Four players. Each player receives a random Archenemy Game Pack. If the Archenemy wins, he receives 6 boosters. If the Archenemy loses, the other players receive 2 boosters each. This event will be available on demand throughout the convention whenever 4 players are signed up.
Four players. Each player receives a random Archenemy Game Pack. If the Archenemy wins, he receives 6 boosters. If the Archenemy loses, the other players receive 2 boosters each. This event will be available on demand throughout the convention whenever 4 players are signed up.
Four players. Each player receives a random Archenemy Game Pack. If the Archenemy wins, he receives 6 boosters. If the Archenemy loses, the other players receive 2 boosters each. This event will be available on demand throughout the convention whenever 4 players are signed up.
Four players. Each player receives a random Archenemy Game Pack. If the Archenemy wins, he receives 6 boosters. If the Archenemy loses, the other players receive 2 boosters each. This event will be available on demand throughout the convention whenever 4 players are signed up.
Four players. Each player receives a random Archenemy Game Pack. If the Archenemy wins, he receives 6 boosters. If the Archenemy loses, the other players receive 2 boosters each. This event will be available on demand throughout the convention whenever 4 players are signed up.
Four players. Each player receives a random Archenemy Game Pack. If the Archenemy wins, he receives 6 boosters. If the Archenemy loses, the other players receive 2 boosters each. This event will be available on demand throughout the convention whenever 4 players are signed up.
Each player receives a random Archenemy game pack. Players play at tables of 4 players each. The archenemy is determined at random each round. If the Archenemy wins a round, he receives 3 points. If the other players defeat the Archenemy, they receive 3 points each. Prizes based on total points after 4 rounds.
Each player receives a random Archenemy game pack. Players play at tables of 4 players each. The archenemy is determined at random each round. If the Archenemy wins a round, he receives 3 points. If the other players defeat the Archenemy, they receive 3 points each. Prizes based on total points after 4 rounds.
It's the moment of truth in your quest to destroy the Evil magic Key. Your band of adventurers faces two Wizards: an Evil Wizard who wants to use the key to unlock evil powers, and the Good Wizard who has the ability to destroy it. So who do you give the Key to? Choose quickly: one of your trusted Guards is secretly a Traitor - and next round that Traitor might be you!
A game of paranoia, deception and mob rule. Fabulous at parties! A mind game for 8-15 players, in which a vengeful group of villagers must figure out who among them is secretly a werewolf (before it's too late). Each 'night' the werewolves eat a villager, and each 'day' the surviving villagers attempt to rid the town of werewolves by lynching one of their own.