Learn to Play AD&D - Finding the Filchers of Fasnach
Summary:
In the Republic of Cresswall on the world of A'raa, this original AD&D adventure setting was designed for both first-time players and experienced adventurers in mind.
Description:
The Wellesby family founded the town of Fasnach, located in the Republic of Cresswall (think England in the 12th Century) some 400 years ago. Fasnach fulfilled its primary purpose of becoming a trading hub in the with dwarven clans in the mountains all along the northern border and the Ungari horse traders coming through the mountains to the dwarves and beyond. Recently trade was disrupted with several caravans being hijacked and the bandits disappearing without a trace. With nearby rival towns of Ffermio and Pentrefi, you will have plenty to investigate. Athenian Gamers three principle designers designed this adventure as both a Role playing and a Roll playing game. Which goals require good negotiation versus combat will be up to you, however, we just want you to learn play while having fun doing it!
Learn to Play AD&D - Finding the Filchers of Fasnach
Summary:
In the Republic of Cresswall on the world of A'raa, this original AD&D adventure setting was designed for both first-time players and experienced adventurers in mind.
Description:
The Wellesby family founded the town of Fasnach, located in the Republic of Cresswall (think England in the 12th Century) some 400 years ago. Fasnach fulfilled its primary purpose of becoming a trading hub in the with dwarven clans in the mountains all along the northern border and the Ungari horse traders coming through the mountains to the dwarves and beyond. Recently trade was disrupted with several caravans being hijacked and the bandits disappearing without a trace. With nearby rival towns of Ffermio and Pentrefi, you will have plenty to investigate. Athenian Gamers three principle designers designed this adventure as both a Role playing and a Roll playing game. Which goals require good negotiation versus combat will be up to you, however, we just want you to learn play while having fun doing it!
Learn to Play AD&D - Finding the Filchers of Fasnach
Summary:
In the Republic of Cresswall on the world of A'raa, this original AD&D adventure setting was designed for both first-time players and experienced adventurers in mind.
Description:
The Wellesby family founded the town of Fasnach, located in the Republic of Cresswall (think England in the 12th Century) some 400 years ago. Fasnach fulfilled its primary purpose of becoming a trading hub in the with dwarven clans in the mountains all along the northern border and the Ungari horse traders coming through the mountains to the dwarves and beyond. Recently trade was disrupted with several caravans being hijacked and the bandits disappearing without a trace. With nearby rival towns of Ffermio and Pentrefi, you will have plenty to investigate. Athenian Gamers three principle designers designed this adventure as both a Role playing and a Roll playing game. Which goals require good negotiation versus combat will be up to you, however, we just want you to learn play while having fun doing it!
Learn to Play AD&D - Finding the Filchers of Fasnach
Summary:
In the Republic of Cresswall on the world of A'raa, this original AD&D adventure setting was designed for both first-time players and experienced adventurers in mind.
Description:
The Wellesby family founded the town of Fasnach, located in the Republic of Cresswall (think England in the 12th Century) some 400 years ago. Fasnach fulfilled its primary purpose of becoming a trading hub in the with dwarven clans in the mountains all along the northern border and the Ungari horse traders coming through the mountains to the dwarves and beyond. Recently trade was disrupted with several caravans being hijacked and the bandits disappearing without a trace. With nearby rival towns of Ffermio and Pentrefi, you will have plenty to investigate. Athenian Gamers three principle designers designed this adventure as both a Role playing and a Roll playing game. Which goals require good negotiation versus combat will be up to you, however, we just want you to learn play while having fun doing it!
Learn to Play AD&D - Finding the Filchers of Fasnach
Summary:
In the Republic of Cresswall on the world of A'raa, this original AD&D adventure setting was designed for both first-time players and experienced adventurers in mind.
