Deep within the Sea of Dust, men speak of a tower forged of iron wherein a sorcerer once opened doors to other worlds. Within this mythical tower there is said to be a fabulous treasure though none have ever claimed it. Now led by a tattered map, a small band of adventurers at last stand beneath the shadow of the forgotten fortress. The gate lies open while overhead, dark clouds begin to gather.
It's 1631. The Vatican needs your to help finding a missing priest and several of his deacons. They were archiving the great Etruscan ruins of Sorra Pentas just on the outskirts of Rome when they disappeared. Some of the church's best men have already been sent, but they too have gone missing. Maybe bandits? Probably not. Gen Con 2007 characters in a new scenario. Attendance in last year's game not needed to have fun!
It's 1631. The Vatican needs your to help finding a missing priest and several of his deacons. They were archiving the great Etruscan ruins of Sorra Pentas just on the outskirts of Rome when they disappeared. Some of the church's best men have already been sent, but they too have gone missing. Maybe bandits? Probably not. Gen Con 2007 characters in a new scenario. Attendance in last year's game not needed to have fun!
Every GM has to improvise at some point. Come learn a collection of tips and tricks to help you manage when the players do something unexpected. The Instant GM tools work so well, you might start planning less for your games. Author of Instant GM from the RPGnow Best Sellers list.
Most people donât walk into the darkness to see whatâs really there. But you do, and you hunt it down. Now wordâs come to you that several people have died, and that they did so in a most gruesome fashion. Seems that they...well...exploded. But thatâs not the worst of it. The âreally badâ of it all is that something appears to have walked out of the grisly remains. Hopefully, it won't have acid for blood...
Most people donât walk into the darkness to see whatâs really there. But you do, and you hunt it down. Now wordâs come to you that several people have died, and that they did so in a most gruesome fashion. Seems that they...well...exploded. But thatâs not the worst of it. The âreally badâ of it all is that something appears to have walked out of the grisly remains. Hopefully, it won't have acid for blood...
Most people donât walk into the darkness to see whatâs really there. But you do, and you hunt it down. Now wordâs come to you that several people have died, and that they did so in a most gruesome fashion. Seems that they...well...exploded. But thatâs not the worst of it. The âreally badâ of it all is that something appears to have walked out of the grisly remains. Hopefully, it won't have acid for blood...
Most people donât walk into the darkness to see whatâs really there. But you do, and you hunt it down. Now wordâs come to you that several people have died, and that they did so in a most gruesome fashion. Seems that they...well...exploded. But thatâs not the worst of it. The âreally badâ of it all is that something appears to have walked out of the grisly remains. Hopefully, it won't have acid for blood...
Most people donât walk into the darkness to see whatâs really there. But you do, and you hunt it down. Now wordâs come to you that several people have died, and that they did so in a most gruesome fashion. Seems that they...well...exploded. But thatâs not the worst of it. The âreally badâ of it all is that something appears to have walked out of the grisly remains. Hopefully, it won't have acid for blood...
Most people donât walk into the darkness to see whatâs really there. But you do, and you hunt it down. Now wordâs come to you that several people have died, and that they did so in a most gruesome fashion. Seems that they...well...exploded. But thatâs not the worst of it. The âreally badâ of it all is that something appears to have walked out of the grisly remains. Hopefully, it won't have acid for blood...