The four Vampires representing each of the Lost Tribes of Soludun were destroyed. Now your triumphant party must track down the One who made them in the frozen north of the World of A’raa.
Description:
This one-shot adventure will test your experienced, high level party despite having just vanquished four vampires more than 500 years old. In the frozen tundra, as summer gives way to fall and the days grow shorter, the only way the Tribes of Soludun will be safe is to make sure the job is finished. Who created the 4 you vanquished? This Advanced Dungeons & Dragons original stand alone adventure begins at the end of last year's AD&D tournament. No prior experience with the scenario is necessary as all background will be given and 12 pre-generated characters with unique history will be yours to choose from. This adventure will challenge your characters' physical and mental capabilities.
Hot on the trail of the marauding slavers, you and your fellow adventurers plunge deep into hostile hills. Spurred on by your past success, you now seek the heart of the slaver conspiracy. But hurry! You must move quickly before the slavers recover from your previous forays and attack!
You must complete at least one qualifier and score sufficient points to get pulled into the final on Friday night. Bring your dice and a character. 3.75 million xp, ability scores 87 points spread as you like within racial limits. 3000XP for magical items. Characters may only be created using official books. Banned books include: Psionics, Skills & Powers, Player Options, Combat Tactics & Dark Sun.
You must complete at least one qualifier and score sufficient points to get pulled into the final on Friday night. Bring your dice and a character. 3.75 million xp, ability scores 87 points spread as you like within racial limits. 3000XP for magical items. Characters may only be created using official books. Banned books include: Psionics, Skills & Powers, Player Options, Combat Tactics & Dark Sun.
You must complete at least one qualifier and score sufficient points to get pulled into the final on Friday night. Bring your dice and a character. 3.75 million xp, ability scores 87 points spread as you like within racial limits. 3000XP for magical items. Characters may only be created using official books. Banned books include: Psionics, Skills & Powers, Player Options, Combat Tactics & Dark Sun.
This is the final in the series of four modules originally played at Gen Con XIII (A1-A4). In this adventure the characters start off as captives of the slave lords. They have been stripped of their equipment and must find a way out using only their wits and courage. With a little luck and some clever play, the characters may be able to not only escape the island, but also defeat the slave lords in the process.
Trapped in the dungeons of the Slave Lords! You, the hardy adventurers must find a way out, with only your wits and courage to help you. But can you do it before everything is destroyed by the dreaded Earth Dragon? Is this your final adventure, or will you survive to tell the tale?
The days of Elric of Melnibone have long past. But after centuries, the sword of evil has emerged. The sword must be destroyed before it falls into the wrong hands. Join the bravest of adventurers as they try to find and destroy, The Legend of Stormbringer.
The days of Elric of Melnibone have long past. But after centuries, the sword of evil has emerged. The sword must be destroyed before it falls into the wrong hands. Join the bravest of adventurers as they try to find and destroy, The Legend of Stormbringer.