Last year the Ranger's father and the Acrobafs mentor were found in the clutches of the Block Duke somewhere in the city of doors. Your party, though not
unscathed by the domain of dread, valiantly seeks a means to a portal to the Duke's realm in Baator. This and the curse of vampirism on the party's only
priest (a "gift" from Strahd himself) leaves many obstacles to overcome in this years sequel. 9th -12th level PCs provided. GM Randy Nichols.
Last year the Ranger's father and the Acrobat's mentor were found in the clutches of the Black Duke somewhere in the city of doors. Your party, though not
unscathed by the domain of dread, valiantly seeks a means to a portal to the Duke's realm in Baator. This and the curse of vampirism on the party's only
priest (a "gift" from Strahd himself) leaves many obstacles to overcome in this years sequel. 9th - 12th level PCs provided. GM Randy Nichols.
There is jubilation in the Kingdom of Valais - spirits are high after a strong victory on the southern front. New trouble is brewing, though, this time to the
east. You ore the heroes of the land - but an unusual challenge awaits you in the Empire of the Evil Elves. Con you enter their territory and stop their wicked
plans from being hatched - before it's too late? This is a high-level character (14th-l 6th) scenario. GM Alex Wedemeyer.
There is jubilation in the Kingdom of Valais - spirits are high after a strong victory on the southern front. New trouble is brewing, though, this time to the
east. You are the heroes of the land - but an unusual challenge awaits you in the Empire of the Evil Elves. Can you enter their territory and stop their wicked
plans from being hatched - before it's too late? This is a high-level character (14th-l 6th) scenario. GM Alex Wedemeyer.
There is jubilation in the Kingdom of Valais - spirits are high after a strong victory on the southern front. New trouble is brewing, though, this time to the
east. You are the heroes of the land - but an unusual challenge awaits you in the Empire of the Evil Elves. Can you enter their territory and stop their wicked
plans from being hatched - before it's too late? This is a high-level character (14th-l 6th) scenario. GM Alex Wedemeyer.
Many secrets are hidden in the lands around Waterdeep. Should some stay that way? Intrigue abounds in the midst of concealed agendas and thoughtful
roleplaying. Final round on Saturday ot 9:00 P.M. GM Jay Moore.
Many secrets are hidden in the lands around Waterdeep. Should some stay that way? Intrigue abounds in the midst of concealed agendas and thoughtful
roleploying. Final round on Saturday at 9:00 P.M. GM Jay Moore.
What starts out as the pursuit of a kidnapped princess soon becomes a chase through the catacombs of an oncient mausoleum, the discovery of a forgotten
and abandoned Dwarven city, and an encounter with the living nightmare known only os the pack. Can you prevent the princess from being sacrificed in an
unholy ritual? Sponsor: Inner City Games Designs.
What starts out as the pursuit of a kidnapped princess soon becomes a chase through the catacombs of an ancient mausoleum, the discovery of a forgotten
and abandoned Dwarven city, and an encounter with the living nightmare known only as the pack. Con you prevent the princess from being sacrificed in an
unholy ritual? Sponsor: Inner City Games Designs.