with a company insurance representative, members of the Colonial Marines are ordered to find the UAS Glory - a Hospital Corps frigate that was shot down over the jungle moon of O'Bannon's World.
Description:
Six weeks ago, the frontline Hospital Corps ship UAS Glory was returning to Tithonus when she ran into trouble. The ship went down over OBannons World, and was lost beneath the jungle canopy. Now you get to go find her.
Along with a company insurance representative, members of the Colonial Marines are ordered to find the UAS Glory - a Hospital Corps frigate that was shot down over the jungle moon of O'Bannon's World.
Description:
Six weeks ago, the frontline Hospital Corps ship UAS Glory was returning to Tithonus when she ran into trouble. The ship went down over OBannons World, and was lost beneath the jungle canopy. Now you get to go find her.
A group of miners uncovers a horror deep below their new colony. (TW: Death, body horror, dismemberment)
Description:
A group of miners contracted by the Seegson Corporation to excavate the vast copper deposits of a small planetoid make a horrific discovery deep underground. Characters will be forced into a struggle of survival, both against the creatures of the dark and against the secret motives moving among them. If you can make it back to the surface, you might just be able to survive.
Your ship gets a distress call from a derelict ship. Either you answer or forfeit your pay for this haul. Come play in the dark Aliens universe. Characters provided, rules taught.
Description:
The job was routine, the money fair. Then the damn company diverted you to answer a distress call from a ship that disappeared almost 80 years ago—a derelict carrying something bizarre, twisted, and alien. What the ship’s frozen crew brought back with them was bad enough—what they themselves were turning into was a bloody nightmare. Add to that an annoying sensor ghost shadowing you in the void, and your stress level is shot. It’s all a bit much. You don’t get paid enough to deal with monsters. But hold your breath, count to three, and play your cards right with this one, and you just might walk away very rich. Oh, who am I kidding? You’re all going to die
The mission was a manhunt, the objectives clear—track down four fugitives, recover any assets they may have made off with, and keep ‘em all out of enemy hands.
Description:
But what it is that these bastards stole—and how the hell it got inside them—is another thing altogether. It’s all above your paygrade, marine—but somehow, you’re the one who’s got to deal with it. Of course, now there’s an invasion fleet incoming, and there’s something else, too—something much worse. Something out there hates you—hates everyone. Something big and ugly. Something with metal teeth—and you’re pretty sure it ain’t alone. Yeah, the mission was supposed to be a simple manhunt. Instead it turned out to be just another glorious day in the corps.
You've been abandoned by your corporate sponsors, and they have left you, the workers, to clean up their mess.
Description:
Hope's Last Day tells the story of the final hours of Hadley's Hope, all through the eyes of five colonist workers(including Anne, Timmy, and Rebecca "Newt" Jorden!). It offers a brief taste of cinematic gameplay and drops the players straight into the action. The pre-generated characters all have their own Agendas, Buddies, and Rivalries, but together they have one desperate collective mission: to escape LV-426 alive. This scenario encompasses what would normally be the third and final Act of a three-Act Cinematic scenario.