An out-of-control mechanical soldier leaves a murdered engineer in its wake. Can your Heroes outpace the other mercenaries, take it down, & discover the secrets it hides?
UEDF & the Zentraedi battle it out on the tarmac of the Macross International Airport.
Description:
Waves of Battlepods and a few surprises await the Defenders of Macross International Airport. This event will pit you against a single opponent. Are the Zentraedi strong enough to defeat the unyielding enemy, desperate to defend their city?
Dubbed- The story is a parody of the Attack on Titan manga, featuring younger, chibi versions of the characters as they attend the "Class 1-04" at the Attack Junior High School
Attack to destroy or fly as Imperials to defend. Bring your own 70 pt list w/out any unique cards.
Description:
Bring both a 70 point Rebel and Imperial list that includes no unique pilots or unique upgrades. Add 30 points of additional unique ships that will be provided to your squad. Please be prepared to play for either side as you attempt to defend or destroy the Death Star! Don't forget to bring proton torpedoes for your Rebel squad as the Death Star can only be destroyed using Proton Torpedoes. Official scenario rules are here: https://onedrive.live.com/view.aspx?resid=DFD097C1919A7EC0!29408&ithint=file%2cdocx&app=Word&authkey=!AHFusNgeCfLQrXc
Attack to destroy or fly as Imperials to defend. Bring your own 70 pt list w/out any unique cards.
Description:
Bring both a 70 point Rebel and Imperial list that includes no unique pilots or unique upgrades. Add 30 points of additional unique ships that will be provided to your squad. Please be prepared to play for either side as you attempt to defend or destroy the Death Star! Don't forget to bring proton torpedoes for your Rebel squad as the Death Star can only be destroyed using Proton Torpedoes. Official scenario rules are here: https://onedrive.live.com/view.aspx?resid=DFD097C1919A7EC0!29408&ithint=file%2cdocx&app=Word&authkey=!AHFusNgeCfLQrXc
Attack to destroy or fly as Imperials to defend. Bring your own 70 pt list w/out any unique cards.
Description:
Bring both a 70 point Rebel and Imperial list that includes no unique pilots or unique upgrades. Add 30 points of additional unique ships that will be provided to your squad. Please be prepared to play for either side as you attempt to defend or destroy the Death Star! Don't forget to bring proton torpedoes for your Rebel squad as the Death Star can only be destroyed using Proton Torpedoes. Official scenario rules are here: https://onedrive.live.com/view.aspx?resid=DFD097C1919A7EC0!29408&ithint=file%2cdocx&app=Word&authkey=!AHFusNgeCfLQrXc
From the creators of The Gamers & JourneyQuest comes a mockumentary about a woman determined to fight the evils of RPGs through the power of film.
Description:
Using [movie title redacted] as a backdrop, the creative wits from Zombie Orpheus Entertainment present an unscripted mockumentary about the making of the ultimate anti-RPG movie. See the film audiences called "The funniest thing you've made since 'Dorkness Rising' -- if not the funniest thing period!"
Paizo’s founding CEO Lisa Stevens has spent decades in the gaming industry & seen it all. Join her for lively anecdotes from her history in gaming, followed by a Q&A.
Description:
Paizo’s founding CEO Lisa Stevens has seen it all, from the birth of White Wolf to her halcyon days as “employee #1” at Wizards of the Coast. She’s been president of the Star Wars Fan Club, helped manage the transition of D&D from TSR to WotC, and has guided Paizo from the start. Join Lisa for lively anecdotes from her history in gaming, followed by a Q&A.
An easy to learn, but difficult to master, strategy card game. Outwit & bluff your way to victory, but remain flexible, because when the cards are revealed anything can happen.
Description:
Aura is an easy to learn, but difficult to master, strategy card game. Outwit and bluff your way to victory, but remain flexible, because when the cards are revealed anything can happen. Begin the game with your own deck of cards. Five distinct types of cards are represented by the five colors in your deck. The colors are visible on both the backs and fronts of each card to give the effect of an observable aura when in your hand. Take turns playing cards face down in an attempt to both protect your deck and to remove cards from your opponents’ deck. Win by having the most cards remaining at the end of the game.