Description:
The Wellesby family founded the town of Fasnach, located in the Republic of Cresswall (think England in the 12th Century) some 400 years ago. Fasnach fulfilled its primary purpose of becoming a trading hub in the with dwarven clans in the mountains all along the northern border and the Ungari horse traders coming through the mountains to the dwarves and beyond. Recently trade was disrupted with several caravans being hijacked and the bandits disappearing without a trace. With nearby rival towns of Ffermio and Pentrefi, you will have plenty to investigate. Athenian Gamers three principle designers designed this adventure as both a Role playing and a Roll playing game. Which goals require good negotiation versus combat will be up to you, however, we just want you to learn play while having fun doing it!
Misadventures in the Misty Isles - Expert Adventure
Summary:
Your table of up to 6 players will work with 4 other tables, each with their own GM, to win the day against the threat choking the life from an outpost of civilization.
Description:
This multi-table adventure full of the energy in a room of 30 new friends working together!
Transport yourself to the world of Airene-Tor, and the Misty Isles, an island chain months voyage from civilization. Here Spiritwood, magic-infused and worth more than its weight in platinum, is
grown and transported back to civilization. But weather, creatures, and people twisted by that same magic stand in the way.
Your adventure begins with the eccentric Bright family, whose magical research has made Spiritwood possible. Accomplishing the mission means getting to the isles, getting the cargo and travelling back all while fellow adventurers' actions modify the action with their choices.
Misadventures in the Misty Isles - Intro Adventure
Summary:
In this intro game, explore the Misty Isles with up to 30 new friends! Your table of 6 will work with 4 other tables to win the day!
Description:
You and your party of up to 6 other players with a GM will interact in the adventure with 4 other tables each with their own GM. Feel the energy of a room of 30 new friends working together!
Transport yourself to the world of Airene-Tor, and the Misty Isles, an island chain months-long voyage from civilization. Here Spiritwood, worth more than its weight in platinum and magically infused, is grown and transported to the civilized world. However, weather, monsters, and people twisted by the magical mist stand in the way of progress.
Your adventure begins with the eccentric Bright family, whose magical research made Spiritwood possible. Brave the sea on the way to Tiny Town. Meet the townspeople, some blessed or cursed by the chaotic mists. Protect the town from a creeping horror and the twisted
mind that created it where fellow adventurers affect your surroundings and encounters.
Siege of Haqedesh - A Campaign Adventure Experience - Session 1 of 4 (Track A)
Summary:
Under siege for years, the walled mountain city of Haqedesh is impregnable. Instead of relief, the Emperor needs your party to go through the siege lines and obtain help for a larger mission.
Description:
Athenian Gamers is proud to present the first adventure in its original world of A'raa "before" the breaking and flooding of the world. The highly magical Malkulber Empire has been at war with the Zarch across many realms from an unknown world. They laid siege to Haqedesh just over one year ago and have yet to make it past the first of its four walls up the mountain. Something inside the city is the key to salvation for countless others. You will choose 6 of 12 pre-generated elite characters to penetrate the mountain fortress defenses to obtain unique magical aid required to save hundreds of thousands of lives. This mid to high-level adventure is for experienced role-players only and promises multiple challenges over four 4-hour sessions.
Siege of Haqedesh - A Campaign Adventure Experience - Session 1 of 4 (Track B)
Summary:
Under siege for years, the walled mountain city of Haqedesh is impregnable. Instead of relief, the Emperor needs your party to go through the siege lines and obtain help for a larger mission.
Description:
Athenian Gamers is proud to present the first adventure in its original world of A'raa "before" the breaking and flooding of the world. The highly magical Malkulber Empire has been at war with the Zarch across many realms from an unknown world. They laid siege to Haqedesh just over one year ago and have yet to make it past the first of its four walls up the mountain. Something inside the city is the key to salvation for countless others. You will choose 6 of 12 pre-generated elite characters to penetrate the mountain fortress defenses to obtain unique magical aid required to save hundreds of thousands of lives. This mid to high-level adventure is for experienced role-players only and promises multiple challenges over four 4-hour sessions.