There's a reason why this inn is surrounded by the walking dead. We'll work it out later - now is the time to take up swords & save the living! Level 4 characters provided or bring your own.
Description:
There's a reason you're stabbing a zombie in the face. There's a reason why this inn is surrounded by the walking dead. There's a reason you're in this mess. We'll work them out later. Right now, it's time to take up swords against the dead and save the living. Fight! Fight and stay alive! Fight, and you might just find out why! Level 4 characters provided, or bring your own.
There's a reason why this inn is surrounded by the walking dead. We'll work it out later - now is the time to take up swords & save the living! Level 4 characters provided or bring your own.
Description:
There's a reason you're stabbing a zombie in the face. There's a reason why this inn is surrounded by the walking dead. There's a reason you're in this mess. We'll work them out later. Right now, it's time to take up swords against the dead and save the living. Fight! Fight and stay alive! Fight, and you might just find out why! Level 4 characters provided, or bring your own.
In search of a missing vampire, you come upon fanatical sun cultists. They plan to "purify" the empire by exterminating all other religions. Can you prevent the dawn of a terrifying new age?
Description:
In search of a missing vampire, you're led to a volcanic island in the Midland Sea occupied by fanatical sun cultists. The cultists plan to sacrifice the vampire in a ritual to summon and control a long-lost flying temple to the sun gods, and use its power to "purify" the Dragon Empire by exterminating all other religions. Can you prevent the dawn of a terrifying new age, ruled by a ruthless theocracy of fire? Level 5 characters provided, or bring your own.
In search of a missing vampire, you come upon fanatical sun cultists. They plan to "purify" the empire by exterminating all other religions. Can you prevent the dawn of a terrifying new age?
Description:
In search of a missing vampire, you're led to a volcanic island in the Midland Sea occupied by fanatical sun cultists. The cultists plan to sacrifice the vampire in a ritual to summon and control a long-lost flying temple to the sun gods, and use its power to "purify" the Dragon Empire by exterminating all other religions. Can you prevent the dawn of a terrifying new age, ruled by a ruthless theocracy of fire? Level 5 characters provided, or bring your own.
In search of a missing vampire, you come upon fanatical sun cultists. They plan to "purify" the empire by exterminating all other religions. Can you prevent the dawn of a terrifying new age?
Description:
In search of a missing vampire, you're led to a volcanic island in the Midland Sea occupied by fanatical sun cultists. The cultists plan to sacrifice the vampire in a ritual to summon and control a long-lost flying temple to the sun gods, and use its power to "purify" the Dragon Empire by exterminating all other religions. Can you prevent the dawn of a terrifying new age, ruled by a ruthless theocracy of fire? Level 5 characters provided, or bring your own.
Six friends and an amusement park ride, and their lives will never be the same! Transported to a fantasy realm, now they must oppose the Force of Evil as they try to find their way home!
Description:
Hank, Eric, Diana, Presto, Sheila, and Bobby. Six friends and an amusement park ride, and their lives will never be the same as they were transported to the realm of 13th Age. Now, they must oppose the Force of Evil as they try to find their way home.
The skies are clear, the wind is fair, & the magically tamed waters of the Midland Sea are as placid as ever - but the water below your ship is bubbling & churning. Are those lights in the depths?
Description:
The skies are clear, the wind is fair, and the magically tamed waters of the Midland Sea are as placid as ever - but something's very wrong. The water below your ship is bubbling and churning. Are those lights in the depths? Level 2 characters provided, or bring your own.
The skies are clear, the wind is fair, & the magically tamed waters of the Midland Sea are as placid as ever - but the water below your ship is bubbling & churning. Are those lights in the depths?
Description:
The skies are clear, the wind is fair, and the magically tamed waters of the Midland Sea are as placid as ever - but something's very wrong. The water below your ship is bubbling and churning. Are those lights in the depths? Level 2 characters provided, or bring your own.