Siege of Haqedesh - A Campaign Adventure Experience - Session 1 of 4 (Track A)
Summary:
Under siege for years, the walled mountain city of Haqedesh is impregnable. Instead of relief, the Emperor needs your party to go through the siege lines and obtain help for a larger mission.
Description:
Athenian Gamers is proud to present the first adventure in its original world of A'raa "before" the breaking and flooding of the world. The highly magical Malkulber Empire has been at war with the Zarch across many realms from an unknown world. They laid siege to Haqedesh just over one year ago and have yet to make it past the first of its four walls up the mountain. Something inside the city is the key to salvation for countless others. You will choose 6 of 12 pre-generated elite characters to penetrate the mountain fortress defenses to obtain unique magical aid required to save hundreds of thousands of lives. This mid to high-level adventure is for experienced role-players only and promises multiple challenges over four 4-hour sessions.
Siege of Haqedesh - A Campaign Adventure Experience - Session 1 of 4 (Track B)
Summary:
Under siege for years, the walled mountain city of Haqedesh is impregnable. Instead of relief, the Emperor needs your party to go through the siege lines and obtain help for a larger mission.
Description:
Athenian Gamers is proud to present the first adventure in its original world of A'raa "before" the breaking and flooding of the world. The highly magical Malkulber Empire has been at war with the Zarch across many realms from an unknown world. They laid siege to Haqedesh just over one year ago and have yet to make it past the first of its four walls up the mountain. Something inside the city is the key to salvation for countless others. You will choose 6 of 12 pre-generated elite characters to penetrate the mountain fortress defenses to obtain unique magical aid required to save hundreds of thousands of lives. This mid to high-level adventure is for experienced role-players only and promises multiple challenges over four 4-hour sessions.
The four Vampires representing each of the Lost Tribes of Soludun were destroyed. Now your triumphant party must track down the One who made them in the frozen north of the World of A’raa.
Description:
This one-shot adventure will test your experienced, high level party despite having just vanquished four vampires more than 500 years old. In the frozen tundra, as summer gives way to fall and the days grow shorter, the only way the Tribes of Soludun will be safe is to make sure the job is finished. Who created the 4 you vanquished? This Advanced Dungeons & Dragons original stand alone adventure begins at the end of last year's AD&D tournament. No prior experience with the scenario is necessary as all background will be given and 12 pre-generated characters with unique history will be yours to choose from. This adventure will challenge your characters' physical and mental capabilities.
The four Vampires representing each of the Lost Tribes of Soludun were destroyed. Now your triumphant party must track down the One who made them in the frozen north of the World of A’raa.
Description:
This one-shot adventure will test your experienced, high level party despite having just vanquished four vampires more than 500 years old. In the frozen tundra, as summer gives way to fall and the days grow shorter, the only way the Tribes of Soludun will be safe is to make sure the job is finished. Who created the 4 you vanquished? This Advanced Dungeons & Dragons original stand alone adventure begins at the end of last year's AD&D tournament. No prior experience with the scenario is necessary as all background will be given and 12 pre-generated characters with unique history will be yours to choose from. This adventure will challenge your characters' physical and mental capabilities.