A brave party of heroes discovered the scourge of the trades routes to Qehalah, a young Swamp Dragon. Now they must discover who or what sent it.
Description:
Step into our custom world of A'raa, your brave party of adventurers will come from 1 of 12 pre-generated characters for this adventure. Qehalah, where your group previously discovered both a young swamp dragon as well as another Kingdom attempting to take over vital trade with death, mayhem, and terror is the starting point. Your party was the first in over 2,000 years to see a dragon, any dragon. Now, the Kingdom of Cevine has asked you to track the evil behind Qehalah to its source and eliminate it. This two-round tournament is scored on co-operation, role-playing, and problem solving (by sword or negotiation). The top three teams will be in the finals and notified by email/ text as each person chooses after the last 1st round closes on Saturday afternoon. Each GM will explain the basic mechanics of 1st edition in less than 5 minutes, and you'll be given a quick reference sheet.
A brave party of heroes discovered the scourge of the trades routes to Qehalah, a young Swamp Dragon. Now they must discover who or what sent it.
Description:
Step into our custom world of A'raa, your brave party of adventurers will come from 1 of 12 pre-generated characters for this adventure. Qehalah, where your group previously discovered both a young swamp dragon as well as another Kingdom attempting to take over vital trade with death, mayhem, and terror is the starting point. Your party was the first in over 2,000 years to see a dragon, any dragon. Now, the Kingdom of Cevine has asked you to track the evil behind Qehalah to its source and eliminate it. This two-round tournament is scored on co-operation, role-playing, and problem solving (by sword or negotiation). The top three teams will be in the finals and notified by email/ text as each person chooses after the last 1st round closes on Saturday afternoon. Each GM will explain the basic mechanics of 1st edition in less than 5 minutes, and you'll be given a quick reference sheet.
A brave party of heroes discovered the scourge of the trades routes to Qehalah, a young Swamp Dragon. Now they must discover who or what sent it.
Description:
Step into our custom world of A'raa, your brave party of adventurers will come from 1 of 12 pre-generated characters for this adventure. Qehalah, where your group previously discovered both a young swamp dragon as well as another Kingdom attempting to take over vital trade with death, mayhem, and terror is the starting point. Your party was the first in over 2,000 years to see a dragon, any dragon. Now, the Kingdom of Cevine has asked you to track the evil behind Qehalah to its source and eliminate it. This two-round tournament is scored on co-operation, role-playing, and problem solving (by sword or negotiation). The top three teams will be in the finals and notified by email/ text as each person chooses after the last 1st round closes on Saturday afternoon. Each GM will explain the basic mechanics of 1st edition in less than 5 minutes, and you'll be given a quick reference sheet.
A brave party of heroes discovered the scourge of the trades routes to Qehalah, a young Swamp Dragon. Now they must discover who or what sent it.
Description:
Step into our custom world of A'raa, your brave party of adventurers will come from 1 of 12 pre-generated characters for this adventure. Qehalah, where your group previously discovered both a young swamp dragon as well as another Kingdom attempting to take over vital trade with death, mayhem, and terror is the starting point. Your party was the first in over 2,000 years to see a dragon, any dragon. Now, the Kingdom of Cevine has asked you to track the evil behind Qehalah to its source and eliminate it. This two-round tournament is scored on co-operation, role-playing, and problem solving (by sword or negotiation). The top three teams will be in the finals and notified by email/ text as each person chooses after the last 1st round closes on Saturday afternoon. Each GM will explain the basic mechanics of 1st edition in less than 5 minutes, and you'll be given a quick reference sheet.
A brave party of heroes discovered the scourge of the trades routes to Qehalah, a young Swamp Dragon. Now they must discover who or what sent it.
Description:
Step into our custom world of A'raa, your brave party of adventurers will come from 1 of 12 pre-generated characters for this adventure. Qehalah, where your group previously discovered both a young swamp dragon as well as another Kingdom attempting to take over vital trade with death, mayhem, and terror is the starting point. Your party was the first in over 2,000 years to see a dragon, any dragon. Now, the Kingdom of Cevine has asked you to track the evil behind Qehalah to its source and eliminate it. This two-round tournament is scored on co-operation, role-playing, and problem solving (by sword or negotiation). The top three teams will be in the finals and notified by email/ text as each person chooses after the last 1st round closes on Saturday afternoon. Each GM will explain the basic mechanics of 1st edition in less than 5 minutes, and you'll be given a quick reference sheet.
A brave party of heroes discovered the scourge of the trades routes to Qehalah, a young Swamp Dragon. Now they must discover who or what sent it.
Description:
Step into our custom world of A'raa, your brave party of adventurers will come from 1 of 12 pre-generated characters for this adventure. Qehalah, where your group previously discovered both a young swamp dragon as well as another Kingdom attempting to take over vital trade with death, mayhem, and terror is the starting point. Your party was the first in over 2,000 years to see a dragon, any dragon. Now, the Kingdom of Cevine has asked you to track the evil behind Qehalah to its source and eliminate it. This two-round tournament is scored on co-operation, role-playing, and problem solving (by sword or negotiation). The top three teams will be in the finals and notified by email/ text as each person chooses after the last 1st round closes on Saturday afternoon. Each GM will explain the basic mechanics of 1st edition in less than 5 minutes, and you'll be given a quick reference sheet.
A brave party of heroes discovered the scourge of the trades routes to Qehalah, a young Swamp Dragon. Now they must discover who or what sent it.
Description:
Step into our custom world of A'raa, your brave party of adventurers will come from 1 of 12 pre-generated characters for this adventure. Qehalah, where your group previously discovered both a young swamp dragon as well as another Kingdom attempting to take over vital trade with death, mayhem, and terror is the starting point. Your party was the first in over 2,000 years to see a dragon, any dragon. Now, the Kingdom of Cevine has asked you to track the evil behind Qehalah to its source and eliminate it. This two-round tournament is scored on co-operation, role-playing, and problem solving (by sword or negotiation). The top three teams will be in the finals and notified by email/ text as each person chooses after the last 1st round closes on Saturday afternoon. Each GM will explain the basic mechanics of 1st edition in less than 5 minutes, and you'll be given a quick reference sheet.
A brave party of heroes discovered the scourge of the trades routes to Qehalah, a young Swamp Dragon. Now they must discover who or what sent it.
Description:
Step into our custom world of A'raa, your brave party of adventurers will come from 1 of 12 pre-generated characters for this adventure. Qehalah, where your group previously discovered both a young swamp dragon as well as another Kingdom attempting to take over vital trade with death, mayhem, and terror is the starting point. Your party was the first in over 2,000 years to see a dragon, any dragon. Now, the Kingdom of Cevine has asked you to track the evil behind Qehalah to its source and eliminate it. This two-round tournament is scored on co-operation, role-playing, and problem solving (by sword or negotiation). The top three teams will be in the finals and notified by email/ text as each person chooses after the last 1st round closes on Saturday afternoon. Each GM will explain the basic mechanics of 1st edition in less than 5 minutes, and you'll be given a quick reference sheet.
Learn How to Play AD&D - Terror Along The Nichat River
Summary:
This introductory game will immerse everyone who wants to try their hand at Role-Playing into our unique magical fantasy setting in the world of A'raa.
Description:
Learn how to play Dungeons and Dragons through our unique adventure involving a river road used for centuries by the Dakku, a caravan trading people. They go between nations tribes over mountains and deserts and welcomed almost everywhere in peace. Upon their fall journey south, back to the Kingdom of Cevine, two of their companions have gone missing seemingly without a trace. You will have a choice of pre-generated characters of every type and persuasion with a Game Master who will guide you through the process on your way to enjoying the best of Table-Top-Role-Playing-Games.